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From Ailsa to Zsoka and everything in between

From Ailsa to Zsoka and everything in between published on No Comments on From Ailsa to Zsoka and everything in between

As I mentioned a while back, all the digital hairstyles I have created are named after variants or nicknames of my name. Flush with creativity, I have been constructing digital hair like mad — about nine or ten hairstyles in the past three weeks. All but one [Receding Ponytail] is named after me. I’ve tried to distribute the names throughout the alphabet so they neither cluster around the same letters [like E and B], nor overlap confusingly. Names I have used so far are as follows:

  • Ailsa
  • Aliza/Aliza 2.0
  • Bess
  • [Messy] Bessy
  • Bethiah
  • Elisheva
  • Elspeth
  • Izzy
  • Jeliszavet
  • Lillibet
  • Liziko
  • Orszebet
  • Sibeal
  • Ybel
  • Zabby
  • Zabelle
  • Zsoka

My favorite variants are the ones that either start with an unusual letter and/or connect less obviously to the source. In terms of unusual beginnings, I’m especially partial to Jeliszavet and Yelizaveta [a name I used for a character morph I created]. For less obvious derivatives, I really like Ailsa, Sibeal, Ybel, and Zsoka.

One could probably span an alphabet with variations on my name, even including especially ornery letters like J, W, Y, and Z. I bet I could do it!

 

Finally got around to watching Utena’s Adolescence

Finally got around to watching Utena’s Adolescence published on No Comments on Finally got around to watching Utena’s Adolescence

I really should have read the manga or watched the series Revolutionary Girl Utena first, but, frankly, I wanted to find out the context of Utena transmogrifying into a car at the end of the movie. I am not sure that I succeeded, as I had to follow the plot summary on Wikipedia in order to get anything out of the series of events, but it was a wild ride nonetheless.

Utena’s Adolescence was not a particularly comprehensible introduction to the story. Nevertheless, I loved it. I love the way that the setting, Ohtori Academy, apparently exists on a series of endlessly moving platforms, gliding slowly through the sky, connected by infinite elevators and staircases. I love that the scale of the architecture makes all the characters seem both insignificant and caught in a labyrinth. I love that wind comes up out of nowhere and starts making Utena and Anthy’s hair seethe dramatically whenever the emotional pitch heightens. I love that endless gardens of red roses create showers of petals streaming down or eruptions of petals flying upward as punctuation to nearly every scene.  I love that the reliance on slow pans through a scene give the film a hallucinogenic sense. I love that water [rain, fountains, car wash] appears whenever a character transforms or moves from one world to another. I actually even love that Utena turns into a car at the end, and Anthy drives her away from the dream world, and the film ends with Utena human again, entwined with Anthy, both of them naked, speeding through a grey wasteland on the bare chassis of the car that Utena used to be [?!], their hair seething in heightened drama. Clearly everyone who worked on this film was enjoying themselves immensely and carefully crafting every single element to emulate the lacunae, logic, and layers of an engrossing dream. Primarily I appreciate this movie for successfully creating the seductive, immersive, vaguely sinister atmosphere of a dream, and the fact that it focuses on two young women, Utena and Anthy, struggling against the toxic bonds of heteronormative institutions, makes it much more interesting than if the main characters were some hetero couple.

 

I can definitely dig the interpretation, mentioned in the Wikipedia article, that this movie takes place in the land of the dead…or, alternatively, all inside Utena’s head [or maybe Anthy’s].

Fritillaria has been ordered!

Fritillaria has been ordered! published on No Comments on Fritillaria has been ordered!

I just ordered a Withdoll Adriana [Repuria Island of Fog Circus Girl special edition] this morning. She’s coming naked and unpainted, with no extras, in cream white resin. There are three tones of white WD resin. Unmodified white seems to be a pure white, untinged with any other color, while rose white has a pink undertone. Cream white has a yellow undertone; I selected it because the yellow reflects the patina of age that I would like to emulate.

I remain uncertain about whether to give her an articulated jaw. I’m afraid of making an irreversible mess on her, but it would look so damn cool!

Superhero and/or drag queen and/or dominatrix names

Superhero and/or drag queen and/or dominatrix names published on No Comments on Superhero and/or drag queen and/or dominatrix names

Anna Phylaxis.

 

 

 

Vivian Oblivion.

Hmmm, you know what would be an interesting story? A woman who works as a professional domme and has secret, shameful dreams of being a modern comic-book superhero. She imagines herself as a brave person who uses the element of surprise to scare the crap out of evildoers and then her imposing physicality to thwart them. Clearly we have some wish fulfillment here, as she has neither a generally imposing personality or physicality.

But of course she feels conflicted about her superheroic interests. For one thing, she imagines beating up people in a sloppy, raw, brutal way — concussions, broken teeth, de-socketed shoulders, crushed toes — that produces a maximum amount of mess and suffering. From this she feels a vindictive satisfaction in her fantasies, but the very existence of such thoughts horrifies her because she would never, ever, ever do something like that outside of her head. She abhors and abjures violence; in fact, she has a history of pro-peace, anti-war activism. Nevertheless, inflicting retaliatory pain has a seductive appeal for her inside her head.

 

For another thing, there’s all that sexualization and objectification mixed up in concepts of superheroic women. Some of that appears in her imaginings, as when she imagines herself as a femme fatale with weaponized accoutrements of femininity [i.e., stabbing heels, garrotting jewelry, poisonous lipstick]. This really disturbs her because her gender presentation is more like casual, sensible femme, and she thinks that she’s probably internalizing some societal misogyny or something.

 

Insert exploration of and commentary on roleplaying, shame, secrecy, power, powerlessness, the link of fantasy to reality, etc., here. Obviously someone needs to figure out how to relate to her deep wellsprings of RAGE!!!!

Number 4 in the 50 Shades of Grey trilogy: entry #1

Number 4 in the 50 Shades of Grey trilogy: entry #1 published on No Comments on Number 4 in the 50 Shades of Grey trilogy: entry #1

E.L. James recently busted out with the super-imaginatively titled Grey: Fifty Shades of Grey as Told by Christian. Naturally, given how much fun I had with the first three books of the trilogy, I just had to check out book 4. This time, I’m prepared: I have my tablet computer beside me to record my thoughts as I read. Forthwith, my discussion of the first 43 pages:

 

“Copyright 2011, 2015.” I assume that the 2011 date means when this was written. How does that compare to the chronology of the first three books? I am having trouble finding out when the original trilogy was drafted as fanfic, as it’s generally referred to by its official publication date, of which the first was in 2011. Basically I wonder whether this book was a part of the original story or whether it was written to capitalize on the enthusiastic reception that the first three received. James’ dedication of the book to “those readers who asked…and asked…and asked for this” suggests the latter. It’s the Midnight Sun of 50 Shades!

On that note, has anyone asked Stephenie Meyer what she thinks of her opus being an inspiration for this? As she espouses conservatively heteronormative concepts of sex, I have no doubt that she would feel disquieted and disapproving.

 

P. 3: The book begins with a dream from young Christian’s point of view in which he tries to get his mom’s attention by throwing toy cars at her, to which she calls him “maggot.” Upon waking up, modern Christian asks himself, “What the hell was that about?”

I can tell you what it was about, you dipstick — it was about your miserable childhood and your miserable relationship with your abusive mom! I suppose James is trying for sympathy here by making Christian a lost, lonely little boy. However, his ignorance about what the hell that means seems almost willful and pathetic instead of provoking sympathy. Well, it’s provoking, all right, but I don’t think it’s provoking what James intended it to provoke.

P. 4: “My mood is as flat and gray as the weather.” We have no evidence of this. Yet again, James prefers to tell, rather than show. Also Christian is apparently using “gray” as a synonym for “bleak” in all seriousness, with no acknowledgment whatsoever of the fact that he has just canonically, implicitly equated his own surname with depressingness. To me, this illustrates [yet again] his lack of even the most basic self-awareness, as well as his tragic, chronic, acute lack of a sense of humor.

 

I mean really! Realistically, people pay attention to these things. I have a character in my mini universe named Grey [partly as part of my attempt to rehabilitate the reputation of one of my favorite words and colors from its recent association with 50 Shades of Poo]. She’s introduced by someone who opines that she’s so boring that even her name is Grey, and his interlocutor says, “Like the color?” [Yes, like the color.] I find it really irritating that Christian doesn’t seem to recognize the metaphorical potential in his own name.

 

Now I kinda want to write more about Grey because, even in the brief appearances she’s made in the mini universe, she exhibits more intriguingness and depth than Christian….

“…[T]he only thing to capture my interest recently has been my decision to send two freighters of cargo to Sudan.” I’d be more convinced of Christian’s interest if he provided some more details, like what he was shipping, exactly where he was shipping it, how he felt about his shipments, and why this decision stood out for him amongst the grey [har har] dullness of his life. As it is, he’s just claiming that the only exciting thing he’s done recently is to send two loads of stuff to a place. Consider my interest supremely uncaptured.

P. 6: Ana comments on the paintings on Christian’s wall, saying that they’re “raising the ordinary to extraordinary.” Christian judges this to be a “keen observation.” I might believe him if James gave us some detail about the “ordinary” contents of the art and how the artist made them “extraordinary.”  I’m not asking for William Carlos Williams and his red wheelbarrow charged with significance here, just a little more foundation for these otherwise baseless claims.

P. 7: “Grey, stop this now. … Stop being such a shit, Grey.” Christian talks to himself in exactly the same way that we had to suffer Ana’s internal monologue for three books. Fortunately, though, we have yet to see his subconscious or his inner goddess [or its equivalent]. [Incidentally, I’d be enthralled if Christian had an inner goddess. But no, that’s much too potentially interesting for such a straight-and-narrow author.] As for the advice that he gives himself, he’d do us all a favor if he took it, but then there’d be no story….

