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Acquired monocular vision

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I need to do some research on acquired monocular vision beyond answering the question if one-eyed people can drive. [Yes.] 

Artificialeyes.net has a page on Adapting to Monocular Vision that gives a cursory overview of challenges post-enucleation.

Thomas Pollitzer writes an extremely dull, but informative, overview of the types of changes that AMV can create in people’s lives.

Hmmmm…

This entry was originally posted at http://modernwizard.dreamwidth.org/1697009.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

It’s not the geometry — it’s the textures!

It’s not the geometry — it’s the textures! published on No Comments on It’s not the geometry — it’s the textures!

The last time I checked, my Daz runtime contained a whopping 45 GB of stuff, so I’m on a mission to reduce that total by 9 MB. I have discovered that the largest files aren’t geometries, but textures. Large, high-resolution textures take up lots of space on the computer. They also require lots of RAM during rendering, so the textures are probably the culprits maxing out my puny amount of RAM.

In an effort to speed processor response time and rendering time, I will perform the following test. I’ll start out with one of my sets as it currently stands — probably the cemetery, as it’s relatively uncluttered. I’ll throw some people and lights in, then time how long a render takes. I will then reduce the size of the texture files for all set elements as much as possible — preferably by at least 75% per file — and then re-render. If things go quicker, I will consider doing this for all my sets, even one of Jareth’s rather messy and overstuffed closets!

I’m also considering redoing the textures for my characters because Lord knows that their body textures hog RAM. There are separate UV maps for limbs, for torso, for face, for eyes, for inner mouth, etc. All except the last two average around 4096x4096px. On top of that, there are bump maps, displacement maps, specularity maps, transparency maps, even SSS [subsurface scattering] maps in some cases. And that’s just on one naked person! Clothing and hair can have multiple, high quality maps as well, easily putting a strain on resources.

Anyway, I’m thinking of leaving all face textures at high resolution, but cutting all other texture file sizes by 50%. That could make a substantial difference in rendering time…I hope.

This entry was originally posted at http://modernwizard.dreamwidth.org/1696609.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

3D freebies: Orszebet Hair for Genesis 2 Female

3D freebies: Orszebet Hair for Genesis 2 Female published on No Comments on 3D freebies: Orszebet Hair for Genesis 2 Female

Orszebet for Genesis 2 Female

Daz Studio only

Tested only in Daz Studio Pro 4.6

64 bit.

Created with PhilC’s Hair Designer,

Abalone LLC’s Hair Shop Pro 1.0 and

a free tiling texture by MSTene,

this is my fourth freebie hairstyle

for Genesis 2 Female. Orszebet is a

layered wedge cut, longer in front

than in back, with a closely cut

nape.
Continue reading 3D freebies: Orszebet Hair for Genesis 2 Female

3D freebies: High Resolution White Birch Bark Photos

3D freebies: High Resolution White Birch Bark Photos published on No Comments on 3D freebies: High Resolution White Birch Bark Photos

White Birch Bark by ModernWizard

Here, have 20 high-resolution

digital photos that I took of white

birch tree bark from northern

Vermont. These are non-tiling

textures, only corrected for white

balance.

Continue reading 3D freebies: High Resolution White Birch Bark Photos

Monster Mash final

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On Halloween, while humans dress up as demons, the demons themselves take off from scare duty. They trade their gloomy and ghastly rags for the brightest, most modern duds they can find and kick up their heels, celebrating that one night of the year during which the humans have assumed the monsters’ usual task of freaking people out. [Nobody ever claimed that demons could coordinate their separates, however.] Here Malicia [center] does a jig, accompanied by Desperanda [left] on panpipes and Maxima Culpa "Maxi" [right] on drum.

I challenged myself to make a render for this contest using freebies only and no paid items. Even with a conservative counting scheme [not counting an unseen freebie, counting an entire outfit set as a single freebie], I think I’ve succeeded.
Continue reading Monster Mash final

Aggressively saving for a new computer

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I’m currently eyeballing a Toshiba Satellite L75-B7240 laptop, which comes with 8 GB RAM, expandable to 16 GB. I currently have just 8 GB of RAM maxing out my laptop, so that base 8 GB + the 4 GB that I added to my current laptop would be a significant improvement in my ability to RAM things. After poking around, I’ve discovered that 16 GB seems to be the current max for laptop RAM, so I’ll have to content myself with that.

