Skip to content

My first hair model: Orszebet

My first hair model: Orszebet published on No Comments on My first hair model: Orszebet

We all have to start somewhere, right? Behold my first custom hair prop, Orszebet for Genesis 2 Female.

I wanted to make a layered wedge cut, longer in the front than in the back, with some bangs and a buzzed nape. I’d say I got about 80% of the way there.

I constructed this model using Abalone’s HairShop 1.0 beta version. Starting with one of the existing hairstyles provided by the program, I used tools within HairShop to cut the distinctive wedge shape and to harvest bangs from another hairstyle so I could add them to this one. Skullcap came from yet a third HairShop model.

I exported all the pieces of the hairstyle as OBJs, then imported them into Daz so that I could work with them on the target figure. I made small changes to scaling and used some D-Formers on the bottom of the wedge to give it a bit more of an irregular and organic shape. While in Daz, I also experimented with texture, using a freebie texture tile from MSTene that I modified, and with transparency maps. I made my own trans map for the main wedge and bangs, but modified a HairShop one for the skullcap.

I tergiversate about whether to release this as a freebie. On one hand, the world needs more free digital hairstyles, and I haven’t seen any of this type. On the other hand, it’s full of painfully obvious flaws so that, while proud of having created something hair-related, I also feel self-conscious about releasing it for distribution. I did want to document my first effort, however, just so I have an initial milestone by which to measure my slow, but inevitable, progress toward actually superb results!

This entry was originally posted at You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Leave a Reply

Your email address will not be published. Required fields are marked *

Primary Sidebar