That’s My Face constructs 3-D likenesses of people with the help of 2 photos [front and profile] and a bunch of data points about the boundaries of certain features. One use for the likenesses is that of 1:6 action fig heads. I’m not impressed for several reasons.
- The software best captures "neutral expressions," meaning that the resultant likenesses lack the recognizable expressions that give people so much of their personality.
- Because the likenesses are based only on front and side views, they completely neglect the width, depth and subtleties of the chin and jaw, not to mention the cranium.
- On a more personal note, the likenesses require entirely too much fiddling to establish boundaries and then wait for the effect of those boundaries on the finished sculpt. I would much prefer working directly with material that I can touch.
Computers might be very capable, but they are not as awesome as people think they are for capturing vivid, lively, nuanced likenesses.