P. 13: Ana says, “Don’t let me keep you from anything.”

Christian’s inner monologue says, “Oh no, baby. It’s my turn now.” He has this irritating habit of calling Ana “baby” in his head; she doesn’t even really have a name to him. He’s just thinking of her as one of an interchangeable series of submissive brunettes.

 

Well, I guess I can’t complain about James telling instead of showing here. Christian’s behavior very clearly shows him paying zilcho respect to Ana. He thinks of her solely in terms of an object to give him pleasure as he hits her and uses her for sexual release.

 

One of Christian’s [many] problems lies in his control freakery. He has made the acquisition and exercise of control central to his identity. Therefore he controls everything, which, for him, includes playing the dominant role in his bdsm games. He sees the dominant role not as a role, but as an expression of self, an extension of his essence. He assumes that he should automatically be in control because that’s who he is.

 

Thus he completely neglects the negotiation common to a lot of bdsm practice. This negotiation, in which the participants talk about what their interests are and what roles they want to take, is an opportunity to ensure that all participants are getting what they want out of their games. Christian, though, doesn’t negotiate; he only cares about what others want insofar as it aligns with his compulsive control freakery. He doesn’t use bdsm games as a way to connect with participants, only to reassure himself that the world does indeed revolve around his straight white cis rich Western dude penis.

 

There is an interesting idea in here somewhere about a desperately empty person who confuses control with selfhood and, for some reason, turns to bdsm games in an attempt to fill himself up. However, I would find this story much more engaging if the pursuit of bdsm games provoked this desperately empty person to think about elective roleplaying. He could reflect that, while the role of control freak was an ingrained habit, it was also a role, not the totality of his existence, but a facet of himself that he could choose to perpetuate, alter, or nix. He could realize that he was neither necessarily nor solely a control freak; he could be other than a control freak! He could be someone who could play the control freak for bdsm games, and then, in the rest of his life, explore other roles, of which control freak would be only one. In other words, he could chill out and learn that he was a lot more multi-faceted than a desperately empty control freak. You know, a well-rounded, sympathetic human being. However, because this conditional tangent involves carefully considered character development and a slightly more nuanced discussion of the uses of bdsm games, we won’t be reading it in this book.

 

Where was I? Oh yeah, page 13. At this rate, I’ll never make it past the first chapter…

P. 16: He does a background check on Ana?! Oh, that’s real sexy.

P. 19: “I mainly shop online for my needs, but while I’m here, maybe I’ll stock up on a few items: Velcro, split rings  — Yeah. I’ll find the delectable Miss Steele and have some fun.” Okay, so it’s confirmed that Christian abuses his wealth to find out where Ana works, then goes way out of his way to her workplace to “have some fun” by ordering bdsm supplies with her help and watching her squirm at his innuendo. Hmmm, yes, because being manipulated by an arrogant, condescending, self-centered, power-hungry, pathologically possessive stalker turns everyone on.

Stop being such a shit, Grey!

P. 43: Christian is talking about Jude the Obscure and Tess of the d’Urbervilles: “Both are bleak books, with tragic themes. Hardy had a dark, twisted soul.

“Like me.”

Get over yourself, for God’s sake! If you really believe that you’re an unlovable wretch, there are less pretentious ways of expressing that sentiment than by straight-up comparing yourself to Thomas Hardy. This is only acceptable if you’re like 15, and you’ve just finished a unit on dead white British dudes of the 1800s in second period sophomore English. Even then, though, such a simile is in really questionable taste.

 

 

 

Playful, detailed, cute felt food

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The felt food toys at the FeltFoodTruck on Etsy immediately charm me with their use of bright, bold felt from recycled plastics. Add to this the masterful inclusion of realistic details, such as ridges on crinkle-cut fries and texture on chicken nuggets, and the products from this felt smorgasbord just amaze me. I think I know where I can finally get Yamarrah’s creemee — I’ll commission a black raspberry one in a sugar cone with five or so swirls of ice cream. Yamarrah will be happy!

Fritillaria concept

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Mocked up my idea for Fritillaria just now. I left out eyes because I’m not sure what to do for them, but I purposely left off eyebrows, which I’m not seeing a need for. Black lines down from the corners of the mouth indicate where her jaw joint would be, assuming I decide to have it cut, rather than painted. That black thing on her head is a skull cap, as I am not a noted fan of wigs on my BJDs.Continue reading Fritillaria concept

Fritillaria the marionette soubrette

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While I was on DOA last night, I found an announcement for the recent Withdoll release Adriana. The Repuria Island of Fog edition, called Circus Girl, is a knife-throwing character. Knives and domino, as well as black, flowy costume, are optional. She comes with two headsculpts, one regular and one with craquelare-like crazing sculpted into her face.

 

I, of course, like the “cracked head,” as Withdoll calls it. I would like to get this doll and make her into Fritillaria the marionette soubrette. I’d dress her in black and white, with a ruff and diamonds, similar to but not copying the Fashion Royalty Nippon Amelie and Misaki dolls designed by Poupee Mecanique. She’d be a marionette who jumped her strings, so I’d screw eyehooks in her head, hands, and feet, then tie broken strings to them. I would also like to give her a movable jaw like a ventriloquist’s dummy, but I’m not sure how that would work. Maybe I could hire someone to do the cuts…

 

I like the wide cheeks, the little pointy chin, and the skijump nose.

Thalia, latest exemplar of my signature style

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My signature style takes inspiration from gesture drawings and caricature. Gesture drawings reveal a quick, loose line that nevertheless finds a strong, organic flow. I like to capture this rough, sketchy, open-ended, expressive quality in my paint jobs. In other words, they’re messy. :p

 

I also, as I have repeatedly noted, take design cues from caricature, in which salient features are exaggerated to the point of ostentatiousness. Limited palettes with bright colors appeal to me. The darks need to be darker, the lights lighter, the sheens shinier. MORE IS BETTER.

 

Finally, my signature style has a sarcastic, silly sense of humor. While I seriously like the “more is better” concept, I also find it hilarious. The sheer weight and boldness of Sardonix’ indelible eyebrows amuse me. Yamarrah’s ice cream earrings, ice cream sweatshirt, and creemee props become even more entertaining when I juxtapose them with her flaming eyebrows, head-on-fire wig, and speed-flame shoes. The clothes I commissioned for Jareth, with their indiscriminate proliferation of layers, ruffles, textures, and gradations of the same color, take coordination [or lack thereof] to a laughable extreme. Thalia’s morbid Gothic skullface makeup and phalanges tattoos on her hands become a source of comedy when paired with her flowery skull shirt and skull-and-crossbones loafers. Bold, messy overkill is a gas.

 

And here are some pictures of Thalia’s faceup in progress, illustrating exactly what I mean. I wonder if she should have eyes that match her tongue in color…Continue reading Thalia, latest exemplar of my signature style

Mellifer do-over

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I’ve always liked Soom’s 2008 May MD, Sard Night Odyssey, supposedly their attempt at a Taurus doll, who had hooves, horns, and wings before all the other dolls did. Though I never got this doll, I did get Soom Faery Legend Metato, a 1:6 scale version of Sard [“Diet Sard, now in fun size!”] without fantasy parts, in the form of Mellifer, who satisfies my desire for the headsculpt in a more portable, discreet rendition.

 

Anyway, since my active interest in BJDs has resurfaced in the past few days, I have been thinking back to my wishes earlier this year to restyle various dolls. I wanted to redo Mellifer then, but didn’t know how. Well, now I know — I will give him some hooves and horns, as well as a tail, so he can be a satyr like Sard Night Odyssey!

 

While many companies make hooved legs for dolls of all sizes, I’m not sure where I could procure some for Mellifer…

Spend it!!!: money in savings tempts BJD purchase

Spend it!!!: money in savings tempts BJD purchase published on No Comments on Spend it!!!: money in savings tempts BJD purchase

I have about $926.00 in savings at the moment, which means that, after a long period of bemoaning financial pinchedness, I am now, as the vulgar expression puts it, Rolling In Dough. Naturally, with the Dough comes the temptation to Blow It.

I am admiring from afar a fullset Ringdoll Frankenstein 2013 on the DOA marketplace. He comes with all the bells, whistles, wheezers, and grommets shown on the official sales page, as well as jointed hands and the 2011 original issue Frankenstein head, which I like better than the pissier 2013 one. The design and sculpt of the doll hit all my cyborg and robot buttons. I’m especially enamored with the openable porthole for his heart and the translucent headcap, through which his brain can be seen. This is the sort of doll that, if I had, I would keep as is because I find the concept and execution beautiful.

I can see the conversation now:

“So…are you supposed to be all mopey and murderous?”

“I think you’re confusing me with Frankenstein’s monster.”

“So you’re *not* Frankenstein’s monster?”

“Do I *look* like Frankenstein’s monster?”

“Yes.”

“Scratch that. I’m *not* Frankenstein’s monster.”

“Oh right. You’re ‘Frankenstein.'”

“Hey! Don’t blame *me* for Ringdoll’s confusion between the creator and the monster.”

“Do you have a name? Or should we just call you ‘Frankenstein?'”

“It’s going to be a real pain to do air quotes every time you want to refer to me. Call me Jim.”

“‘Jim?!’ Whose idea was that?”

“The same person whose idea it was to call you after a city in Maryland, ‘Timonium.'”

“Quit it with the air quotes!”

12-year-old would-be murderers in the name of Slenderman

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When they were 12 years old in 2014, Anissa Weier and and Morgan Geyser stabbed fellow member of their social circle Paxton, called Bella, ostensibly in tribute to Slenderman, whose acolytes they wished to become. The seductive, illicit thrill of the relationship between Weier and Geyser, as well as the motives entangled in a shared fictional universe, reminds me of the 1954 Parker Hulme murder case. The same key elements — two girls causing harm to someone, with motives entangled in a shared fictional universe — call the comparison to mind, though Parker and Hulme were older [15 and 16], and they successfully killed Parker’s mom. It’s interesting that paracosms figured into both crimes, although I have no conclusive thoughts on the subject.