Other specs include a 1600 x 900 px, 17.3" diagonal screen [equal to current], a quad core Intel i5 processor [equal to current], 4 USB ports [+1 from current, thank God] and a 1 TB hard drive. That’s a lot of space, but, as Janna observes, computers tend to slow down when their drives approach 50% capacity, so 1 TB is probably good.

This computer also runs Windows 8.1 hissssssssssss, but at least I can change the UI style back to a "desktop with icons" style instead of the Windows 8.0 "space-hogging tiles" style.

I realize that I can purchase this computer through Amazon and use some Amazon gift cards I’ve been racking up! ^_^

New computer fund contents
Cash: $220.00
Amazon: $17.45

Still no closer to my ultimate computer goal of achieving a) a fully functional Commodore 64 with b) a fully functional, full-size joystick and c) an accessible place to put it so that d) Jill and I can play Jumpman together [again]. I mean, I have Jumpman, but not a, b, c or d. Waaah.

This entry was originally posted at http://modernwizard.dreamwidth.org/1695032.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Too — much — stuff!

Too — much — stuff! published on No Comments on Too — much — stuff!

I’ve been indexing my Daz  et al. content for the past few weeks. In my attempt to comprehensively list all such stuff I own, I have come across a significant minority of items that I either forgot I had or that I haven’t used at all. Compared to some amassers of digital content, I don’t have a great amount, but the rediscovery of a bunch of cool stuff clearly indicated to me that I have too much. Well, there’s an incentive to stop buying new stuff. Also I should be saving for a new computer instead of getting more stuff to make my current one run slowly.

Daz stuff amasses in a slightly different way that physical stuff, I’ve noticed. I can offload physical stuff when I’m done with it, but I can’t get rid of Daz stuff in the same way. Of course, I can uninstall old digital stuff from my runtime, but, if I have purchased it, it will always be available for me to download. Thus I can always edit my runtime, but not my amassment itself. Therefore an index of all my content does not provide an accurate idea of a) what I have actually installed and b) what I make regular use of.

Now that I have an index, I’d really like to edit down my runtime on two levels. First, I want to reduce it to contain only the stuff I actually use. Second, I want to delete as many Poser native files as I can — mostly OBJs and CR2s for clothing and hair — in favor of Daz native files. I very rarely use Poser native files, as I usually convert Poser native stuff to Daz native stuff and resave, so the Poser native files are redundant space hogs. Begone!

This entry was originally posted at http://modernwizard.dreamwidth.org/1694688.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Time for a new computer!

Time for a new computer! published on No Comments on Time for a new computer!

Not only is my current one cheaply made and of poor quality, but I’m also regularly maxing out my RAM in my pursuit of rendering moderately complex scenes [three people, eight lights, background with as many nodes and geoshells as I can manage]. In fact, my computer has slowed noticeably in rendering speed even in the past two months. 

Dammit — and I was hoping that this laptop would hold out till Xmas, but I don’t think it will. I mean, it will, but working on digital art will be excruciatingly slow for the next two months. 🙁

This entry was originally posted at http://modernwizard.dreamwidth.org/1694270.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Neil Diamond, the “song she brang to me” and the creative bankruptcy of anti-rap

Neil Diamond, the “song she brang to me” and the creative bankruptcy of anti-rap published on 2 Comments on Neil Diamond, the “song she brang to me” and the creative bankruptcy of anti-rap

I really, really, really dislike Neil Diamond. All his stuff just sounds to me like a long, soulful whinge, which is attractive to some people, but not me. I could handle the droning whines if it weren’t for songs like Play Me, which contains the immortal words:

Song she sang to me
Song she brang to me
Words that rang in me
Rhyme that sprang from me
Warmed the night
And what was right
Became me

As far as I’m concerned, this verse illustrates just how creatively bankrupt he is. All his failings are encapsulated in the word "brang." The older I get, the less of a linguistic prescriptivist I am and the more of a laissez-faire descriptivist, but this "brang" deeply irritates me. Using apostrophes for pluralization, deploying "unique" as a synonym of unusual, saying "literally" when one means "figuratively" — all of these grammatical solecisms that it’s fashionable to rant against do not offend me to the core the way that Neil Diamond’s "brang" does.

Why do I have such a problem with "brang?" Well, clearly he’s not using it as part of a character’s particular voice, as it’s the only non-standard past participle in the song, so he’s using it as a songwriter. He obviously knows the correct past participle, as he sings repeatedly in You Got to Me that "You brought me to my knees." Thus the "brang" is a fully intentional artistic choice.

