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“Does it make a realistic digital human model look like an inanimate humanoid object? I’ll take it!”

“Does it make a realistic digital human model look like an inanimate humanoid object? I’ll take it!” published on No Comments on “Does it make a realistic digital human model look like an inanimate humanoid object? I’ll take it!”

Today’s digital models of people — I’m thinking primarily of Daz Studio 3D’s Genesis 3 Female and Male — are designed for maximum realism, mimic human anatomy, flexibility, skin translucency, muscle flexion, facial expressiveness, fat distribution, etc., as much as current computing technology allows. While I benefit from all the advanced features of such models, I spend much of my time dehumanizing them and objectifying them as dolls, puppets, mannequins, robots, cyborgs, statues, and inanimate humanoid objects.

I don’t feel like I collect actual dolls, preferring instead to refer to them as small populations. But I definitely collect digital dolls, to the extent that I have a whole category in my database of digital content devoted to them [and a separate one for robots]. Thus I am happy to see Mannequin for G3F released at Daz today. I’m especially interested in the geografted stylized head [effaced face :p ], but it would be infinitely cooler as geografted patches to seal up the eyes and mouth of any model, rather than a whole new head to be swapped out. But I can work with it — I wonder if I can make the geografted head a conforming figure for G2F? Anyway, I think the Mannequin needs some sinister textures…

 

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