Cat baffled by cat door

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This picture of a cat failing to use the cat door entertains me. It also reminds me that Babycat has, on several occasions, considered herself trapped behind the [freely movable] shower curtain between living room and kitchen [used to keep heat in the most-used end of the apartment] and thus tragically, alarmingly separated from her mom. Distress calls have resulted, along with pathetic pawing against the curtain.

Update on creative endeavors #2: Isabel’s shitty shirt

Update on creative endeavors #2: Isabel’s shitty shirt published on No Comments on Update on creative endeavors #2: Isabel’s shitty shirt

In the past few days, I finished off another shirt for Isabel based on Andrea’s pattern. I have concluded that all the shirts I am making from this pattern will of necessity look disappointing, not as a function of the pattern, but because the pattern is not made exactly for Isabel’s measurement. For example, the pattern features shoulders that are too high and armscyes that are too big.

I tried to fit this shirt better to Isabel by lowering the tops of the shoulders. This tactic successfully reduced the amount of loose fabric around the upper chest. However, because I did not lower the back of the neck as well, the collar remains high up, looking silly. Next time I’ll just modify the pattern, rather than hacking at a partly sewn shirt. Oh well, at least the fit around the lower torso is okay…Continue reading Update on creative endeavors #2: Isabel’s shitty shirt

Update on creative endeavors #1: Thalia the neverending project

Update on creative endeavors #1: Thalia the neverending project published on No Comments on Update on creative endeavors #1: Thalia the neverending project

The next meetup of VTDL heralds the return of the popular Halloween theme. I finally have an incentive to complete Thalia, as her skeletal aesthetic will make for a perfect Samhain debut. Of course, I haven’t made much progress since the last time we saw her early in July with faceup plans penciled all over her face. But here she is again.

First I painted the inside of her mouth black. Then I used Pebeo and an Xacto knife to remove black paint from her teeth and wherever else it wasn’t supposed to go. At the same time, I painted one of her tongues [the licking one, as opposed to the sticking-out one]. Then I did her face in white and gave her some temporary red eyes, as I haven’t made her specific ones yet. Pictures follow.
Continue reading Update on creative endeavors #1: Thalia the neverending project

Amandla Stenberg talks cultural appropriation…

Amandla Stenberg talks cultural appropriation… published on No Comments on Amandla Stenberg talks cultural appropriation…

…in the context of dreads, grills, and other items coopted by white haute couture. She explains the process of cultural appropriation: Black people active in the hip-hop scene start wearing dreads, and the white mainstream culture contemns them. Then white people start wearing dreads, for which they receive universal accolades as super cool trendsetters. So basically cultural appropriation occurs when a cultural group that’s looked down upon at large does something, which is then deracinated from its origin, decontextualized, and celebrated in the dominant culture without serious reference to its source.

 

With this in mind, I’m thinking that cultural appropriation necessitates hegemonic contempt and steamrolling for the marginalized group that is being imitated. Thus people of color straightening their hair in the U.S. does not constitute cultural appropriation, even though some ill-informed commenters on Stenberg’s video think it is. That’s because the hair straightening is not motivated by disgust and a desire for decontextualized absorption. Hair straightening, rather, is a way in which marginalized POC are negotiating the beauty standards of dominant white culture, in which straight, controlled, smooth hair is valued. Hair straightening by POC is born of an acute knowledge of the hegemonic beauty standards and the value placed thereon, while dreads on famous white people represent a fantasy of ahistorical, ameoboid cultural engulfment.

Have you ever seen something so beautiful you want to weep?

Have you ever seen something so beautiful you want to weep? published on No Comments on Have you ever seen something so beautiful you want to weep?

I have, and it’s this model by 3D-GHDesign, Fara Hair, an exuberant fountain of dreadlocks for G2F. It’s very hard to set aside the distracting bullshit exoticism of the promo pictures [because of course a WOC needs an outfit adorned with leopard print and claw accessories :p ], which makes me want to weep out of frustration, but I am also very impressed by the sheer loft achieved by these amazing digital dreads. The inclusion of a head wrap, usable by itself, improves Fara a thousandfold. I feel a sudden urge to remove the hair model from the stinky promo pictures and use it on some digital people who could demonstrate its awesomeness without resorting to stereotypes.

I like Steven Universe!

I like Steven Universe! published on No Comments on I like Steven Universe!

Now that I’ve watched every single episode except for that April Fool’s one, I have to state that I love Steven Universe!

 

I love the fact that it’s about a boy with three [living] moms, including two women of color, whose closeness, queerness, and strength is celebrated.

I love the fact that Steven’s awesome superpower is basically love and open-minded acceptance, modeled not only by Garnet, Amethyst, and Pearl, but by his dad. I love the fact that his dad could so easily be a dull schlub, but instead he’s a wonderful, practical, down-to-earth guy who nurtures Steven’s big heart.

I love the fact that his best friend, Connie, is a super-serious, nerdy, analytical girl, respected as a character in her own right, never relegated to the role of love interest or stick-in-the-mud.

It thrills me beyond belief that the two of them fuse into a genderqueer “experience” named Stevonnie whose immediate reaction to creation is not to have some heteronormatively determined panic with sexual subtexts, but to revel in the sheer joy of dancing.

Of all the characters I watch this show for, my favorite is Pearl. As an intellectual who believes in the power of rational thought, she constantly struggles with the supposed purity of knightly virtues and the supposed messiness of emotional attachments. I identify all too much with her tendency to lead from her head [or to at least convince herself that her head is right] rather than to appropriately respect her intuition. I find her equation of devotion and abasement poignant and psychologically profound. I like how, even though she feels worthless, even though she can be rigid and snappy, she’s also capable of great love and tenderness. I think that Steven’s open-minded acceptance benefits all the Crystal Gems, as they all have reasons for hating themselves, and I hope that, in future, his love can help her see that love, equality, and self-respect can coexist.

Steven Universe has so many wonderful aspects that I can scarcely believe that it will continue such a magnificent run. I dread its inevitable devolution into heteronormative crappiness, overrun with male-coded Gems and supposedly romantic plots for Steven and Connie. It’s the only piece of mainstream media that I’ve encountered recently where I feel like myself and my imagination are represented — i.e., it’s a world where queerness is a fact of life, where women are fuckin’ awesome in multifarious ways, where kindness, honesty, emotional expressiveness, and open-mindedness are strengths, and where the white, straight, cis, male, bourgeois narrative is shown for the unimaginative, boring, toxic, dull, and ultimately irrelevant delusion that it is. It’s not perfect, but it’s surprisingly awesome…although I wonder how long it can stay that way.

Cool robots don’t compensate for incoherent misogyny.

Cool robots don’t compensate for incoherent misogyny. published on No Comments on Cool robots don’t compensate for incoherent misogyny.

Tears of Steel, the Blender Foundation’s 2012 crowdfunded movie short done all in Blender, stinks. According to the premise, a dude who “just wants to be awesome in space” [Horrible Line #1] breaks up with a woman because he “won’t admit that he’s freaked out by her robot hand” [Horrible Line #2].

Forty years later, this rejection leads to an infestation of misanthropic killer robots. Humans are trying to brainwash the robots with a re-enactment of a more compassionate departure of Horrible Line #1 from Horrible Line #2.

The only reason I know this is because I read a plot summary online. I sure didn’t get any of that from the flat, atonal acting or the incoherent script. All I got was that women are irrational hysterics who are going to destroy the human race, but somehow an appropriate performance of heteronormativity is going to save it.

If you’re trying to establish a reliable system of parental relations…

If you’re trying to establish a reliable system of parental relations… published on No Comments on If you’re trying to establish a reliable system of parental relations…

…Patriliny is really not the way to go. I mean, seriously. For most of human history, we could not make absolutely certain who the biological father of a particular child was. However, the fact that biological mothers very frequently bear biologically related children made it pretty apparent that a certain mother was the biological parent of a certain child. Yes, I understand that now this connection is complicated by sperm donation, egg donation, surrogate parenting, etc., etc., but, for much of human history, you could pretty much depend on a biological relationship between a kid and the person out of whose body the kid was born.

 

If we used matriliny instead of patriliny, our current standards of reproductive control would make no sense. We wouldn’t necessarily want to police the behavior of childbearing people, girls, and women in general. We’d probably think that their reproductive experiences were open and honest, in comparison to the hidden — and quite possibly sneaky — actions of people with sperm, boys, and men in general. In fact, I can easily envision a deep distrust and disdain for people with sperm, based mostly on the fact that the results of their reproductive experiences are not necessarily obvious. To go even further, I could conjecture that this contempt for people with sperm would probably develop from a time during which the matrilineal people believed that childbearing people just had babies spontaneously and people with sperm didn’t have anything to do with it.

 

That would be a reversal from our current, actual attitudes toward childbearing people and people with sperm, and don’t for a minute think it would be any sort of improvement!

 

 

Having fun with Ayana Doll

Having fun with Ayana Doll published on No Comments on Having fun with Ayana Doll

I discovered a new free standalone Poser figure recently, Ayana Doll, by Glidman. I think she’s very cute, despite her alarmingly bazooka-like default breasts, so I’ve been making some freebie stuff for her.

 

The vast array of breast morphs, tongue morphs, and extremely skimpy outfits provided with Ayana Doll clearly demonstrate that she is intended for stereotypical sexy pinup shit. In response to the presumed innocent and yet flirtatious personality implied by all the pinup accoutrements, I have deliberately made my Ayana Doll stand around coolly, making unimpressed sneers. She looks better that way.

