{"id":6393,"date":"2015-09-23T23:23:03","date_gmt":"2015-09-24T03:23:03","guid":{"rendered":"http:\/\/oddpla.net\/modernwizard\/?p=6393"},"modified":"2015-09-23T23:23:03","modified_gmt":"2015-09-24T03:23:03","slug":"jareth-has-been-updated","status":"publish","type":"post","link":"http:\/\/oddpla.net\/modernwizard\/2015\/09\/23\/jareth-has-been-updated\/","title":{"rendered":"Jareth has been updated."},"content":{"rendered":"<p>Wow, when was the last time I posted a render?<\/p>\n<p>One of the things that I really like about having digital likenesses of my characters is that I can change them over time. Applying different complexions and make-up involves simply loading up new textures, while experimenting with their shapes requires pushing morph sliders around. Therefore I can make drastic alterations to them without committing to anything permanent.<\/p>\n<p>&nbsp;<\/p>\n<p>I changed my digital likeness of Jareth recently in a pretty significant way. He used to be stylized and cartoony, but I thought I&#8217;d see what he looked like in a more realistic representation. Instead of basing the digital version of him on the digital sculpt I made for my Jareth BJD, this likeness is based on my approximation of David Bowie from about 1975, with a lot of ageing, sagging morphs added, as well as some emaciation and curviness. Check him out.<!--more--><\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_6395\" aria-describedby=\"caption-attachment-6395\" style=\"width: 585px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/oddpla.net\/modernwizard\/wp-content\/uploads\/2015\/09\/morestylized.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-6395 size-full\" src=\"http:\/\/oddpla.net\/modernwizard\/wp-content\/uploads\/2015\/09\/morestylized.png\" alt=\"morestylized\" width=\"585\" height=\"876\" srcset=\"http:\/\/oddpla.net\/modernwizard\/wp-content\/uploads\/2015\/09\/morestylized.png 585w, http:\/\/oddpla.net\/modernwizard\/wp-content\/uploads\/2015\/09\/morestylized-200x300.png 200w, http:\/\/oddpla.net\/modernwizard\/wp-content\/uploads\/2015\/09\/morestylized-96x144.png 96w\" sizes=\"auto, (max-width: 585px) 100vw, 585px\" \/><\/a><figcaption id=\"caption-attachment-6395\" class=\"wp-caption-text\">Here&#8217;s the more stylized likeness. See caption below for detailed credits; I don&#8217;t feel like retyping them. Note narrower face, sharper cheeks, longer and narrower nose, bigger eyes, higher arch to brows, etc.<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p><figure id=\"attachment_6394\" aria-describedby=\"caption-attachment-6394\" style=\"width: 585px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/oddpla.net\/modernwizard\/wp-content\/uploads\/2015\/09\/uptosomething.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-6394 size-full\" src=\"http:\/\/oddpla.net\/modernwizard\/wp-content\/uploads\/2015\/09\/uptosomething.png\" alt=\"uptosomething\" width=\"585\" height=\"876\" srcset=\"http:\/\/oddpla.net\/modernwizard\/wp-content\/uploads\/2015\/09\/uptosomething.png 585w, http:\/\/oddpla.net\/modernwizard\/wp-content\/uploads\/2015\/09\/uptosomething-200x300.png 200w, http:\/\/oddpla.net\/modernwizard\/wp-content\/uploads\/2015\/09\/uptosomething-96x144.png 96w\" sizes=\"auto, (max-width: 585px) 100vw, 585px\" \/><\/a><figcaption id=\"caption-attachment-6394\" class=\"wp-caption-text\">Credits: Base figure is Genesis 2 Female. Lots of morphs are involved here, primarily my Red Planet Arachnid head morph, ported from Genesis with Dimension 3D&#8217;s GenX2 or whatever it&#8217;s called in this version. There is a small amount of my Jareth BJD head morph, which I made on the Michael 3 base with lots of help from Capsces&#8217; Brom morphs. Hair, brows, beard, entire outfit, and texture [except for eyes, which are from RebelMommy and shellyw&#8217;s RMSD V4 MerchantBase] are all from Luthbel&#8217;s super-awesome character and outfit for G2M, Horror Survivors Marius. Pose from Sedor&#8217;s BWC Fashion Poses, tweaked by me. Custom expression is a blend of my infamous smirks [SmirkGleeful +SmirkDevious, I think]. Background from my Bokehground Expansion shaders.<\/figcaption><\/figure>I should probably clarify, for all zero of you that care about this sort of thing, that the &#8220;pretty significant&#8221; changes do not include his current complexion, hair, and clothes. I&#8217;m just talking about his level of realism in the digital realm. I have to admit, though, that I really like the effect of the texture, hair, and clothes, both when I imagine him and when I render him digitally, as they provide strong cues to the fact that he&#8217;s getting older. I&#8217;m a big fan of grey hair, crow&#8217;s feet, and laugh lines, otherwise known [to me, at least] as &#8220;smile brackets&#8221; or <a href=\"https:\/\/en.wikipedia.org\/wiki\/Guillemet\">guillemets.<\/a><\/p>\n<p>The second picture captures something essential about him, I think. You can see him thinking, laughing, observing, about to speak, which is apt, since he&#8217;s a quick-witted, smart-mouthed person. There&#8217;s a lot going on in his head, so even the fact that his hair is sticking up in a lively manner makes sense. At the same time, his constant activity doesn&#8217;t give him a sense of anxiety or self-importance. He obviously has a healthy sense of humor and a great sense of play &#8212; in fact, he probably sees a swing set just off screen that he wants to go play on. He would like to modify that statement that you have to grow old, but you don&#8217;t have to grow up. He says, &#8220;You have to grow old and even grow up, but you don&#8217;t have to grow <em>out<\/em> of learning and playing and taking joy in things.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wow, when was the last time I posted a render? One of the things that I really like about having digital likenesses of my characters is that I can change them over time. Applying different complexions and make-up involves simply loading up new textures, while experimenting with their shapes requires pushing morph sliders around. Therefore&#8230; <a href=\"http:\/\/oddpla.net\/modernwizard\/2015\/09\/23\/jareth-has-been-updated\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Jareth has been updated.<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[661,751],"class_list":["post-6393","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-jareth-digital","tag-render"],"_links":{"self":[{"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/posts\/6393","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/comments?post=6393"}],"version-history":[{"count":1,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/posts\/6393\/revisions"}],"predecessor-version":[{"id":6396,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/posts\/6393\/revisions\/6396"}],"wp:attachment":[{"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/media?parent=6393"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/categories?post=6393"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/tags?post=6393"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}