{"id":730,"date":"2007-11-16T11:21:00","date_gmt":"2007-11-16T16:21:00","guid":{"rendered":"http:\/\/oddpla.net\/modernwizard\/?p=730"},"modified":"2007-11-16T11:21:00","modified_gmt":"2007-11-16T16:21:00","slug":"several-frustrations-resolved-in-one-piece-of-software","status":"publish","type":"post","link":"http:\/\/oddpla.net\/modernwizard\/2007\/11\/16\/several-frustrations-resolved-in-one-piece-of-software\/","title":{"rendered":"Several frustrations resolved in one piece of software"},"content":{"rendered":"<p>Frustration 1. It&#8217;s hard to make tight clothes look good on dolls. That&#8217;s because the dolls are not 1:1 scale, but the clothing is, so the clothing does not look appropriately form-fitting. It looks too bulky. Plus it usually limits the dolls&#8217; movement.&nbsp;<\/p>\n<p>Frustration 2. Poke-through on 3-D models. This is when the position of your 3-D digital person is such that the person&#8217;s body part penetrates the clothes unrealistically. If someone&#8217;s arms are bent acutely, you may see, for example, elbow poke-through in the shirt. It&#8217;s not realistic, and it limits model poses.<\/p>\n<p>Frustration 3. Memory hogging. 3-D modeling programs put a huge drain on computers. Every piece of clothing has its own construction, design, morph and texture information, which can get really complicated if you have a scene with 3 people, each with 1 hair, 3 items of clothing, 1 accessory, not to mention the set made up of 6 props. Memory hogging makes loading the files, saving them and rendering them really slow.<\/p>\n<p>A partial solution is second skin clothing. <\/p>\n<div class=\"ljcut\" text=\"Basically it&#39;s painted on the skin mat. For exhaustive details, see here.\">This is how it works. A 3-D digital person has two basic parts: the object and the texture. The object is, well, duh, the 3-D object, like an unpainted doll or resin kit model. The texture is a 2-D picture that &#8220;paints&#8221; the object. In the case of digital people, most of them have two textures or mats. One is a head mat and the other is a body mat. The mats look like flayed human beings with their skin flattened out conveniently into 2-D. When you apply a body mat and a head mat to a digital person, the pictures wrap around the person, translating from 2-D to 3-D, and the person looks successfully naked.<\/p>\n<p>So every digital person is covered with a skin and a head mat, but then, if you want to give them clothing, you have to add pieces of clothing. Each piece of clothing is an object + mat as well, so you can see how the memory drain increases quickly.<\/p>\n<p>Second skin clothing avoids the memory drain by painting the clothing directly onto a digital person&#8217;s body mat. Because the clothing is thus part of the skin mat and not separate, there&#8217;s no out-of-scale bulkiness. There&#8217;s also no poke-through. And, because the person is only wearing the [modified] body mat and not any extra clothing objects, the memory load is reduced.&nbsp;<\/div>\n<p>Here&#8217;s a picture of Rori wearing second skin fishnets. They are painted on her body mat:<\/p>\n<div class=\"ljcut\" text=\"Damn, she&#39;s cute!\">\n<p><img decoding=\"async\" alt=\"\" src=\"http:\/\/www.oddpla.net\/blog\/lhfextras\/daztests\/rori2.jpg\" \/><\/div>\n<p>Anyway, I&#8217;d like to make second skin clothes for my characters, so I&#8217;ve discovered some software that can help me. Zew&#8217;s <a href=\"http:\/\/www.clother.zew3d.com\/\">Clother<\/a> and Clothim give you men&#8217;s and women&#8217;s clothing that you can easily apply on any body mat to create custom second skins. They&#8217;re the same program, differing only in the base wardrobe supplied. Second skins will be very helpful for certain characters [Anneka, Will, Velvette, Dom, Pippilotta, etc.] who wear tight clothes. It will also be good for putting underwear on everyone so I don&#8217;t have to see their [lack of] genitalia.<\/p>\n<p>Hee hee, check out the Clothim add-ons. Do you or do you not see a distinctly FABULOUS sensibility at work here? I mean, seriously&#8230;tank tops for men that don&#8217;t cover the <a href=\"http:\/\/www.clothim.zew3d.com\/badboy4.htm\">nipples? <\/a>&nbsp;And over here in the downloads&#8230;<a href=\"http:\/\/www.zew3d.com\/download.htm\">underwear<\/a> with a question mark on it. I don&#8217;t think I&#8217;ve ever seen any guy&nbsp;wear clothes like this, except for at pride parades&#8230;WHICH MAKES IT PERFECT for my fashionless vampires! PERFECT I SAY!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Frustration 1. It&#8217;s hard to make tight clothes look good on dolls. That&#8217;s because the dolls are not 1:1 scale, but the clothing is, so the clothing does not look appropriately form-fitting. It looks too bulky. Plus it usually limits the dolls&#8217; movement.&nbsp; Frustration 2. Poke-through on 3-D models. This is when the position of&#8230; <a href=\"http:\/\/oddpla.net\/modernwizard\/2007\/11\/16\/several-frustrations-resolved-in-one-piece-of-software\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Several frustrations resolved in one piece of software<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-730","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/posts\/730","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/comments?post=730"}],"version-history":[{"count":0,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/posts\/730\/revisions"}],"wp:attachment":[{"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/media?parent=730"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/categories?post=730"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/oddpla.net\/modernwizard\/wp-json\/wp\/v2\/tags?post=730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}