I could accept "brang" as an on-purpose use if it served some sort of coherent aesthetic program, but it doesn’t. It just rhymes with "sang," "rang" and "sprang." "I used it because it rhymes" can be an acceptable justification for certain vocabulary, but only if you really need that word there. This verse does not need "brang" or, indeed, the whole "Song she brang to me" line. The verse could go as follows without a problem:

Song she sang to me
Words that rang in me
Rhyme that sprang from me
Warmed the night
And what was right
Became me

This verse says the exact same thing as the version up above. The singer receives a song as a gift from a woman. It enters his soul and affects him deeply, calling forth an answering rhyme from him. He feels perfect and right in his union with her. 

Unfortunately, Neil Diamond is not taking my lyrical advice. He’d rather inflict us with "brang," which, being narratively unjustified, stands out harshly as a gratuitous mangling of an innocent past participle. He uses "brang" because he likes it and because he’s so unreasonably attached to it that he can’t excise it, even though its loss would improve the whole song. "I like it, and it sounds nice" is not an acceptable justification for retaining wretched prose or lyrics.

Neil Diamond is like the personification of anti-rap. Rap epitomizes a high-flying, experimental spirit of rapid-fire linguistic invention in which endless play with vocabulary, stress and meter often reveals surprising and illuminating connections between phrases and concepts. Someone with some actual talent could rap that whole verse, including "brang," and it wouldn’t be a shitty invented past participle, but an echo of the ringing that touches the speaker so intimately that it changes even the most ordinary words into bell-like sounds. Sadly, however, Neil Diamond does not have that talent. His "brang" depends not on linguistic inventiveness, but on a stale, stagnant affection for a sound he couldn’t let go.  

This entry was originally posted at http://modernwizard.dreamwidth.org/1694134.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

“When Women Become Men at Wellesley” stinks.

“When Women Become Men at Wellesley” stinks. published on No Comments on “When Women Become Men at Wellesley” stinks.

Yet again, the New York Times writes about trans male students at women’s colleges like Wellesley. And yet again the article reeks of false attempts at even-handedness that really demonstrate the paper’s absolute cluelessness about writing about trans people.

The headline alone has problems. God forbid the NYT just title the article something straightforward like "Controversy over Trans Male Students at Women’s Colleges." Nope, instead they resort to Ye Olde Binarie Termes that sensationalize the lives of the trans male students as strange voyages across gender and, incidentally, reinforce the supposed male/female dichotomy by not even using the adjective "trans" to describe the students.

As I read the article, in which many present and past students, as well as faculty, decried the presence of trans male students on campus as a detriment to "sisterhood," I got the sense that the NYT sympathized with them. For example, a [cis male] professor, commenting on being asked to make his examples and pronouns more inclusive, is quoted as saying, "“All my life here, … I’ve been compelled to use the female pronoun more generously to get away from the sexist ‘he.’ I think it’s important to evoke the idea that women are part of humanity." Like many antitrans people cited in the story, he perceives equality and respect as a zero-sum game in which he cannot respect trans male students by using inclusive language because that would somehow diminish the "humanity" of the cis female students. The article itself supports this incredulous, contemptuous point of view when it claims that trans students receive "disproportionate attention" on campus. Darn minorities — how dare they agitate for equal rights? They should shut up and go away.

The NYT literally has no clue about how to write about trans people, and it even admits this. The article itself closes by saying, "…[I]t’s difficult to distinguish in the cacophony each of the words shouted atop one another. What is clear is that whatever word each person is hollering is immensely significant as a proclamation of existence, even if it’s hard to make out what anyone else is saying." Despite the acknowledgment that "a proclamation of existence" should be respected, the comparison of this controversy to an unintelligible "cacophony" reminds me of the scornful ways in which U.S. citizens refer to speakers of foreign languages. When one of the most respected and influential news publications in the country basically goes, "What you’re saying is too complicated so LAH LAH LAH I CAN’T HEAR YOOOOOU!!!" we clearly have a problem, and it’s not the "trans question." It’s the "cis question," as in, "Why don’t cis people think of trans people as fellow human beings worthy of dignity and respect?"

