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Back, forth, and sideways in Carrara

Back, forth, and sideways in Carrara published on No Comments on Back, forth, and sideways in Carrara

I dropped the idea of V4 bodies with G2F prop heads because I couldn’t figure out how to apply materials. Plus they looked like crap.

So I took a different tack. My main complaint is that Daz Studio native files take 500 million billion gazillion years to load and save, particularly G2F. The greater the number of morphs in a file, the longer Carrara takes to import the file.

I stripped down my files in the following way. First I created a lightweight version of G2F base by removing hundreds of morphs/pose controls unrelated to me, Jareth, Jennifer, and the faces I want us to make. Then I simplified the hair figures by turning them into character-specific props, thus dispensing with all the extraneous rigging and morphs. Finally I returned to those second-skin outfits that I spent so long on, using them instead of more Daz native clothing mesh files. In fact, the only Daz native clothing items I’m using are shoes. I’ve tested the results on me and Jareth, and the likenesses definitely save and load much more quickly than regular G2F + Daz native hair + Daz native clothing.

Tonight I need to whip up a second skin outfit for Jennifer. I’m thinking a dark blue T-shirt, arm warmers with black and white checks, and white and blue pinstripe pants. Need to add rear pockets and some sort of fly on the pants.

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