 

Continue reading Having fun with Ayana Doll

Recent projects #4: doctor’s exam room set

Recent projects #4: doctor’s exam room set published on No Comments on Recent projects #4: doctor’s exam room set

Since Chapter 7 [and some of Chapter 8] of Zombieville centers on Isabel’s visit to Doctor Z, I decided a long time ago that I needed to make an exam room set. I started sometime last year with research. I had the opportunity to sit around in an actual exam room for about 45 minutes, waiting for a doctor, so I took the time to observe the layout and contents of the room. I sketched a diagram, which I then transferred into Photoshop. Continue reading Recent projects #4: doctor’s exam room set

Recent projects #3: another LOUD shirt for Isabel

Recent projects #3: another LOUD shirt for Isabel published on No Comments on Recent projects #3: another LOUD shirt for Isabel

I finished my second handmade shirt for Isabel last weekend. It’s still an obvious mess, but, compared to my first finished shirt, it went much easier. Everything went more quickly because I understood how the pieces fit together; therefore the steps of construction flowed logically into one another. I was also more comfortable with hand sewing in general, so I made smaller and more even stitches and fewer mistakes. I guess my skills really were developing during those six months that I was avoiding my sewing kit! Continue reading Recent projects #3: another LOUD shirt for Isabel

Recent projects #2: Thalia’s faceup

Recent projects #2: Thalia’s faceup published on No Comments on Recent projects #2: Thalia’s faceup

I’m working very slowly on Thalia. Very, very, very slowly. I sketched my faceup design on her a while back, and then she sat around like that until maybe two weeks ago, when I finally primed her and laid down the white base for her skullface makeup. This is what she looked like back in the mockup stages.Continue reading Recent projects #2: Thalia’s faceup

Recent projects #1: removing Sylvia’s bad fats

Recent projects #1: removing Sylvia’s bad fats published on No Comments on Recent projects #1: removing Sylvia’s bad fats

I post here much less frequently than I used to, so there are fewer in-progress pictures unless a project has stalled before completion. Such is the case with Sylvia. In my quest to refine the shapes of my various fat dolls, I decided to fix her up and increase her posability. I’m not finished yet, but she’s already improved.

 

Continue reading Recent projects #1: removing Sylvia’s bad fats

Final digital David Bowie

Final digital David Bowie published on No Comments on Final digital David Bowie

Finished up the morph and packaged it today. It’s not a perfect likeness, but it’s eminently recognizable, which is what I was going for. Shown below on Genesis base figure with Basic Male Head at 0.3 and Emaciated [from Genesis Evolution Body Morphs] at 0.5. Texture is Victoria 5 Elite texture Valerie modified by me to look like Ziggy Stardust’s makeup. Hair is from MEC4D’s 80s Gym Suit for G2F with custom texture, tinting, and trans map by me. Shaders on lips and forehead circle are from GeorgeHaze’s Metals. Backdrop by me.

 

Continue reading Final digital David Bowie

Girls just wanna have fun!

Girls just wanna have fun! published on No Comments on Girls just wanna have fun!

In honor of her 45th birthday, a digital vendor, MEC4D, has been releasing limited freebie clothing + hair sets with 1980s style. Here’s Michaela in the latest, Girls Just Wanna Have Fun for Genesis 2 Female.

 

Continue reading Girls just wanna have fun!

Fine! I’ll make my own David Bowie!

Fine! I’ll make my own David Bowie! published on No Comments on Fine! I’ll make my own David Bowie!

There’s no really good David Bowie morph out there for us digital art amateurs. Sure, there’s a free Jareth preset available for Michael 4 using Morphs++, but it kinda looks like Rod Stewart. So I decided to make my own [David Bowie, not Rod Stewart]. I went for a likeness from the Ziggy Stardust era, and, after a few hours with some free, redistributable morphs by Die Trying, as well as strategic use of D-Forms in Daz Studio, I achieved maybe an 80% likeness using the Genesis figure.

 

Continue reading Fine! I’ll make my own David Bowie!

Time for some Jazzercize [TM]!

Time for some Jazzercize [TM]! published on No Comments on Time for some Jazzercize [TM]!

Med4D offered a time-limited freebie, 80s Gym Set for G2F, including the clothing and hair you see below. It’s a beautifully modeled set with lots of material zones, and the hair especially makes me very happy. Jareth too, as you can tell by the renders below.Continue reading Time for some Jazzercize [TM]!

Introducing the Samil Bots!

Introducing the Samil Bots! published on No Comments on Introducing the Samil Bots!

As I have repeatedly stated, I love the work of Renderosity vendor Samildanach, but I have long lamented the unavailability of some of her coolest characters. Much to my joy, though, Renderosity has been bringing back expired products on deep discount, and Samildanach offered a selection of her old stuff for this sale. I picked up the greatly coveted No!, Android Blues 2 Naté, and Rusty Dreams Delicious Delirium. Then all my Samildanach characters got together for my idea of pin-up shots. Who knew they were all such hams?

Continue reading Introducing the Samil Bots!

Recent 1:6 scale body mods: Janet, Pearlene, and Marabou

Recent 1:6 scale body mods: Janet, Pearlene, and Marabou published on No Comments on Recent 1:6 scale body mods: Janet, Pearlene, and Marabou

Instead of doing separate posts on each figure, I’ve collected some recent body mods into a single post. With the articulation mods on Marabou especially, I feel like my skills have reached a new level of sophistication — even though the results don’t look very sophisticated. :p

Janet, one of my favorite LHFers, recently got a body, after sitting around in storage as a head! I seem to have a plethora of AA Hasbro GI Janes, so I popped the helo pilot’s head off and painted her neck with red undertones to match Janet’s head, which is an Integrity Toys Janay head [back from when they had a playline].

Continue reading Recent 1:6 scale body mods: Janet, Pearlene, and Marabou

50 Books of Grey — beating a dead horse to death

50 Books of Grey — beating a dead horse to death published on No Comments on 50 Books of Grey — beating a dead horse to death

Whenever we encounter something particularly repetitive — especially if it’s a book or a movie that slams the same point home ad nauseam — Jill and I call it “beating a dead horse to death.” Yes, I know that phrase is redundant itself, but it also illustrates that the redundancy we’re referring to is not just useless, but exquisitely overdone. If I really want to emphasize the redundancy in something, I’ll go even further and talk about beating a horse to death, resurrecting it as a zombie, then bludgeoning it into inanimacy again.

All of this is to say that E.L. James’ new book, Grey: 50 Shades of Grey as Told by Christian, is caught in some hellish spin cycle of endless zombie horse torture. It’s right up there with Stephenie Meyer’s Midnight Sun — which is Twilight from Edward’s point of view — in terms of gratuitous fatuity. Naturally, I have it on reserve at the library so I’m first in line to read it when it arrives…assuming I can suppress a) my gag reflexes, b) my pain sensors, and c) my compulsion to throw it across the room.

Not angry at, just disappointed in, Erika Johansen’s Invasion of the Tearling

Not angry at, just disappointed in, Erika Johansen’s Invasion of the Tearling published on No Comments on Not angry at, just disappointed in, Erika Johansen’s Invasion of the Tearling

I should start by saying that I liked the first book in Erika Johansen’s fantasy trilogy, The Queen of the Tearling. While set amidst Ye Olde Tirede Fantasie Elements [princess raised in secrecy must ascend to throne and deal with treacherous nobles while fending off an evil, magical queen who threatens to invade], the book distinguished itself by considering how a young noble woman might fare, coming of age in such a setting. Frankly, I’m bored by princes Finding Their Destinies, but I read The Queen of the Tearling with interest, as it lavishes attention on protagonist Kelsea as she both rises to the challenges of her role and chafes at unfamiliar restraints. The story of a young woman with a bad temper and an egalitarian, reactionary perspective coming into her own in a conservative, sexist, hierarchical society fascinates me. Thus I finished book 1 eager to learn how Kelsea’s new magic powers and the impending invasion of her country would affect her character, particularly her impulsiveness and her reformist tendencies.

Continue reading Not angry at, just disappointed in, Erika Johansen’s Invasion of the Tearling

Big Rock Candy Mountain, Hansel and Gretel, and the misery of hunger

Big Rock Candy Mountain, Hansel and Gretel, and the misery of hunger published on No Comments on Big Rock Candy Mountain, Hansel and Gretel, and the misery of hunger

I’m making a digital set with a gingerbread house, chocolate pond, marshmallow cliffs, whipped cream trees — in short, a fanciful landscape formed entirely of sweets. During my work, I have been thinking about other worlds made of food, including Hasbro’s board game Candy Land, the cottage encountered by Hansel and Gretel in the fairy tale, and the edible forest in the song “Big Rock Candy Mountain.”

At least in the examples of Hansel and Gretel and “Big Rock Candy Mountain,” the food landscape represents a sort of macabre “hunger horror.” The theme of food/hunger runs throughout Hansel and Gretel. The children use a trail of bread crumbs to lead them back home, but the crumbs are eaten by the birds, leaving the children lost and starving; they encounter the old woman when they start eating her house made of food; the old woman wants to turn Hansel into food, so she fattens him up in a cage; finally, when the woman prepares to cook Hansel, Gretel shoves her into the oven instead, thus putting the woman on the menu instead of the kid.

You can tell that Hansel and Gretel reflects the kids’ own food insecurity because everything coded as food is…well…insecure. They depend on bread crumbs to save them, but birds take away this food from them. The edible house may satisfy their empty bellies, but chewing on it leads to their imprisonment. The old woman then begins her project of turning Hansel into food, and she can only be defeated by being cooked herself. Food betrays Hansel and Gretel at every turn. It fails at its express purpose — to provide nourishment and continual survival — and instead leads Hansel and Gretel toward greater threat and possible death. The portrayal of food as an actively hostile force is why I call this “hunger horror.”