P.S. The controversy over trans male students at women’s colleges becomes more problematic when one realizes that trans female students do not figure into this uproar at all. The people interviewed seem ardently convinced that there are no trans woman whatsoever on their campuses. I suspect, however, that they do exist, but they are probably keeping their heads down in fear of being hit by collateral damage from the arguments about the presence of trans male students. The rather disingenuous and transmisogynist erasure of trans female students makes me wonder if the cis resistance here comes largely from reactionary, unexamined transphobia.

This entry was originally posted at http://modernwizard.dreamwidth.org/1693818.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

GeekAtPlay tutorials

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Covering a variety of digital art programs, from Daz Studio to Terragen and beyond, GeekAtPlay provides short, easily digestible, project-based intros. Nice! 

This entry was originally posted at http://modernwizard.dreamwidth.org/1693306.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Shapes of Reality I: Yelizaveta

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Today I practiced using Sculptris on my base figure, Genesis 2 Female. A day’s work generated a head morph and a full-body morph which, together, create Yelizaveta, the character below. I did the major work on the head morph in Sculptris, then refined it in Daz Studio with Die Trying’s 182 Morphs for G2F. I did the body morph entirely in Daz Studio with D-Formers and refinement with Die Trying’s 182 Morphs for G2F.

Continue reading Shapes of Reality I: Yelizaveta

Vermont Doll Lovers Halloween meetup: 10/11/2014

Vermont Doll Lovers Halloween meetup: 10/11/2014 published on No Comments on Vermont Doll Lovers Halloween meetup: 10/11/2014

With many of our regulars engaged in other commitments, we had a small gathering this afternoon, just me, Lyrajean, vermont chick and a newcomer, Becca. In celebration of Halloween, attendees showed up with costumed dolls, copious pumpkins, a small-scale graveyard and articulated skeletons, so our dolls got festive.

Lyrajean’s dolls:

Am I the only person…

Am I the only person… published on No Comments on Am I the only person…

…who, upon seeing Red Bull energy drinks, immediately thinks of The Last Unicorn?

Am I the only one who felt sorry for King Haggard? Those darn miserable kings, stealing babies and lording it over the protagonists, only to collapse at the end, along with their castles… :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1692469.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Monster Mash draft

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I edited my Monster Mash concept from 5 Satyresses down to 3 because I really couldn’t justify the character development needed for all 5. So here, from left to right, are Desperanda the piper, Malicia the dancer and Maxima Culpa "Maxi" the drummer. Still have to make Malicia’s hair look like it’s moving. No lights or set yet.

Continue reading Monster Mash draft

Shapes of reality, here I come!

Shapes of reality, here I come! published on No Comments on Shapes of reality, here I come!

I bought a tutorial by Winterbrose on morphing G2F with Sculptris, a free program from Pixologic, makers of the more powerful [and more expensive] ZBrush. The tutorial, despite some atrocious spelling errors that could have been easily caught with a spell check, provides the absolute basics necessary to work in the program and begin creating morphs; since I prefer written instructions, which allow me to go at my own pace, over video instructions, I am satisfied with my purchase. Already I see that it will allow me to overcome my hesitation and start experimenting.

Being relatively skilled with the D-Formers available in Daz Studio at this point, I think that I will not require a steep learning curve for Sculptris. I need only acclimate myself to the new layout and features; the principles of digital sculpting remain the same. I look forward to Sculptris’ ability to manipulate mesh on a finer level than I can achieve with D-Formers; I can then achieve more detailed and sophisticated results.

I’ve already decided the types of morphs I would like to create: a diverse range of body types and sizes not covered by existing commercial or free offerings. For example:

