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Farrier Frederick Giroux, looking suspiciously like David Tennant

Farrier Frederick Giroux, looking suspiciously like David Tennant published on No Comments on Farrier Frederick Giroux, looking suspiciously like David Tennant

@natalunasans shipped me 10 lbs. [?!?!?!?!?!] of 1:6 scale stuff the other day, including a Big Chief Studios headsculpt of David Tennant as the Tenth Doctor mounted on an early BCS body. Since I have a crush on David Tennant as that character, I was very happy…at first.

Then I tried to find him some pants. The BCS body, being a slender sculpt, did not fit any of the standard male pants I tried on. Just for the hell of it, I tried a pair of sparkly Barbie leggings that Nata had included, and he managed to slither into them! Of course, he can’t sit down, as his pants will fall down, but sitting’s overrated when you have stuff to strut.

While I originally planned for this doll to be a jerk anti-PWS politician in Zville, he and his pants apparently did not want to be a jerk politician. He would rather be a fuckin’ fabulous guy. Okay then. I couldn’t think of a name for him, so he went by FFG for about 24 hours until I used those initials as a starting point and came up with Farrier Frederick Giroux.

Farrier’s in his 30s, ABD in something mathematical. He spent an inordinately long time on his thesis, only to have a recent crisis in the realization that he has pretty much limited his career prospects to academia, and yet he hates academia. Still reeling from the feeling that he’s wasted most of his life, he’s working as a cashier in an upscale grocery store and trying desperately to figure out what his next move is.

Farrier both runs on anxiety and doesn’t give a fuck. He tried to blend in when he was younger; he was beaten and sexually assaulted in the boys’ locker room in high school on account of being a “fag.” In college, he changed his style to more of the one that he wanted. The first night he dressed the way he wanted, he was mocked and sexually assaulted by a bunch of sorority members. He then decided that he was damned if he did and damned if he didn’t, so he might as well be himself as long as he could before the next time he was attacked. So that’s how he dresses, and that’s why he has a gun in his purse [and under his pillow], and that’s why no one ever touches him unless he lets them. [Plus he has Reynaud’s syndrome, and his hands are always cold, and he’s excruciatingly self-conscious about that.]

Regularly assumed to be gay and/or a drag queen and/or flamboyantly sassy, Farrier is actually none of these. He swallows his annoyance everytime someone makes one of these assumptions, but he feels like he’s been eating bombs. One of these days, he thinks, he’s not going to be able to be polite anymore, and he’s going to explode.

EDIT: Farrier’s head, body, pants, and magenta sweater details come from @natalunasans. The sweater is, of course, one of my notorious novelty sock sweaters, modded to be a crop top turtleneck [to hide the Long BCS Neck of Doom]. I’m pretty sure that the BCS Facebook group would really love these pictures. >:}

Continue reading Farrier Frederick Giroux, looking suspiciously like David Tennant

1:6 scale drug packages

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Lumberjack shows scale on some 1:6 scale drug packages I made. The bottles are white electrical tape, wrapped around cores made of glue sticks. I just wrapped the tape thicker for the tops. I put a few layers of tape on the top and bottom to cover up the core. Then I downloaded labels from online, deliberately going for pharmacist bottles, as opposed to prescription bottles. I scaled down the labels, printed them out, then taped them onto the bottles. The bottles are probably oversize, but check it out — you can read the labels, at least enough to see what drugs they are!

As for the Fentanyl patches, those were easy. I just found a picture of a package online. Since it showed both front and back, I found out the actual size of a 50 mcg patch and scaled the patches to approximate size. I printed them, cut them out, folded them in half like greeting cards, then laminated them with tape.

Continue reading 1:6 scale drug packages

Touralyn’s back!

Touralyn’s back! published on No Comments on Touralyn’s back!

Touralyn, a ball-jointed doll in 1:6 scale scratch-built by DragonGems [a member of Vermont Doll Lovers], has finally returned. When I first received her about a year ago, her torso cracked, so DragonGems took her back with the promise to make her a new, improved body. Away at school for most of the year, she didn’t have time to do as much as she wanted to Touralyn, but she finally returned her in better condition than when I last saw her.