In contrast, “Big Rock Candy Mountain” seems, at first glance, a much less horrific text, a merry list of the edible features of the aforesaid mountain: “Oh the buzzing of the bees / In the cigarette trees / And the soda water fountain / By the lemonade springs / Where the bluebird sings / In the Big Rock Candy Mountain.” Most people these days know just about that much of the lyrics, leading them to cast it as a nonsense song…which is probably why I grew up listening to this song on a children’s record. [The “cigarette trees” may have been censored, however.] Beyond the chorus, though, the first verse features an itinerant homeless man singing “Of the land of milk and honey / Where a bum can stay / For many a day / And they don’t have any money.” As the rest of the song clarifies, “Big Rock Candy Mountain” is a wish fulfillment song for people who want food and shelter. The horror lies in the blatant, obvious artificiality of the fantasy [everything’s made out of food, i.e., processed], which suggests that the hobo’s dream of having his basic needs met will never come true.

 

Rachel Dolezal’s appropriation of black identity

Rachel Dolezal’s appropriation of black identity published on 1 Comment on Rachel Dolezal’s appropriation of black identity

Rachel Dolezal has made headlines recently for being a racist liar in her makeover of herself from white kid of Christian missionaries to prominent civil rights activist of color. To support her identity as a black woman, she pulled such shit as claiming she lived in a teepee and hunted with bow and arrows in South Africa, identifying a man of color and family friend as her dad, and saying that her adopted brother [person of color] was her son. Her identification of herself as black certainly helped her get the position of president of the Idahoan Human Rights Education Institute and the presidency of Seattle, WA’s NAACP chapter.

Dolezal’s fabrications remind me of white people who pretend to be Indians. Back when yet another author was revealed to have perpetrated [yet another] lie about her nonexistent Native American youth in [yet another] false memoir, David Treuer, an Ojibwe from Leech Lake Reservation, MN, analyzed the phenomenon insightfully.  Noting that popular culture associates Indians with “tragedy,” he writes that “[t]ragedy is a shortcut that sells.” Privileged white people glom onto Indian identity to partake of the sad history of oppression, invasion, and dispossession experienced by so many Native Americans because such stories garner immediate sympathy. [Treuer also cannily observes that the deployment of Indian melodrama distracts from the fake Indians’ thoroughly mediocre writing. HAH!]

Treuer’s comments on the seductive suffering of [fake] members of a racial group seems particularly applicable to Dolezal’s case. Just as white memoirists find the specter of Indian suffering somehow appealing, so Dolezal appears particularly drawn to the concept of woman of color as tragic victim. I say this particularly in light of her claims that she has been the target of anti-black hate crimes. Investigation into these alleged incidents reveals almost all as dubious at best and spurious at worst. Her reiteration of discrimination claims suggests that she feels herself to be victimized. Apparently the “romance” of the suffering of women of color gives her the vehicle she wants to win attention, sympathy, and righteous indignation on her behalf.

Even if Dolezal portrays herself as a victim here, she does not suffer the most grievous repercussions. I return to Treuer’s comments on fake Indians for perspective: “The real victims are Indian citizens and writers. People who have for so long been denied the opportunity to express themselves. … As for Indian citizens, the more than 2 million of us living in the U.S. who are not fakes — our lives [especially if they are happy lives] will go on unseen. This is the greater tragedy. …” Indeed. Dolezal co-opted an experience of race that was not hers, and she made it all about her. So now the public focuses on a white woman and her fake sob story of oppression, while overlooking women of color, whose experiences of racism, activism, frustration, and success are being overshadowed.

Masterful translation of Jonathan Coulton’s “Re: Your Brains”

Masterful translation of Jonathan Coulton’s “Re: Your Brains” published on No Comments on Masterful translation of Jonathan Coulton’s “Re: Your Brains”

Songs, like poetry, don’t always translate well. Stephen Torrence’s translation of Jonathan Coulton’s “Re: Your Brains” into American Sign Language, however, captures the rhythm, tone, and low-key humor perfectly.

Doll artist Mari Shimizu makes fabulous ball-jointed dolls

Doll artist Mari Shimizu makes fabulous ball-jointed dolls published on No Comments on Doll artist Mari Shimizu makes fabulous ball-jointed dolls

Check out Mari Shimizu’s ball-jointed doll masterpieces, including a doll with the Tree of the Knowledge of Good and Evil planted in her chest, a doll with a ribcage infested with imp-like nightmares, a doll whose eviscerated torso has become a shrine to angels, conjoined twins with carven frames as of stained glass windows that look into their chests, and more. More on Facebook.

I particularly like the insistence on the core of the doll as another canvas, as well as the way so many of the dolls are spilling their guts and/or housing other dolls within them. The tension between the aesthetized, pacified child figures and the painful violence implicit in their opening charges them, I think, with a dynamism that enhances the sense that they’re alive. As much as I’m not a fan of Christian symbolism, the references to and postures of saints and crucifixion add an interesting dimension, inviting the viewer to frankly consider the grotesqueries, pain, and torture that Christianity has glossed over and miraculized in the formation of its origin story hagiography.

I also just like BJDs with large, round, ball-shaped joints [part of the reason for my continuing interest in DollMore’s Trinity line]. They hearken back to the rounded joints of late 19th-century bebe dolls. To me, they make the dolls seem both more antique and more weighty.

Isabel’s improved poseability and nifty pop-out torso!

Isabel’s improved poseability and nifty pop-out torso! published on No Comments on Isabel’s improved poseability and nifty pop-out torso!

Someone on MWD asked for dressed shots of Isabel posing, so here they are. Standard stuff, really. Insert your own witty captions here because I’m too tired to make them.

Continue reading Isabel’s improved poseability and nifty pop-out torso!

Isabel’s improved body — looks like a BJD, poses like an action figure

Isabel’s improved body — looks like a BJD, poses like an action figure published on No Comments on Isabel’s improved body — looks like a BJD, poses like an action figure

Isabel’s strung resin ball-jointed body, a 5StarDoll “tiny” BJD body with an Elfdoll Doona Ryung head, has the correct chunky shape for her character. However, I value more than just an accurately fat body shape. After years of playing with action figures whose well-engineered articulation allows for fluid posing, I want sophisticated poseability too!

Continue reading Isabel’s improved body — looks like a BJD, poses like an action figure

“9 Fascinating Facts About Transitioning From Male to Female”

“9 Fascinating Facts About Transitioning From Male to Female” published on No Comments on “9 Fascinating Facts About Transitioning From Male to Female”

Great! I’m fascinated already! Tell me more, MSN.

“Bruce Jenner introduced the world to Caitlyn, the Olympian’s female identity, on the new cover of Vanity Fair on Monday…”

If I had one of those buzzers that I could hit whenever someone said something wrong, I’d be leaning on it right here. Let me fix that for you, MSN.

“Caitlyn Jenner, Olympic decathlete, TV star, and person famous for being famous, appeared on the cover on Monday’s Vanity Fair.”

The authors of this article apparently felt so curious about gender transitions that they [pick one]:

a) talked to a variety of trans women who have considered and effected a variety of transitions, including social, occupational, legal, and medical

or b) interviewed a straight, white, rich, cis male plastic surgeon about jaw reduction, tracheal shaves, lip injections, hairline repositioning, and other procedures often known collectively as “facial feminization surgery.”

If you guessed b), you’re right! Yes! No trans persons were consulted in the creation of this article. Despite being nominally about trans people, this article is actually an entirely trans-free zone. This makes it easier, I guess, for clueless cis people to satisfy their prurient curiosity without having to do anything uncomfortable like hearing from trans women themselves.

MSN’s complete inability to talk to some actual people actually involved in actual transitions leads to painfully clueless claims like the following:

“Every transgender person’s journey is different. However, facial feminization surgery is typically one of the first considerations for someone looking to make a change.”

Really? That’s news to me. Because I thought that your average trans person in the U.S., who, according to an overview report by LGBT Movement Advancement Project, overwhelmingly experiences discrimination in public places, employment, housing, and education — and who’s also at disproportionate risk for poverty, homelessness, violence, suicide, and murder — is just trying to, you know, get through the day in one piece. But no — apparently your average U.S. trans person, once she decides to do some physical transitions, is saying to herself, “Okay, I’d better move $50K out of my rainy day fund to pay for a series of delicate and invasive operations from which it will require months of rest and recuperation. Let me check my calendar — okay, I’ve got the next year free — let’s do this!”

Oh FFS, MSN! [And FFS does not = Facial Feminization Surgery. :p ]

 

 

Nelson brothers’ paracosm from 1890s rural New Hampshire

Nelson brothers’ paracosm from 1890s rural New Hampshire published on No Comments on Nelson brothers’ paracosm from 1890s rural New Hampshire

I’m always on the lookout for paracosmic material about others’ imaginary worlds, and I just stumbled across an article on Slate concerning the elaborate world created by Elmer, Arthur, and Walter Nelson, who grew up on a farm in Goshen, New Hampshire. During the 1890s, they created copious amounts of paracosmic material, including newspapers, magazines, maps, illustrations, and [my favorite] seed catalogs. The Amherst College Special Collections has digitized all the related ephemera, which can be seen online.

Actually, though, the best introduction to the Nelson brothers’ world is a Web site, The Worlds and Works of the Nelson Brothers, created in spring, 2014, by a group of Amherst students who studied the works for a course. This site provides context about the family, town, and times, as well as summaries and transcripts of selected ephemera. Fascinating, even though I’m not really interested in all the martial details that constitute much of the paracosm.

Lack of practical digital shoes

Lack of practical digital shoes published on No Comments on Lack of practical digital shoes

Oh for fuck’s sake, people! Just because I have one person who likes to wear exaggeratedly high heels, that doesn’t mean that nearly every single pair should be some sort of skyscraper and/or platform and/or pointy and/or stiletto thingy!

Also, I violently detest open-toe or peep-toe shoes with an unreasoning antipathy. They look silly and unfinished, like the cobbler forgot to add a toe cap. Also I keep worrying that the people who wear them will have no protection when they stub their toes.

Rement Pose Skeleton bike, bike pump, and office furniture!

Rement Pose Skeleton bike, bike pump, and office furniture! published on No Comments on Rement Pose Skeleton bike, bike pump, and office furniture!