  • A really fat woman. Special attention to loose flesh on upper arms, wide silhouette of thighs, projection of buttocks and effect of fat on hands and feet. I cite these areas because people who do fat morphs tend to just make those areas thicker, with little concern for the effect of weight + gravity. For example, people can have significant loose flesh and fat on their upper arms, but it doesn’t bulk evenly. It tends to slide toward the inner sides and backs of the upper arms, and it kind of tucks in at the elbow, so there is often a dramatic difference in circumference between upper arms and forearms. On the forearms, fat distributes in a more even, less pendulous manner and can greatly decrease the differentiation between forearm, wrist and hand. Forearms and wrists can look more like smooth, elliptical columns, and fat can extend across the backs of people’s hands and fingers. Furthermore, people’s fat tends to fold and roll around their torsos and hips in ways that I haven’t seen accurately represented. I’m on a campaign to represent realistic fats.
  • A woman with achondroplastic dwarfism. I’ve been interested in representing people with this disability since an experiment in morphing back in 2008 [done entirely with D-Formers and scaling within Daz Studio], which led to the development of Davry, steampunk vegetarian Unitarian NERD vampire with an irritating propensity to self-righteousness. Most recently, Béatrice Doucette, a tertiary in Zombieville, has the same disability. I don’t think this morph will be too difficult.
  • A woman with shorter and less muscular legs due to cerebral palsy. Full-body morphs tend to give the model the same build all over the body, but plenty of people don’t have the same build and proportions everywhere. For example, my sister, who has cerebral palsy and uses a wheelchair, may be my identical twin, but her legs are shorter and narrower than mine because her cerebral palsy strongly affected them. I would like to make someone with her body type, as well as someone with a very muscular upper torso and arms and very slender and scrawny legs — a physiology that would be appropriate for someone who does sports in a manual wheelchair.

This entry was originally posted at http://modernwizard.dreamwidth.org/1692125.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Modern Wizard’s faux fur wig tutorial

Modern Wizard’s faux fur wig tutorial published on No Comments on Modern Wizard’s faux fur wig tutorial

This was going to be a lavishly illustrated extravaganza, but I never got around to taking the requisite photos. Hopefully it’ll help anyway…

Over in a Figurvore thread on an episode of Zombieville, katydid asked me about making a wig tutorial. Following are my comments on making wigs of faux fur for your dolls. I prefer [prefur? :p ] faux fur because its garish colors suit my signature LOUD style and its lofty pile hides my messy stitching and/or hot gluing. Rest assured, however, that you can still apply these techniques on naturalistic faux furs with neat and tidy results.

 

Please note: My method involves no measurement and lots of trial and error. If you want to find out how to make a fur wig by means of exact measurements, this is not the tutorial for you.

 

The construction of a faux fur divides into two sections. First, you create a pattern. Second, you actually make the wig.
 

 
Your average 1:6 scale action figure has a head somewhere between 3 and 4 inches in circumference. [Wigs are usually mentioned in inches; I’m not just being a chauvinist for imperial units here.] However, the head circumference varies widely from doll to doll, so I advocate the creation of a wig pattern specifically for your chosen doll.
 

 

Before I tell you how to make a wig, let’s discuss the grain of the faux fur — also known as the direction in which the fibers lie.
 
 
The fur wig below is sewn with the grain of both sides pointing in the same direction. If the grain of the fur flows down from the crown, the hair on the wig will point down in compliance with gravity. This wig’s grain is pointing down from the crown. See below.

Continue reading Modern Wizard’s faux fur wig tutorial

When BJDs collect BJDs

When BJDs collect BJDs published on No Comments on When BJDs collect BJDs

…Apparently they put on their little N95 respirators and get out their little airbrushes. ^_^ See photoset by lightlytattered for details. That’s awfully clean and well-lit for a painting table — that’s all I’m saying. :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1691012.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Rement Pose Skeletons and accessories in action

Rement Pose Skeletons and accessories in action published on No Comments on Rement Pose Skeletons and accessories in action

My Rement Pose Skeletons and sets, which I mentioned earlier, came last week. As usual with Rement, all items contain high-quality sculpting and amazing detail, especially for the price. Even the packaging [which shows one of the skeletons barfing into the toilet after drinking too much sake] cracks me up. I just wish the items had a bit more heft to them; their lightness makes them difficult to pose. That said, Isabel and I are already having lots of fun with them. See below.

For reference, the Pose Skeleton is ~8cm tall. The human figure, a Takara Microlady from the Material Force collection, is ~9cm tall. That single centimeter makes a significant difference at that size!

Continue reading Rement Pose Skeletons and accessories in action

One of the silliest music videos ever

One of the silliest music videos ever published on No Comments on One of the silliest music videos ever

Men Without Hats’ video for Pop Goes the World mostly. Ivan Doroschuk starts out looking kinda tough with his black leather jacket, shredded leggings and stern, angular face. Then the bubble machine starts, and he begins to dance with his usual groovy abandon as the most painfully literal interpretation of the lyrics occurs. [For example, "One two three and four is five / Everybody here is a friend of mine" is accompanied by someone drawing five hatch marks on a chalkboard.] Furthermore, it’s obvious that no one is playing the instruments they’re holding. I think this video was filmed for about $100.00 Canadian, $50.00 of which went to space rental and the other $50.00 of which went to the bubble machine. I love you, Men Without Hats, and I like this song, but this is just a hilariously bad effort.