Here she is, with naked shots to show her peculiar proportions. She was the second in this size that DragonGems made, so she demonstrates the gangly proportions of a learner’s effort. I mainly got her, though, for her head, hands, and feet. As I’ve stated before, what she lacks in engineering finesse she makes up for in distinct personality, as you can see below. 😀

Continue reading Touralyn’s back!

The Fiendish Device: a 1:6 scale piece that I wish I still had

The Fiendish Device: a 1:6 scale piece that I wish I still had published on No Comments on The Fiendish Device: a 1:6 scale piece that I wish I still had

Back about a decade or so ago, I lived in an apartment on the third floor of a house. The landlord collected stuff. I got the innards of an old record player, as well as some vacuum tubes, from him. These, along with a circuit board from a calculator, as well as the halves of some plastic Easter eggs, some ball-headed pins, and some pipe cleaners, became a 1:6 scale Fiendish Device.

I originally thought I’d use it as a piece of equipment for my Frankenstein-like scientist Janet. However, the Device took up too much desk space to be a truly usable background element. Also it was really heavy, so I eventually ditched it before moving.

I’ve always missed the Fiendish Device. Sadly, though, the only record I have of it survives in this small photo of crappy quality in which Will, dressed up as Frank in prep for a midnight showing of RHPS, pretends it’s a sonic transducer.

I should remake it. It was the best vaguely ominous, sort of scientific-looking thing ever. Continue reading The Fiendish Device: a 1:6 scale piece that I wish I still had

Short skirts now and then: Jareth as Rolling Diner Waitress

Short skirts now and then: Jareth as Rolling Diner Waitress published on No Comments on Short skirts now and then: Jareth as Rolling Diner Waitress

After our discussion yesterday, during which Jareth let me know how vital this outfit was to his continued existence, I bought it for him as an early Christmas present. Here’s a crappy render of him in the decidedly non-crappy outfit. Continue reading Short skirts now and then: Jareth as Rolling Diner Waitress

Storm Collectibles Dennis Rodman: one weird [but also fabulous] sculpt

Storm Collectibles Dennis Rodman: one weird [but also fabulous] sculpt published on No Comments on Storm Collectibles Dennis Rodman: one weird [but also fabulous] sculpt

Storm Collectibles came out with a 1:6 scale Dennis Rodman a while back. To better approximate the basketball player’s various styles, it included 10 snap-on hairpieces and at least 2 headsculpts, one neutral, one with sort of a sneer. There was a 3rd preorder exclusive with heavy purple makeup, just to make things interesting. I have no interest in Dennis Rodman and every interest in beautiful headsculpts, so, when I saw the purple head parted out at Monkey Depot for $7.99, I decided that I needed to make it into a character. Continue reading Storm Collectibles Dennis Rodman: one weird [but also fabulous] sculpt

Rolling Diner Waitress Outfit for Genesis 3 Females: a conversation with Jareth

Rolling Diner Waitress Outfit for Genesis 3 Females: a conversation with Jareth published on No Comments on Rolling Diner Waitress Outfit for Genesis 3 Females: a conversation with Jareth

Jareth: “I neeeeeeed this.”

 

Me: “Why?”

Jareth: “Two words: short skirt.”

Me: “I thought I just got you the shortest skirt on record — that Oculic thing.”

 

Jareth: “You don’t think I could do with just one short skirt, do you?”

Me: “You have more than one. In fact, I’ve lost count of how many pieces of skimpwear I’ve purchased for you. I think skimpy stuff for you forms the largest part of my runtime.”

 

Jareth: “I think you’re right. I also think you should add this to it.”

 

Me: “You have yet to provide justification. Furthermore, may I point out that you already have this Carhop for Genesis Female outfit, which is the same damn thing?”

 

Jareth: “No it ain’t. The Rolling Diner Waitress has a lower neckline and a shorter skirt with more flare. Also the cap has a brim.”

Me: “Hmmm…true.”

 

Jareth: “Plus the new one has a sit morph in the skirt and better posing controls than the earlier one.”

Me: “Well, that would definitely make it easier to use than the Genesis outfit.”

 

Jareth: “Also comes with four textures.”

 

Me: “Okay, okay!”

 

Jareth: “Besides, it’s like $8.52 with your extra 30% off discount.”

 

Me: “Okay! Jeez! I’m getting it!”

 

Jareth: “Thanks! You should get Jennifer something too.”

 

Me: “Good Lord! Like what?”