I got my latest shipment of Rement Pose Skeleton accessories this afternoon, i.e., those that Isabel uses with her dolls Beth and Death. One set, the bicycle, came with a bike, kickstand, and pump with movable handle. The other set, the office set, came with an wheeled office chair, a laptop with working hinge, a tie [for the skeleton to put around its neck], and a smart phone. Rement’s usual marvelous attention to detail makes these worth the rather high import prices. I just wish the toys were heavier so they wouldn’t fall over so easily. I used pieces from each in the following photostory.

Continue reading Rement Pose Skeleton bike, bike pump, and office furniture!

Rusty kinky dolls

Rusty kinky dolls published on No Comments on Rusty kinky dolls

Back when I was first getting into digital, I really enjoyed the creepy, mannequin-like, and mechanical character textures created by artist Samildanach over on Renderosity. Sadly, most of the characters that captured my imagination have been retired, as they were for 3rd generation Daz figures [V3 and M3], but the link shows that a few of her products remain.

Anyway, all of the above provides backstory for my link to this picture by Odilicious on DeviantArt. The render uses one of Samildanach’s unavailable characters, No, that I am kicking myself for not purchasing back when it was on sale. This particular concept has been bugging me so much that I’m trying to figure out how to recreate it for G2F.

Clearly it’s a set of non-conforming props, most of which can be easily constructed from cylinder, torus, and sphere primitives. The mouthpiece challenges me, though, because it’s obviously shaped, but not conforming. But maybe it should be conforming to fit on a variety of characters. I’m baffled, though, by how to keep that smooth curve on the mesh as it conforms to morphed figures. It would be easier to make it a non-conforming prop based on the default figure, but then it would be of little use to me because none of my characters are default G2F. Pffffft!

Ghostlaw: another name in the spirit of Braintree

Ghostlaw: another name in the spirit of Braintree published on 1 Comment on Ghostlaw: another name in the spirit of Braintree

In the spirit of “How did this name end up looking like a strange combination of two unrelated words?”, I hereby present the surname Ghostlaw. Speaking of spirits, this word recalls the legislation of the dead, but did it originally mean what it looks like it means?

Typing words, place names, and surnames into search engines can often yield fascinating stories and sources for a word’s etymology, as it does for the previously discussed Braintree. Google’s results on Ghostlaw, though, come up pretty barren. Not until page 3 of search results on “surname ghostlaw” did I yield anything helpful.

Back in 2004, Amy Layton posted on the ancestry.com forums, looking for information on the Ghostlaw surname. She stated that she had been unable to trace this branch of her family tree further back than the Ghostlaw generation because she had been told that they had changed their name from something else. What could it be?

While no one directly answered her specific question, respondent Stephanie Beaver posted with information about her grandfather, Charles James Ghostlaw. She noted that both his and his father’s last names were listed as Gosselin on his baptismal certificate. She thus confirmed what I suspected, viz., that Ghostlaw never started off as “ghost + law,” but, rather, some surname that was changed to some vague homophone.

I like to think, in my unusual imagination, that the Ghostlaws and Braintrees are connected. Maybe the disembodied brains, fruiting from the braintrees, imagine counterfactual legal doctrine known as ghostlaws?

 

Barb Pitfido’s Lego layout, 04/26/2015

Barb Pitfido’s Lego layout, 04/26/2015 published on No Comments on Barb Pitfido’s Lego layout, 04/26/2015

We missed seeing Barb Pitfido’s Lego layout at the Vermont Rails Train Show last month because her partner was sick. 🙁 Fortunately, she found this blog and invited me to come to her house to see the set-up that she had prepared for the event. I was privileged to attend a private, in-home showing of her latest work, “Paris in the Spring.” Photos below. Click to enlarge.

Continue reading Barb Pitfido’s Lego layout, 04/26/2015

Gouging out Thalia’s eyes

Gouging out Thalia’s eyes published on No Comments on Gouging out Thalia’s eyes

I love how excruciating doll customization sounds to the uninitiated! >:}

After failing to find tutorials online about opening BJD eyes, I went after Thalia with an Xacto and no particular plan. The resin yielded easily to my impromptu scraping, but not so easily that I made a mess of the mods. Check it out below the cut. [Yes, I know her head is sitting on a toy horse. That’s to help her chin stay at the right angle for viewing. :p ]

Continue reading Gouging out Thalia’s eyes

Arrrrrrrrrrrgh.

Arrrrrrrrrrrgh. published on 1 Comment on Arrrrrrrrrrrgh.

I have long wanted one of the 105cm Dollmore Trinity 1:2 scale BJDs — a Klaire, to be exact — but I could never buy one on the primary market and directly support Dollmore. Also the fullsets are ridiculously expensive, even for someone like me, used to dropping large amounts on dolls.

Anyway, guess who just appeared on the secondary market for $2K [when s/h and insurance are factored in]? Yup, a Klaire. Bah! How frustrating.

Life on the Odd Planet

Life on the Odd Planet published on No Comments on Life on the Odd Planet

Welcome to the Odd Planet, long-time home of my creative projects.

If you’re interested in previous 1:6 scale melodramas, my older endeavors appear here and there online:

  • Me and My Muses [off site]. 2012-2014. A Web comic of 1:6 scale ball-jointed dolls (BJDs), following a young queer woman, Ellery Langrock, and the various magical and sexy characters in her head.
  • Zombieville. 2014-2018. A serial melodrama starring customized 1:6 scale articulated dolls. Thrill to the tale of Isabel, your average sarcastic feminist, as she adjusts to life on the edge of death.

Frankly, Jun is unimpressed with your bullshit.

Frankly, Jun is unimpressed with your bullshit. published on 1 Comment on Frankly, Jun is unimpressed with your bullshit.

I bought two 1:6ers from Andrea recently, one of which, Jun, appears below. She’s a Takara Cy Girl CG04 [Cutey Honey/Jun] headsculpt on a Takara CG 2.0 body, with a custom reroot by ???? and a custom faceup by Andrea. The dress and bloomers come from Lyrajean, who brought to VTDL a few months ago some miscellaneous doll clothes that she had unearthed somewhere. [They’re most likely for 8″ child dolls, from some time in the latter half of the 20th century. I picked them up because I thought that some of my fat 1:6ers might be able to fit them. Most of the dirt washed out, leaving me with some sturdily made mystery garments.] The feet are Hasbro Shoezies with Takara CG ankle pegs sunk in. Black tac gloves not shown amidst flouncy skirts!

There is probably a Japanese technical term for this kind of style, but I do not know it.

I feel like she might need some headphones and a mike and some sort of wearable computer. Every time I see it, her silver facepaint screams “cyber.”

Continue reading Frankly, Jun is unimpressed with your bullshit.

Hair frustrations

Hair frustrations published on No Comments on Hair frustrations

Unfortunately, digital hair doesn’t really translate well into reality…which is a shame, as I’d like real-world versions of the following:

However…if I do want to make those hairstyles as wigs, I have some thoughts:

  • Xandy’s pompadour seems like a prime candidate not for a fur wig, but for a paper construction over a wooden frame. Not sure exactly what to use for materials, though.
  • Polly’s antigrav hair could probably be achieved with mohair supported with strategically placed wired ribbons emanating from the cap and twining around bunches of curls.
  • I think I can modify my standard fur wig pattern to make TGK hair for Timonium. Basically it involves the inclusion of some pieces of fur at the crown of the wig in which the grain is pointing up to make the sticky-uppy section.

In related news, Araminthe could really use some new hair. I tergiversate between trying to turn her current dusty rose mohair into an updo or getting her a new updo wig. I think an updo would help, as her face is rather compressed vertically. Also I can’t see her ears!

EDIT: Wonder what she’d look like with my blue/pink bob or my blue/pink mohawk…

Thoughts about dolls

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Things I would like to do with some dolls:

  • Get Cutey Honey a red bob [style: Pinky] from Facets By Marcia.
  • Improve Polly. Maybe some bubbles in her faceup? Definitely different hair.
  • Gouge out Talia’s eye sockets. I haven’t found any decent tutorials on the subject, so I’m just going to start scraping with an X-acto knife.
  • Better wig for Timonium!
  • Redo Mellifer?
  • Redo Araminthe’s faceup and wig?

New compooper, here I come!

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Just got purchased my Asus G10AC-US010S desktop today. With s/h, it was $1102.71. Specs follow:

8 GB RAM, expandable to 32 GB

1 TB hard drive

DVD R/W drive

NVIDIA GeForce GTX 760 graphics card

Intel i5 quad core processor

64-bit processing

10 USB ports

32 lbs.

I also set aside some money for another 8 GB of RAM, for a total of 16, so that Daz Studio doesn’t kick my computer’s ass. I want to consult with my result IT specialist [Jannabear] before purchasing, though.

Petipet’s inspirations

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This entry is probably relevant to exactly zero people who read this thing, but I’m keeping it for my own reference, as the thread on the Daz boards accumulating this information seems to have been eaten.

One of my favorite digital content makers, petipet, produces a vast array of fanciful land, sea, air, and space vehicles, along with a few structures, available at the Daz site. I have been collecting them [starting with Resort Lagoon last year] because of their low price [I got most as Platinum Club freebies], their meticulous sculpture, and their sense of humor. This person also clearly takes inspiration from recent and classic vehicles in movies and history, so identifying sources of inspiration is fun.

In no particular order, here are the influences I have discovered:

List will be updated as warranted.

EDIT: Oooh, I found a thread on the Daz boards identifying a few more inspirations!