This entry was originally posted at http://modernwizard.dreamwidth.org/1690434.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

3D freebies: Extra Morphs for Ravenhair’s Priestess Outfit for Genesis

3D freebies: Extra Morphs for Ravenhair’s Priestess Outfit for Genesis published on No Comments on 3D freebies: Extra Morphs for Ravenhair’s Priestess Outfit for Genesis

Extra Morphs for Ravenhair’s Priestess Outfit for Genesis

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Continue reading 3D freebies: Extra Morphs for Ravenhair’s Priestess Outfit for Genesis

Oh sheesh, now they all have names. >_>

Oh sheesh, now they all have names. >_> published on No Comments on Oh sheesh, now they all have names. >_>

Dancer: Malicia. Audience 1: Desperanda. Audience 2: Maxie, short for Maxima Culpa. :p Drummer: Temptatia. Piper: Peccavisti.

Just in case it’s not obvious, their names all allude to concepts of badness, guilt and wrongdoing. Malicia, of course, refers to malice. Desperanda is Latin for "despairing." Maxima Culpa is Latin for "most grievous fault/error." Temptatia refers to temptation, and Peccavisti is Latin for "you have sinned."

The pests! :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1689672.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Purple-eyed DWEEB!

Purple-eyed DWEEB! published on No Comments on Purple-eyed DWEEB!

Test render of the dancer in my planned Monster Mash picture. She looks like kind of a ham. 😀

Figure and texture: Pinin’s freebie Satyress. Body morphs and most non-expression head morphs by me via D-Forms. Dress: English Bob’s V3 Butterfly Dress Short [conforming version], converted for Satyress with a combination of G2F base figure, D-Forms, Transfer Utility and Autofit. Dress texture from my Loud Fabrics 01 Shaders Updated. Hair: Aliza G2F by me.

Continue reading Purple-eyed DWEEB!

Rocky Horror and transmisogyny

Rocky Horror and transmisogyny published on No Comments on Rocky Horror and transmisogyny

John Tumblred [Tumbld?] this yesterday about transmisogyny in Rocky Horror, which got me thinking. The original post focuses on the terminology as a source of transmisogyny, but the whole portrayal of Frank as a literally unhinged debasement of stereotypical painted femininity also reeks of transmisogyny. For example, there’s a part in Sword of Damocles where Rocky receives admiration from all the partygoers, which pisses Frank off because Rocky is eluding his control. He chases after Rocky, warbling his name, tripping up in his high heels and kind of running into the wall in melodramatic distress. Even though I didn’t identify this particular instant as transmisogynistic when I first saw it, I remember saying to myself, "He wouldn’t do that — he’s a flamboyant control freak, not a sniveling mess. I’m taking this character seriously — why isn’t the movie?" Well, okay, the response was less coherent than that; it was more like, "Why is he bouncing off the walls? That doesn’t fit." Now, a decade and a half [!] later, I can finally call out some of the rank bigotry at work here. Blarf.

Thinking about RHPS always gets me thinking about Mad Mazzy Mickle Goes Looking for Love, which, I reason, has its own problematic elements that I just haven’t thought up yet. Hmmm, let’s see: racism [two characters of color only], stereotypes about bisexuals [sexually voracious, attracted to everyone], disparagement of traditional femininity [characters not into car-related activities coded butch are looked down upon].

Peter: "It’s a cesspool of noxious stereotypes."

Isabel: "But I love it! It changed my life. I came out to the soundtrack!"

Peter: "Me too. But it’s still a cesspool."

Well, clearly, Isabel and Peter connect over their shared interest in this movie, though Peter examines it much more critically than she does. Wonder if I could work a Mazzy reference — and thus conversation — into their initial meeting, which does, after all, involve a car crash, and Mazzy’s all about souped-up drag racers [har!], so there’s the hook.


This entry was originally posted at http://modernwizard.dreamwidth.org/1689195.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Considering my recent revulsion for stalking songs…

Considering my recent revulsion for stalking songs… published on No Comments on Considering my recent revulsion for stalking songs…

…this parody meme amuses me to no end. Babycat does the feline equivalent of this when there’s meat or dairy involved.

