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Oh great — NOW I find out about an anti-pokethrough product.

Oh great — NOW I find out about an anti-pokethrough product. published on No Comments on Oh great — NOW I find out about an anti-pokethrough product.

After toiling away for hours on second skin outfits and thus postponing my escapist adventures into the bucolic Carrara scenes I have waiting for me, today I discovered a product that should obviate almost all pokethrough: the3dwizard’s G2F Ultra Bodysuit. It’s a full-body leotard with lots of morphs and material zones to make it look like everything from armor to underwear to casual clothes. Thus I could use it as an easy source of clothing.

But the most helpful trait of this bodysuit is the sheer volume of adjustment morphs it contains. I can fit the suit to my G2F-based characters, then make it invisible, then fit all other clothing directly to the bodysuit. After that, I can use the suit’s adjustment morphs to selectively move the clothing mesh so that it doesn’t intersect with the characters’ mesh. This process seems like it will address Carrara’s woeful lack of smoothing modifiers.

I’m very annoyed that I spent hours on second skin manufacturing, when I could have been playing in Carrara now, if I had just employed the Ultra Bodysuit instead. However, during the course of my second skin project, I did learn a lot about constructing textures. The information will serve me well in the future, and I actually quite like texturing, which I suppose I should have gathered from my enjoyment in creating shaders of loud, tacky patterns.

Well, now that my urgent drive to get my characters Carrara-ready has died down, I can relax and focus on other creative projects, like preparing for next month’s VTDL feast-themed meetup, working more on Delmar and Fritillaria, playing around with some of the hordes of new digital assets I picked up in the recent sales, reading books, etc.

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