 

Jareth: “The wood-paneled station wagon is on sale. I think she needs one.”

Me: “Yeah, but I can’t tell if the doors open. If the doors don’t open, I don’t want it.”

Jareth: “Okay, well, I found one with working doors and trunk on Renderosity.”

Me: “No wood paneling, though.”

Jareth: “You could add some.”

Me: “No, I know! I’ll get her a camper.”

Jareth: “She already has the Airstream.”

Me: “This one’s a teardrop.”

Jareth: “Eeeeeeee, so cuuuuuuuuuuuute! Is it gonna be pink?”

Me: “I don’t know if you’ve noticed, but Jennifer’s interests lean much more toward the blue and grey side of things than the pink.”

Jareth: “How ’bout periwinkle with magenta trim?”

Me: “Do those even go together?”

Jareth: “They do if you put them together!”

Me: “I’ll consider it.”

Julia Phelps, the steampunker of mobility aids

Julia Phelps, the steampunker of mobility aids published on No Comments on Julia Phelps, the steampunker of mobility aids

I have a character in the mini universe, Julian, an inventor and tinkerer who steampunks out mobility aids. She has spastic hemiplegia, so she uses a power wheelchair. She can make sounds, but is mostly non-verbal, so she communicates largely by her tablet, where she types phrases, which are then translated with text to speech. Because she moves mostly only her right hand and her head, she plans steampunk mods and then enlists help in the construction. She has been working most recently with her sister Heidi, but Heidi talks over her so frequently that Julian has Yakkety yak, don’t talk back! on speed dial so she can interrupt her, so they don’t get along well.

Anyway, Julian is obviously really cool, and I’ve long wanted to make a 1:6 scale steampunk power chair. Furthermore, this weekend I was talking Zombieville, zombies, and neurodiverse and disabled characters with Nataluna. We got onto Monster High and agreed that our favorite character is Ghoulia Yelps, the deeply nerdy, intelligent, awkward, canon autistic zombie. I regretted not getting a first edition of her when she was initially released, but I’ve always held off on Monster Highs because the big-headed aesthetic doesn’t work for me.

All the aforementioned elements came together, and I decided to do a realistic doll version of Ghoulia for Zombieville…or wherever the hell she wants to be. Named Julia Phelps, she would have as much of Ghoulia’s style as I could realistically replicate on a person who obviously needs help dressing and adorning herself, plus Julian’s personality, steampunkery, and spastic hemiplegia.

So far I have…the head. Mattel’s 11″ She-Ra figure has the perfect pointy features, so I got one, despite limited edition prices. She’ll need a repaint, especially of the eyebrows, since I love Ghoulia’s quizzical ones. She’ll also need some blue hair, which I can easily produce with a faux fur wig.

I’m wondering what to use for the body, as I have a very specific body type in mind for her. I want her to be frail, spindly and underweight, with narrow limbs. Her head should seem slightly large for her neck. I also have a very specific vision of her posture in her chair — head tilted to the right, left arm bent up to her chest with her wrist cocked and hand clenched, torso slanting to the right, knees bend and also pointing to the right — so I want a body that can fold and hunch into this position.

Oh yeah…also of relevance to the custom is that she drools, so I think I will put some glossy varnish coming out one side of her mouth. She will also have a wrist band to wipe away saliva.

Original edition of Ghoulia being incredibly cute below. Continue reading Julia Phelps, the steampunker of mobility aids

Adding arm articulation to two 1:6 scale figs

Adding arm articulation to two 1:6 scale figs published on No Comments on Adding arm articulation to two 1:6 scale figs

Today I increased arm articulation on two of my 1:6ers. One of them, Marabou, is a 12″ Playmates Uhura figure. She is a scaled up version of a 3 3/4″ mini action figure by the same company, with all the odd proportions, solid limbs, and simple joints that this entails. Her solid, chunky construction works to my benefit, however, since she has no delicate fiddly little parts to break during my modifications.

