I’ve upgraded my most-used digital characters from the Genesis 2 Female base model to the Genesis 3 Female base model. The G3F model benefits from a vast array of facial “bones” that make subtle nuances of facial asymmetry and expressions easily achievable. This is mostly awesome!
I can make the model have all sorts of expressions, but I just can’t make it smile convincingly. The top lip doesn’t roll up and thin easily, and the corners of the mouth don’t become as deep and as pointy as they need to.
On the other hand, the Genesis 2 Female has expressions based on hand-crafted morphs. Some of my favorites include the correct nuances of lip flexion in smiles, creating results on G2F that G3F can’t come close to.
Here’s an example: