Back when I was first getting into digital, I really enjoyed the creepy, mannequin-like, and mechanical character textures created by artist Samildanach over on Renderosity. Sadly, most of the characters that captured my imagination have been retired, as they were for 3rd generation Daz figures [V3 and M3], but the link shows that a few of her products remain.
Anyway, all of the above provides backstory for my link to this picture by Odilicious on DeviantArt. The render uses one of Samildanach’s unavailable characters, No, that I am kicking myself for not purchasing back when it was on sale. This particular concept has been bugging me so much that I’m trying to figure out how to recreate it for G2F.
Clearly it’s a set of non-conforming props, most of which can be easily constructed from cylinder, torus, and sphere primitives. The mouthpiece challenges me, though, because it’s obviously shaped, but not conforming. But maybe it should be conforming to fit on a variety of characters. I’m baffled, though, by how to keep that smooth curve on the mesh as it conforms to morphed figures. It would be easier to make it a non-conforming prop based on the default figure, but then it would be of little use to me because none of my characters are default G2F. Pffffft!