March Madness digital spoils

March Madness digital spoils published on No Comments on March Madness digital spoils

As I mentioned, Daz had its annual March Madness sale from the last weekend in February to the first in April. Very excited about the following things I have acquired:

  • Marshian’s Kaleidoscope is a set of reflective props and render settings that let users multiply scene objects. I have only used it so far to create an infinite castle hallway, but I’d like to tinker with it some more to create endless, dreamlike architecture as shown in the promos.
  • ForbiddenWhispers and Sabby’s FWSA Keshi is just beautiful, especially when I crank her face morph up to about 1.25, thus rendering her features stronger and more distinctive.
  • I was not in the market for a hot dog cart, but, when I saw Hole’s, I had to get it. The modeling is accurate, detailed and gorgeous. Plus I couldn’t resist Pavlov’s Dogs!
  • I got the Girl 6 Pro Bundle for free as a promo, mostly because I wanted the latest Girl. Everything else beyond that was just icing on the cake. I particularly dig SWAM’s Loyce Hair and Neftis’ Lady Florence Hair, as I’ve seen hairstyles of this type a lot in real life.
  • Nikisatez and DarkStarBurning’s Urban Metro Outfit for G2M jumped right into my cart because of the puffy down vest, a fixture on Vermonters in mud season!
  • SickleYield’s Big Beautiful Genesis 2 Females fulfills pretty much all my desires for a variety of realistically fat women.
  • Aeon Soul’s Fantasy Ornaments for Genesis 2 Females are impractical and silly…and therefore awesome, especially at 50% off!
  • While known more for her hair models than her character morphs, AprilYSH also does nifty characters like Milen M6 Promo Guy. He is the sole reason I got Michael 6, the morph of Genesis 2 Male upon which this guy is based. I like the morph, mostly for the smirk, but, as a bonus, I discovered recently that the very pale texture works great for Jareth when he’s in his “regular dude” drag.

Poses I use all the time

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There are some digital pose collections that I regularly use in making my scenes. In no particular order, they are as follows:

  • Body Talk for Genesis: Arms and Body Talk Genesis: Hand to Mouth. Both of these freebie pose sets, while not based on my preferred model [G2F], nevertheless appear in pretty much everything I do, either because I’m using the poses by themselves or using poses I have made based on these.
  • While we’re talkin’ arms, FeralFey’s Hand Details for Genesis 2 Females is a great balance of value, volume and quantity. Again, they appear everywhere.
  • Khory’s Easy Going Poses for Michael 5 contain some of the most realistic neutral/casual walking and sitting postures I’ve seen.
  • I almost always default to one of Sedor’s BWC Runway Poses when someone needs to walk or stand around with hand[s] on hips, which my characters do a lot. They’re a bit exaggerated, as runway struts and stands are, but I like their asymmetry, which I think gives them a lot of character and realism.
  • Here’s an oldie, but a goodie: Xpression for Victoria 3 by Schlabber and Cascarda. These partial and full poses translate remarkably well to G2, and there are a few highly specialized ones — mostly variations of “Tah dah, look at me!” — that I refer to often.

I’m pretty well stocked with standing, lying, kneeling, walking and running poses, but I recently discovered a sore deficit of sitting poses — more specifically, the type of loungey sitting that people do in upholstered chairs. I’ve got plenty of stool poses and desk/table poses, but not really hanging out poses. My people do a lot of hanging out — dammit!

Fortunately, this weekend culminated Daz’ annual March Madness — a.k.a. “ridiculously deep discount” — sales with almost everything in the store 50% off, so I got Tako Yakida and Wee Dangerous John’s ARTYficial Furniture and Poses and blondie9999’s Sitting Pretty for Gia. The former contains modern upholstered furniture and poses developed specifically for the pieces, so I sure hope it works out. The latter has poses demonstrated with a dining room chair, but a little over half can easily be transferred to upholstered furniture. I hope that they work well, without too much fiddling, for my characters.

Yesterday’s purchases also included HilligerMedia’s Fool Around Poses because, when my people aren’t standing around talking, lying around talking, or sitting around talking, they’re hanging around making faces at each other.

 

“Once upon a time, I thought that everyone knew who they were except me.”

“Once upon a time, I thought that everyone knew who they were except me.” published on No Comments on “Once upon a time, I thought that everyone knew who they were except me.”

“And I wasn’t having very much success figuring it out because a) I was only sixteen years old, b) I was the youngest of seven kids, and c) I was already three people, none of which I liked very much.”

And so begins my Jupiter Challenge…

Spring time in Vermont: see screencap

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More accurately, mud season in Vermont.

It was like 24 degrees F this morning, and it’s currently 54 degrees F. Tomorrow we anticipate a high of 65 degrees F, followed by 1 to 3 inches of snow four-letter word on Saturday and a high of barely above freezing on Sunday.

The truism that March comes in like a lion and goes out like a lamb doesn’t really apply in this state. March might come in like a lion, but, at some point around the middle of the month, it turns into an ornery goat who won’t stop taking ludicrously high jumps and deep dives, all the while swerving between moments of deceptive mildness interspersed with biting nastiness.

Continue reading Spring time in Vermont: see screencap

Things that will eventually be grammatically correct, even though they currently aren’t

Things that will eventually be grammatically correct, even though they currently aren’t published on 1 Comment on Things that will eventually be grammatically correct, even though they currently aren’t

There are a few linguistic errors that I encounter with such frequency that I really think that they will eventually move into standard, accepted use:

  • Apostrophes in to signify possessives.
  • Quotation marks as a means of emphasis.
  • “I” replacing “me” as a direct object, but only in conjunction with another pronoun. I encounter this exchange pretty much daily, in which people of all educational and socioeconomic backgrounds will say something like, “Let’s find some time for you and I to meet.”

As a result, the following sentence will eventually be perfectly acceptable:

Let’s find some time for you and I to meet “really” soon about your proposal’s.

After that, all the prescriptivists’ heads will explode!!!! :p

Actually, I think that the third item will gain ground much more quickly than the first two. People are “extremely” picky about punctuation mark’s!

Words that I don’t like to use on principle

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While I’m talking about words, I should mention some that I don’t like to use on principle, mostly business jargon:

  • “Issue.” At some point in the recent past, “problem” disappeared as a perfectly acceptable word to be replaced by “issue.” I mostly see it in the wild as a snide, judgmental term for “difficulties.” For example, our upstairs neighbor throws temper tantrums, complete with stomping, banging and yelling, despite the fact that he’s in his twenties. He clearly has “anger issues.”
  • “Liaise.” A back-formation from “liaison,” this means “to act as a liaison.” It sounds, though, like a chronic skin condition…or maybe a rancid condiment. I prefer “connect” or “coordinate.” However, in my capacity as the vice president for the Friends of the Winooski Library, I am the liaison between the library board and the Friends, so I always use “liaise” to describe what I do because it cracks me up.
  • “Bandwidth.” This means “something akin to time/energy/availability.” Interestingly, I mostly hear it in a negative context, i.e., people insisting that they do not have the bandwidth for more work. I find other terms serviceable for the same concept, and I don’t wish to use a technical IT term.
  • “Contact” and “reach out.” These terms are useful because they cover a variety of means of communication [E-mail, phone, in-person]. I still prefer “talk to.”
  • “Pushback.” This, of course, is a synonym for “resistance.” This one really irritates me, as it seems to reflect a euphemistic tendency to avoid calling out conflict and disagreement for what it is.

In other news, I’ve gotten over my revulsion for “webinar,” if only because of its ubiquity. I’m also much more of a descriptivist these days.

New [to me] business jargon

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At my job I have encountered some [new-to-me] business jargon: “value-add,” “moving the dial,” and “down in the weeds.”

A “value-add,” as far as I can tell, is either the essential point of something or the usefulness of something. The term most frequently comes up in my workplace in questions such as “What is the value-add for this ask?” Translation: “What’s the point of this request?” [Implied answer: “This is a worthless request, so we are going to ignore it.” :p ]

To “move the dial” means to cause significant change. For example, in a performance improvement project, the participants dig around to determine what changes have the greatest effect. These changes “move the dial” on the project, driving the improvements.

“Down in the weeds” just means in amongst the fine-grained details of something. People around here refer to getting “down in the weeds” to find out what will “move the dial” on something they’re working on. I find this an odd term because, to me, weeds connote unwanted distractions, so I think of “down in the weeds” as an undesirable place. However, in business jargon, it just appears to be a value-neutral term in contrast to, say, a bird’s-eye view.

The moral of the story: If you have to go down in the weeds to find the value-add of an ask, it’s probably not going to move the dial.

Well, shiznit.

Well, shiznit. published on No Comments on Well, shiznit.

The idea that I originally thought I would use for the Jupiter Challenge — that of the girl finding her origins in the mirror world — dates from 1997, when I was 19. Thus it’s three years too recent for consideration, as story ideas used in the challenge must have been generated at age 16 or before.

In other news, I have unearthed my trove of story outlines and discovered some alternative ideas that I did indeed think up before 16.

There’s the one where the girl writes a creation myth and makes a world, which she then enters, where she is worshipped as a god. She has to defeat her personified fear of death, which is causing people to sicken and die.

There’s the one where the boy has a magic ring inhabited by the soul of his dead aunt. He  and she join forces to defeat someone who yanks them from Earth into a magical world because she wants the ring.

There’s the one about the princess who’s white as snow, red and blood and black as ebony, but never at the same time, more like a series of three different appearances and corresponding personalities, and her search through a bunch of fairy tale tropes to find a cure for her condition.

There’s also a bunch of deliberately pointless quest narratives in which the sought-for object is never fully elucidated or centralized as much as the relationships between the people on the quest.

Hmmm…

The Jupiter Challenge — in which the past returns with a Dramatic Flourish

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The Jupiter Challenge, which Andrea reTumbled, thus catching my attention, has been bonking around in my head for the past few days. It’s a writing challenge, a la NaNoWriMo, in which “anyone old enough to be embarrassed by middle school” takes a sci fi/fantasy story idea from before they were 16 and writes 10K words, while “throw[ing] the rules out the window” and “go[ing] wild.”

As a person who has kept reams of stories, fragments, outlines and character sketches from my early days, I find this challenge irresistible. Indeed, it’s a bit overwhelming. I have so many possibilities to choose from.