Continue reading Considering my recent revulsion for stalking songs…

Two Satyresses: one default, one tall and fat, both really cute!

Two Satyresses: one default, one tall and fat, both really cute! published on No Comments on Two Satyresses: one default, one tall and fat, both really cute!

Below is a quick render of Pinin’s default Satyress on left and one on the right with some of my custom body morphs and scaling. [Pay no attention to her unrealistic lack of body hair.] Much to my surprise, arm poses for Genesis [Body Talk Arms by katfeete in this case] work pretty well on her. I see that I need to make some more face morphs, especially to change the distinctive angular shape of the default’s head.

Holy crap, she’s adorable. [She’s also naked, in case you’re sensitive about that sort of thing.]
Continue reading Two Satyresses: one default, one tall and fat, both really cute!

Pushy satyrs start differentiating themselves.

Pushy satyrs start differentiating themselves. published on No Comments on Pushy satyrs start differentiating themselves.

There are five satyrs planned in my Monster Mash picture: the dancer, audience 1, audience 2, drummer and piper. They are all women.

Dancer: dramatic and ebullient. Tall, fat, white, spiky blond hair [Aliza!]. Flowing outfit shows movement.

Audience 1: short and wiry [more default shape, but with longer arms], dark brown WOC, dreadlock mohawk. Pastels, floral dress, flowers in hair.

Audience 2: neat and formal. Narrow, flat, slim build, Japanese, square glasses, Most tailored outfit of the five.

Drummer: sharp and intense. Small build, muscular upper body, uses manual wheelchair. Athletic wear.

Piper: carried away by the music. Plump but not as fat as dancer, messy ponytail [Wild Tail2]. Slouchy clothes, messy hair.

This entry was originally posted at http://modernwizard.dreamwidth.org/1688491.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Lee-el Selena: 85cm of awesomeness!

Lee-el Selena: 85cm of awesomeness! published on No Comments on Lee-el Selena: 85cm of awesomeness!

Lee-el started off by releasing some super-jacked 90cm dudes with oddly sculpted breast areas, but I did not find them interesting. Now they’ve finally released a female doll in the same scale, Selena. For some reason, she’s only 85cm, but, despite that, she’s super cool looking! Lee-el decided not to overexaggerate the muscular bulk, so she just looks really solid. The breast area shows an improvement over whatever the heck was going on with the dudes, although the antigrav effect only works with certain tops. She has a lovely, strongly marked face with harmonious cheekbones and jawline, a nifty skijump nose and a slightly open mouth with teefs!!!

This entry was originally posted at http://modernwizard.dreamwidth.org/1688172.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Monster Mash update: now featuring Pinin’s Satyress!

Monster Mash update: now featuring Pinin’s Satyress! published on No Comments on Monster Mash update: now featuring Pinin’s Satyress!

While conceptualizing my Monster Mash picture, I struggled with the problem of how to render satyrs using a G2F base and freebies. I found bat wings, horns and a devil tail without difficulty, but the hooved legs — and their particular digitigrade shape — stymied me. Some free hooves for plantigrade human figures exist, but they tend not to create a true digitigrade shape by elongating the feet. But I want anatomically convincing satyrs!

Well, it turns out that Pinin over on Poser Outer Zone offers a Satyress figure for free. She is more cartoony than super realistic [bulky shoulders, four-fingered hands, alarmingly round and symmetrical breasts, thighs out of a James Bond novel, long legs], but she has plausibly shaped digitigrade legs with hooves. Come to think of it, she reminds me of Kim Goossen’s toony Girl, one of my favorite digital models. I decided that the adorable Satyress should be my base for all my Monster Mash satyrs.

I immediately confronted two problems: 1) no morphs and 2) no clothes.  Since I’m an advanced beginner at D-Forms, problem 1 proved no match for a half-day’s work, during which I cranked out a variety of partial head and body morphs. I lavished the most energy on bulking the figure up, not with muscle, but with fat, especially since the central figure, the dancer, is a fat woman. I never expected that a mesh originally sculpted to be wiry and muscular would deform so well into pear-shaped fatness, but it did. Pictures later…

Satyress’ empty wardrobe required some more labor. I started off by, first off, converting Satyress from a Poser native [.cr2] figure to a Daz-compatible figure with Daz’ proprietary Triax weight mapping so that Daz tools would work on her. I then began loading up freebie clothes and scaling, translating and D-Forming them until they fit her in zero position, exporting the items as OBJs, then reimporting and using Transfer Utility, with her as the source, to rerig them. Since I was resculpting the clothing meshes pretty crudely, the modified items didn’t fit well.

