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Progress on digital hair goals

Progress on digital hair goals published on No Comments on Progress on digital hair goals

 At the end of July, I made a list of hair models that I wanted to create:

  • the Goblin King’s hair from Labyrinth
  • a decent Farrah Fawcett ‘do
  • Pippi Longstocking braids
  • a detailed mullet with lots of feathering along the sides
  • a true Gibson Girl bouffant
  • 1980s hair with bangs fixed into a fluffy wave with hairspray, sides held back from face with barrettes
  • a center parted wedge cut, longer in front than in back, with bangs and a buzzed nape
  • straight, shoulder-length, center-parted hair with sufficient volume, bangs and an integrated headband
  • my hair 3 weeks after shaving it: sticking out straight and soft about a half an inch in all directions
  • a fantastical pompadour-like ‘do that can rise and expand to truly comical heights and widths

The Goblin King’s hair = Aliza, my first digital hair freebie. I did complete a set of Pippi braids, but the bangs kept pissing me off, so I left it alone. I really hate bangs that lie flat. The fantastical pompadour = Zabby, still yet to be released.

I even did my own buzz cut, but I’m saving that for a separate post because it’s not a hair model, but rather a preset for a procedural shader. There are two more hairstyles that I want to accomplish with this shader:

  • short mohawk
  • late stage baldness with a rim of hair around the ears and back of the head

More later…

This entry was originally posted at You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

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