Anyway, Marabou has gone through a few mods since I acquired her. I removed her original hands, which had only wrist swivel articulation, and swapped them for hands with hinge/swivel ball joints. Last year, I added upper arm and upper thigh swivels and also took a good chunk of height from her thighs. For the modicum of articulation she had at that point, she actually assumed some realistic postures. Continue reading Adding arm articulation to two 1:6 scale figs

Hilarious review excoriating mediocre food and ambiance at Trump Grill[e]

Hilarious review excoriating mediocre food and ambiance at Trump Grill[e] published on No Comments on Hilarious review excoriating mediocre food and ambiance at Trump Grill[e]

Tina Nguyen sets a new bar for critical reviews with her sharply written article on eating at Trump Grill[e], which is a restaurant somewhere in New York City. It’s full of amazing phrases like “a campy version of Jingle Bells [jackhammering] in the background,” a bathroom that encapsulates “the experience of desperately searching for toilet paper at a Venezuelan grocery store,” a steak “slumped over to the side of the potatoes like a dead body inside a T-boned minivan,” a burger and fries described as “a sad little meat thing” and “overcooked woody batons,” and “free cake, still frozen in the center, that tastes like Tums.” It’s a perfect example of demonstrating kitschiness and vulgarity through well-chosen details, rather than blatantly stating, I found this place offensive on  gastronomical, aesthetic, and philosophical grounds.

More sweaters, no fashion sense, and a repaint

More sweaters, no fashion sense, and a repaint published on No Comments on More sweaters, no fashion sense, and a repaint

My dolls follow mainstream fashion insofar as the clothes they wear are recognizable as modern, culturally acceptable wardrobe elements such as shirts, pants, and shoes. Beyond that, though, they merrily deviate from the norm with their own definitions of what’s cool. Latest crop of sweaters made from novelty socks illustrates this well. Pictures below. Continue reading More sweaters, no fashion sense, and a repaint

To the Bat Fax IV: Haranguing Big Chief Studios on racist name and logo

To the Bat Fax IV: Haranguing Big Chief Studios on racist name and logo published on No Comments on To the Bat Fax IV: Haranguing Big Chief Studios on racist name and logo

As I noted about 4 years ago, Big Chief Studios makes some really cool 1:6 scale Dr. Who action figures, but their name and logo are a racist pile of crap, which is why I’ll never buy anything from them. I was discussing this sorry state of affairs with Nataluna, a dedicated Whovian with many BCS figs. She eventually got so disturbed by BCS’ stereotypes that she wrote to them on the subject. She mentioned that she knew people [i.e., me, I suppose] who wouldn’t buy from them on account of their imagery, so I decided that my first-person testimony might be slightly helpful. That way they’ll have at least two people to ignore instead of one.

This is what I wrote:

 

Dear BCS,

I’ve been following your work since your first acquisition of the Dr. Who licenses. I love your sculpts. As much as I love your stuff, though, I’m sadly unable to buy any of it because I have a problem with your company name and logo.

The name Big Chief Studios rubs me the wrong way. The logo’s red dot, which I presume is supposed to be an Indian’s head, is a literal depiction of the term “redskin,” which has been a derogatory insult to American Indians for centuries. While you may not have intended it this way, your logo contributes to a long history of objectifying Indians.

I understand that, for you, BCS is just a name and a graphic, but please consider that there are at least 3 million people in the United States who are American Indian. They struggle for civil rights and self-determination every day. A company name and a logo that turn them into stereotypical symbols, rather than real human beings, worthy of respect, just make it that much harder for them to be seen as people.

Please consider changing at least your logo to something that doesn’t dehumanize a whole group of living, breathing people.

Chirrut Imwe “[u]sed his spirituality to overcome his blindness” GRAAAAAAAAARGH

Chirrut Imwe “[u]sed his spirituality to overcome his blindness” GRAAAAAAAAARGH published on No Comments on Chirrut Imwe “[u]sed his spirituality to overcome his blindness” GRAAAAAAAAARGH

With all the laudatory reviews surrounding the recent release of Star Wars Part 4 Million and 2 Rogue One: A Star Wars Story, I notice a distinct lack of discussion [at least in published reviews] about Chirrut Imwe [Donnie Yen], one of the dudes who joins protagonist Jyn Erso [Felicity Jones] in her attempt to steal plans for the Death Star. Namely, Chirrut is a horrible mishmash of stereotypes.