I then got the genius idea of using the Autofit function and G2F to do most of the sculpting for me. I overlaid Satyress and G2F, making G2F partly transparent. I then translated, scaled and morphed G2F so that her core [torso, arms, hips, upper legs] shape matched Satyress’. Then, when I Autofit clothes to G2F, they ended up resculpting to fit Satyress’ shape with 95% accuracy. After minor tweaks of the clothing wtih D-Forms, I exported the OBJs, reimported and used Transfer Utility to rerig.

Voila! Satyress gained instant access to closets’ worth of clothing. In fact, with the help of Autofit, she could now wear V4, M4 or K4 clothes [Autofit to Genesis, then Autofit a second time to G2F], as well as Genesis clothing, G2F clothing and/or G2M clothing. I have hand-converted some V3 and M3 items for her — short-sleeved V3 dresses seem to reconfigure particularly well, probably because V3’s shape, like Satyress’, features blocky shoulders and hips — but mostly just breezed through a bunch of V4, Genesis and G2F stuff. I don’t bother with pants because I don’t want to deal with Satyress’ hooves, but short-sleeved shirts, long-sleeved shirts, above-the-knee shorts, above-the-knee skirts and above-the-knee dresses convert with [relative] ease. At this rate, I will have outfits for all five of my satyrs, each with unique pieces.

This entry was originally posted at http://modernwizard.dreamwidth.org/1688023.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Sleepy Hollow’s back!

Sleepy Hollow’s back! published on No Comments on Sleepy Hollow’s back!

I finally got to watch the first ep of season 2 this morning. Overall I feel a sense of relief that all significant characters introduced in the previous season remain in action.

Nicole Beharie as Abby and Tom Mison as Ichabod re-establish their easy, sympathetic chemistry. Their characters each have equal opportunity to rescue and be rescued by each other, a refreshing change from other male/female TV pairs in which the man does all the rescuing of the woman.

Jenny, Abby’s sister, has survived so far, giving Lyndie Greenwood a chance to play an important auxiliary to Abby and Ichabod. Even more unflinching and martial than Abby, Jenny contributes a satisfying level of physical ass-kicking, as well as great affection for Abby. Grounded by her relationship with her sister, Abby escapes the Exceptional Woman trope/trap.

John Cho and John Noble return to bolster the main characters with some stellar supporting performances. Cho’s sniveling, pathetic Andy, who alternates between helping and betraying Abby, decides to do the former in this episode. I hope he recurs, as I find his status as regretful servant of evil, who nevertheless performs good acts, interesting. Noble’s Horseman of War, also Ichabod and Katrina’s son [?!], lurks ominously, threatening people in the plummy tones of a classically trained actor, while picking scenery from between his teeth. I’m having a very, very hard time dissociating Noble from his 5 seasons as Walter in Fringe.

All that said, I do have some reservations. First of all, where was Captain Irving?!?!?!?! How dare you deprive us of Orlando Jones for an episode, especially right after he gave himself up to law enforcement? He’d better show up soon, along with his family too. Sleepy Hollow can’t just not show a whole third of the characters of color like that!

I particularly want to see Irving’s daughter Macey return and get some development. As a wheelchair user since getting into a car crash with her dad and then as a temporary vessel for some demon, she smacked a little too much of the Tragic Tabula Rasa Cripple last season. However, I think her brush with demonic possession could provide a chance for some character development. Maybe she could link up to the demon realm and give Abby and Ichabod some guidance therefrom? Of course, this will probably not happen.

Second of all, Katia Winter as Katrina, Ichabod’s wife, just gets the raw end of things. Despite billing Katrina as a main character, the show grievously underwrites her. For example, her fascinating past as a powerful witch who joined a coven dedicated to protecting the town — this aspect of her character dwindles over the first season as her status as pawn in the struggle between Ichabod and the Headless Horseman grows. Furthermore, where a person with more acting skills, like Nicole Beharie, Lyndie Greenwood or, heck, even Amandla Stenberg [who plays Macey], might add something to the role, Winter can’t even muster that. The stereotyped nature of her character just shows up how untalented she is. 

I eagerly await further episodes, however!

This entry was originally posted at http://modernwizard.dreamwidth.org/1687787.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

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