I was exporting Jareth's head to an .obj file last night, and these stupid extra polys from the eyelashes and eyebrows kept coming with the basic headsculpt. After asking around on the Daz forums, I learned that I will have to take the .obj into a modeling program, remove the offending polys, resave and re-export to a new .obj.
Therefore, I have to download another huge, bloated memory hog [even if it is free] and figure out how to use it well enough to achieve the desired results. Argh.
I'm doing this because I love you, you pain in the ass. You hear me? Because I love you. :p
EDIT: Here's the salient piece of advice from chohole in my thread on the Daz forums: "[W]hen I export an obj into Bryce I can select the eyebrows and lashes as separate meshes and remove them."
And advice from JimmyC_2009 for Hexagon: "[Y]ou can do it in Hexagon too. The head comes into Hex as one mesh, but you can select a poly in the eyebrow, grow the Selection, and then delete it, same with the eyelashes."
Regarding Poser, chohole says, "In Poser I would go to the hierarchy editor and turn the eyebrows and eye lashes off before exporting."
EDIT 2: And an archive thread from Runtime DNA on the same topic.
EDIT 3: BrowsGone and LashesGone morphs???