Chirrut Imwe, according to Lucasfilm President and Rogue One producer Kathleen Kennedy, is a classic “warrior monk.” This in itself is a trite beginning, but it worsens because Chirrut’s not just any warrior monk. He’s a blind warrior monk. The fact that he has no functional vision apparently forms an integral part of his character, as Entertainment Weekly summarizes him as someone who “has used his spirituality to overcome his blindness and become a formidable warrior.” We’ll return to that nasty term overcome later…

I don’t need to see the movie to know that Chirrut Imwe embodies a crapload of romanticized bullshit tropes associated with so many fictional depictions of blind/visually impaired people. Let’s count them, shall we?

1. Visually impaired people can’t see at all. Statistically speaking, this is not true. People who are visually impaired have wide ranges of vision capability and loss; in fact, a WHO stat sheet estimates that 285 million people worldwide have visual impairments, with about 14% of them being blind, or completely without vision. Thus the vast majority of visually impaired people can see to some extent. Vision isn’t a binary trait, though popular culture portrays it as such, and visually impaired people don’t just have their eyeballs switched to OFF.

2. Blind and visually impaired people look weird. Though played by a Hong Kong Chinese person, member of a group in which blue eyes are very uncommon, Chirrut has blue eyes. His blindness is literally written in his eyes, but this is actually not the case for all blind or visually impaired people. Surprisingly, you can’t always tell by looking at someone if they are blind or visually impaired! It’s also noteworthy that Chirrut apparently has no pupils. With lack of pupils commonly used in pop visual media as a visual shorthand for Something is really wrong with this character!, Chirrut’s pupillessness thus makes him seem strange and inhuman.

3. Blind and visually impaired people are, like, so deep, man. The trope of visually impaired person with great spirituality goes back at least as far as Ancient Greece, in which Tiresias, prophet of Apollo, was blinded by Hera when he said that women enjoyed sex more than men. He’s a seer, but he had too much insight, so she took away his vision — get it? People have a longstanding tendency to turn people with visual impairments into figures of speech. Sight is equated with intelligence and competence, while visual impairment and blindness are equated with ignorance and poor judgment. And yet a character’s lack of physical vision is almost always an opportunity to develop some metaphorical [religious, spiritual, prophetic] vision. This trope turns characters with blindness or visual impairments into Important Thematic Symbols, depriving them of opportunities for robust representation.

4. Blind and visually impaired people need to get over their disabilities. Entertainment Weekly, clearly picking up on the messages in the promo materials, describes Chirrut as “us[ing] his spirituality to overcome his blindness,” whatever that means. His disability is shown as a problem, but fortunately he has “spirituality” to cancel out this little obstacle. The world doesn’t work like that, though. People have disabilities and live with disabilities. They don’t do things despite their disabilities; they do things while being disabled. Their disabilities affect their lives, and a blind character who cancels out his disability with his “spirituality” isn’t really a character with a disability at all. He’s a stereotypical superhero whose romanticized depiction of blindness does a dehumanizing disservice to actual blind and visually impaired people.

Carter, Novella, and Barrett show this week’s sweaters

Carter, Novella, and Barrett show this week’s sweaters published on No Comments on Carter, Novella, and Barrett show this week’s sweaters

I made four more doll sweaters this week. The one with hamburgers and fries on it does not, sadly, appear in this photo because I somehow fucked up the armscyes. Anyway, from left to right, here’s Carter [in snowflakes on black field], Novella [in forest critters on blue field], and Barrett [in vampire fangs on black field]. Barrett is not particularly subtle, but, then again, no one in Zville is. :p Carter is an Elfdoll Doona Ryung head on a 5StarDoll toddler body — basically the same as Isabel, though she has longer arms. Novella is a Soom Mini Gem Uyoo, so she basically has fashion doll proportions. Barrett is an Integrity Fashion Royalty Homme that I hacked at least 1″ out of height wise.

 

Continue reading Carter, Novella, and Barrett show this week’s sweaters

The sort of film criticism I can get behind

The sort of film criticism I can get behind published on No Comments on The sort of film criticism I can get behind

After recently taking a swipe at straight white cis bourgeois dude off-gassing disguised as movie reviews, I’m happy to report that I’ve found someone whose film crit I can indeed endorse: Kaye Toal. Specifically, Toal’s commentary on toxic masculinity in Fantastic Beasts and Where to Find Them Harry Potter, the Prequel, Part 1 of N, Where N is an Exhaustingly Large Number cheers me up with its down-to-earth tone, intersectional considerations of masculinity, misogyny, and race, and its overall good writing.

Oh, who am I kidding? I was prompted to write this entry because the author describes the antagonist Grindewald as “played by longtime alleged domestic abuser Johnny Depp in styling and makeup that looks like somebody’s high school OC from a bad Harry Potter Livejournal roleplaying community.” That’s the most perfect burn on an overacted, self-consciously theatrical weirdo that I’m still chuckling. Since there was another movie review, which I can’t find a link to, sadly, that compared Depp’s portrayal to David Bowie for some reason, I assume there’s heavy face painting, dramatic intonation, and general scenery chewing involved. Too bad I can’t stand Rowling, Depp, and the entire Harry Potter media juggernaut, or else I might actually watch the movie for said scenery chewing.

EDIT: Ah, here we go. Jeffrey Bloomer, in an article about gay not-so-subtexts in the movie, writes [emphasis added], “Alas, the end of Fantastic Beasts will not put an end to the speculation about Grindelwald’s sexuality. When the real man is finally revealed, he’s played by a snarling Johnny Depp, his hair dyed platinum and his manner suggesting a deeply alarming cross of David Bowie and Milo Yiannopoulos. We get only a few moments of his giddy Aryan flamboyance, but the performance so far certainly seems … suggestive.”

Okay, never mind. Given that Milo Yiannopoulos’ insufferable smugness provokes violent rage inside me, I think I’ll pass on investigating the scenery chewing further.

Back, forth, and sideways in Carrara

Back, forth, and sideways in Carrara published on No Comments on Back, forth, and sideways in Carrara

I dropped the idea of V4 bodies with G2F prop heads because I couldn’t figure out how to apply materials. Plus they looked like crap.

So I took a different tack. My main complaint is that Daz Studio native files take 500 million billion gazillion years to load and save, particularly G2F. The greater the number of morphs in a file, the longer Carrara takes to import the file.

I stripped down my files in the following way. First I created a lightweight version of G2F base by removing hundreds of morphs/pose controls unrelated to me, Jareth, Jennifer, and the faces I want us to make. Then I simplified the hair figures by turning them into character-specific props, thus dispensing with all the extraneous rigging and morphs. Finally I returned to those second-skin outfits that I spent so long on, using them instead of more Daz native clothing mesh files. In fact, the only Daz native clothing items I’m using are shoes. I’ve tested the results on me and Jareth, and the likenesses definitely save and load much more quickly than regular G2F + Daz native hair + Daz native clothing.

Tonight I need to whip up a second skin outfit for Jennifer. I’m thinking a dark blue T-shirt, arm warmers with black and white checks, and white and blue pinstripe pants. Need to add rear pockets and some sort of fly on the pants.

Hitting a wall in Carrara

Hitting a wall in Carrara published on No Comments on Hitting a wall in Carrara

As posted to Carrara board:

Last night I set up a V4-based character in Daz Studio. I dialed in the shape, added materials, then also hid the model’s head, substituting a prop head, which I parented to V4’s invisible head. I saved as a duf. Everything was behaving nicely in Daz Studio.

Then I opened the duf in C8.5. V4 + prop head loaded, but with some problems. The FBM that looked fine in Daz Studio came through, but seemed to distort and break the mesh in C8.5. Also the prop head moved from the precise location where I had parented it so there was a noticeable gap between neck and head. [AND none of the materials came through on the prop head, but that’s easy enough to fix.]

Does anyone have any ideas on what’s happening? I thought for sure that V4-based figures would load faster and work better in C8.5, so this obstacle is very disappointing.

On the plus side, I used default lighting and cameras to render a beautiful shot, just like the main promo, of HowieFarkes’ World Gardens Maze, which reminded me why I’m trying so doggedly to learn this software in the first place. ^_^

Someone told me that I had to remove all the magnets from V4, so I’ll try that this evening.

Very disappointing is an understatement. I’m really pissed off by the amount of time this back-end prep is taking. First there was the likeness problem, which required down-porting morphs, adjusting rigging, and making the G2F bases look as much like the G3Fs as possible. Then there was the texture problem — making sure that the G2F textures roughly matched the G3F ones in tone. Then there was the pokethrough problem, which required a dead-end detour into second skin clothing and was eventually solved with fitting clothes to a bodysuit. Then there was the excursus into texturing a standard outfit for everyone. Then there was the business of consolidating duplicate shaders, followed by getting fed up with how long it takes Carrara to save any changes to a G2F-based character. This was followed by an attempt to do V4-based bodies and prop heads, which required creating a G2F prop head with all requisite morphs, approximating characters’ body shapes with V4 morphs, making morphs for upper arm fat and for bulge in pants, converting characters’ G2F materials to V4 UVs, then adding custom character shapes to clothing with the help of Wardrobe Wizard. Just when I thought I had finally found a way to load my people easily and quickly into Carrara, this goddamn mesh distortion happens. ARGH, ALL I WANT TO DO IS PLAY WITH DIGITAL MODELS!!!!!!!!!
I feel like I’m never going to have my characters satisfactorily up and running in Carrara at this rate. -_-

To the Bat Fax III: Haranguing Government Officials on…murder of people with albinism and damming the Peace River Valley

To the Bat Fax III: Haranguing Government Officials on…murder of people with albinism and damming the Peace River Valley published on No Comments on To the Bat Fax III: Haranguing Government Officials on…murder of people with albinism and damming the Peace River Valley

I participated in an Amnesty International Write for Rights event this weekend. I sent a letter to the president of Malawi, telling him to take a stand against the murder and dismemberment of people with albinism for medicinal/charm purposes. I also send a letter to the prime minister of Canada, telling him to oppose a dam that would flood First Nations hunting/fishing areas, cemeteries, and sacred sites in Peace River Valley, BC.

Trying to figure out how to best support the water protectors at Standing Rock, ND. While the Army Corps of Engineers has denied the construction company a building permit, the fuel company has no plans to reroute or ultimately halt the pipeline. Thus the situation remains precarious and this victory partial.

This weekend’s back-end Carrara work: splicing figures

This weekend’s back-end Carrara work: splicing figures published on No Comments on This weekend’s back-end Carrara work: splicing figures

I successfully got my G2F digime and materials into Carrara, but G2F takes an incredibly long time to save — time that I could be playing with models, but in which I have to wait for the program to quit thinking. This is very annoying.

The Carraravangelists on the Daz boards say that duf-based figures like G2F take much longer to load than cr2-based figures like V4. Thus I got the idea this weekend to hybridize figures with V4 bodies and G2F heads.

Actually, it’s a modified hybridization because I’m not loading a G2F and a V4 into the same scene. Instead I made a prop out of the G2F head and added to it all the necessary expression morphs, as well as morphs for me, Jareth, and Jennifer. Then I morphed a V4 to approximate each of my character’s body shapes, hid its head, and parented my G2F head prop, appropriately morphed, into place. Look — all of the expression and accuracy of G2F combined with all of the quick loading of V4!

I would like to take this opportunity to state how much I hate V4. There seems to be no realistic way to smoothly distribute fats across the model. There always seem to be noticeable lumps with borders corresponding to the borders between body parts. Major morph packages also neglect key areas of fat, such as upper rib cage [between sides of breasts and armpits], elbows, wrists, ankles, and feet. There’s also something very, very wrong with the shape of her weirdly conical front upper thighs, which prevents the formation of a broad, columnar thigh with consistent girth. It’s just ugly and hard to work with.

On the plus side, though, I have scads of V4 textures, clothing, and poses, as well as utilities to make clothing fit my custom body morphs, so I don’t have to buy anything more. V4 also has two advantages over later figures: 1) Clothing hangs much more realistically around, between, and below breasts. 2) Fetish wear! Most of the fetishy digital assets I have are for V4, and they require lengthy, tedious conversion up the generations. Even then, the extreme shapes of some items don’t convert really well. [Ballet heels? AH HAH HAH HAH HAH!] But now I can use this stuff on the figure it was made for — a novel concept.

I should note that I have not yet tested my V4-based figures in Carrara yet. I should probably do that, huh? They should work fine, the only problem being the gap between G2F prop head and V4 neck.

1:6 scale sock sweaters!

1:6 scale sock sweaters! published on No Comments on 1:6 scale sock sweaters!

I have been on a sewing kick recently, ever since I started working with DollsAhoy’s raglan sleeve sweatshirt pattern last weekend. I have made 4 sweaters so far. My small populations show them off below in chronological order from left to right. Continue reading 1:6 scale sock sweaters!

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