First of all, do I go with an idea that I never pursued, or do I revisit old work? If revisiting, where do I go? To the girl who time-traveled back to Mount Independence during the Revolutionary War? To the trio of questers with extremely embarrassing names who were pulled together and dropped on another planet for an ill-defined quest that was pretty much incidental? To my sister’s and my long-running paracosm centered around the charismatic, magically enhanced twins who steamrolled everyone with their frenetic adventures and increasingly self-referential mockery?

If going with an idea that I never pursued, which of the many forks in the road should I take? The one where the girl’s imaginary world comes real and she goes into it to defeat the evil, only to find out the the evil is her? The one leading to a quest story that arose because I drew a map of the United Provinces of Ileon first, then grafted a story onto the cool land later? The destination where there’s a modern tomboy who knows she’s fated to eventually be stuck back in 1265, marrying a noble boy who thinks she’s a witch?

In fact, I’m leaning toward the one about the girl who discovers that she’s actually from the mirror world that’s been making more and more frequent incursions into her life…assuming I can find that outline.

 

Working definition of “genderqueer”

Working definition of “genderqueer” published on 1 Comment on Working definition of “genderqueer”

Genderqueer, along with the somewhat newer and less politicized term nonbinary, are umbrella terms intended to encompass individuals who feel that terms like man and woman or male and female are insufficient to describe the way they feel about their gender and/or the way they outwardly present it.”

I can dig it. On that note, there ought to be a term equivalent to “nonbinary” that defines the state by what it is, rather than what it’s not. Right now, “nonbinary” is like the non-dairy creamer of gender identities. How ’bout “multifarious” or “polymorphous?”

And here I shall stay for the foreseeable future.

And here I shall stay for the foreseeable future. published on 1 Comment on And here I shall stay for the foreseeable future.

I began this blog on LiveJournal about a decade ago [!], but switched to the DreamWidth platform in 2012 because I was enraged at LJ’s user-hostile developments. I spent some time at DW, but its clunky method of inserting photos into posts really put me off. I really sought an intuitive GUI like that of Blogspot, which hosts VTDL’s blog, but I wanted the control that comes from having a blog on one’s own server.

Powers of Creation has finally come to rest at the oddpla.net [“What’s a oddpla?” :p ] server, where most of my other Web sites live. Here I don’t pay extra for searchability, as I did with DW, and I can easily upload pictures to my entries.

I imported my journal from its mirror location on LJ, so my tags were all off. Thus all the months of painstaking tag curation that I did after transferring the journal to DW — all that has disappeared.Ugh!

I finally just deleted all ~600 tags from the import and decided to start afresh. I have decided to tag only sets of related entries not easily discovered by strategic use of search terms. That should greatly reduce the number of tags I have to populate.

Now that I think about it, I should probably bring the tacky trove, my Web site of 3d freebies, back to the oddpla.net server too…

Rement Pose Skeletons go pink and cutesy!

Rement Pose Skeletons go pink and cutesy! published on No Comments on Rement Pose Skeletons go pink and cutesy!

Pizako posted some shots on Tumblr of a Rement Pose Skeleton all gussied up and enjoying some Rement dessert delicacies. Very very cute. Too bad Beth and Death will never tend toward that aesthetic. I think it might be easier to find furniture and clothes for…

Cat turning into lines on window sits

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Babycat enjoys absorbing sunshine on the cat platform in front of the dolls & trains room window, which we call “the window sits.” She, of course, also enjoys napping there. I love how, when cats go to sleep, I can just see the lines for their eyes and mouths, which is why we call sleeping cats “turning into lines.” Here is Babycat turning into lines on the window sits this afternoon.

Continue reading Cat turning into lines on window sits

Timonium and Submit encounter bunnies!

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I saw some chocolate rabbits in Costco today, packaged in their own little wooden hutch with fenced-in sides, surrounded by felt grass, ladybugs and butterflies on the outside. It’s a surprisingly well-made piece, with a magnetic closure on top, a hinge on the lid, then three sides + top covered in wire mesh. Besides the felt decorations around the outside of the box, there’s also some shredded green paper in the box pretending to be grass.

Because I like Belgian chocolate and cool packaging, I purchased a box. Then some of my dolls found it…

Continue reading Timonium and Submit encounter bunnies!

Vermont Rails Train Show, St. Albans, VT, 03/14/2015

Vermont Rails Train Show, St. Albans, VT, 03/14/2015 published on 2 Comments on Vermont Rails Train Show, St. Albans, VT, 03/14/2015

Last weekend Janna and I headed to the new location of the Vermont Rails Train Show: the Collins Perley Athletic Center in St. Albans, VT. Held on the skating rink of the facility, the train show benefits from its new location, which boasts some natural light, a smoother surface to walk on, wider aisles between tables and, very importantly, a shorter distance between accessible parking and the front door. [Now if only the front door had accessible buttons to open it.]

To my disappointment, I did not meet Barb Pitfido, the goddess of Lego layouts. We did, however, see the greatest development ever in the history of toy trains: a scratch-built working locomotive and rolling stock in 1:6 scale! Yes! Trains in the right size for my dolls!

Continue reading Vermont Rails Train Show, St. Albans, VT, 03/14/2015

I now have all the Girls.

I now have all the Girls. published on 1 Comment on I now have all the Girls.

As I’ve mentioned periodically throughout my life in digital art, I really like the digital model known as The Girl. She first began like as an original creation by Kim Goossens. After issuing her once as a standalone figure, Daz rolled her into their base female model and, in her next iteration, made her a morph of Victoria 4. This iteration, the Girl 4, changed shape from the original, but retained the original’s signature proportions and style.

There was no Girl released as a morph of Daz’ next base model, Genesis 1, also known as generation 5, so there was never a Girl 5. With the release of the “generation 6” Genesis 2 Female base, the Girl reappeared, after skipping a generation, as Girl 6.

Of all the characters Daz regularly releases, I prefer the Girl most of all. Sure, I can morph G2F into pretty much any humanoid shape I want, but, when focusing on default appearance, I will choose the Girl any day. Since Victoria 4, Daz’ basic female models have had increasingly generic shapes that are supposed to conform to the modern U.S. bourgeois societal ideal of slender, curvy, gravity-defying, neotenic and cute feminine attractiveness. Borrrring. Though the Girl has changed over her iterations, she started off as Kim Goossens’ particular artistic version, and she has maintained much of that engaging aesthetic. She has a specific personality from the get-go, which makes working with her more fun.

I suppose I should define this enjoyable personality, huh? I think it’s mostly defined by expressiveness. She’s a toon character, so her large head, exaggerated eyes and big mouth highlight her facial expressions. Same with her large hands. The exaggerated shape of her body shows twists, turns and shifts of weight more obviously than a realistically shaped figure. She fits in well with my overall aesthetic of beauty as an exaggerated, stylized, flamboyant gender presentation.

I should put all three Girls in the same render and evaluate the figure’s changes over time. That would be cool.

“A path out of autism,” or, Parents who can’t stand it when their autistic kids don’t make eye contact

“A path out of autism,” or, Parents who can’t stand it when their autistic kids don’t make eye contact published on No Comments on “A path out of autism,” or, Parents who can’t stand it when their autistic kids don’t make eye contact

This article “Can an app for Google Glass offer a path out of autism?” really infuriates me. The Beta Boston post describes apps for the head-mounted eyeglass computer Google Glass. In development by Cambridge, MA startup Brain Power, apps aim to encourage autistic kids to maintain eye contact when people are talking to them. One app rewards eye contact with images of popular cartoon characters, while another highlights an interlocutor’s eyes, since kids with autism may tend to focus on someone’s mouth instead.

I support the ultimate goal here, that is, teaching commonly accepted social skills to people who might not have them [if the people want them] so that they can connect with conventionally socialized people. I’m all for increased communication, especially between people with disabilities and people without — mostly so that the people with disabilities have a chance to tell ableist dipsticks to take their assumptions and shove off. :p

While I advocate for the goal, I decry the means to the end. This article makes clear that no people with autism were involved in the development of Brain Power apps. Founder Ned Sahin has no personal experience with autism, even though he was keynote speaker at this month’s Autism Investment Conference. Creators of the apps didn’t even talk to kids with autism directly when they brainstormed. Do kids with autism who don’t make eye contact think that their lack of eye contact is a problem? Do they want to develop methods for maintaining eye contact? Do they think that cartoon characters and highlighted mouths might help them? Who knows?

Brain Power apparently didn’t think that the firsthand input from app users was important. Instead they asked parents what the parents wanted for their children. In other words, Brain Power’s apps result from asking a bunch of people who are not kids and not necessarily autistic what software they, the non-autistic adults, would like so that the autistic kids in their lives could better conform to their expectations of properly socialized human beings. Or, to put it more bluntly, Brain Power violates the dictum strongly associated with the U.S. disability rights movement: “Nothing about us without us.” With arrogant condescension, Brain Power’s non-autistic developers assumed that they knew what autistic kids needed and thus received praise from an ableist public that denies consideration of the voices of people with disabilities.

By the way, anyone who tries to rebut me by pointing out that some kid who tried out the Brain Power apps said, “I think I am breaking out of an autism prison!” will be summarily ignored. I am not arguing against Brain Power apps’ potential ability to benefit people. Rather I am arguing against the viewpoint that spawned these apps: i.e., a world view in which kids with autism are problematic individuals with limited understanding who can only be made to sustain eye contact through rewards such as pictures of cartoon animals. Why are autistic kids who don’t make eye contact considered a problem? Why aren’t non-autistic parents who are so hung up on eye contact as a marker of interaction that they can’t accommodate other ways of being considered a problem? Why aren’t ableist startups who want to use technology to train kids out of their disabilities so that they parents can be happier considered a problem?

The Rule of 5 and the mystery painting

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Sometime when I was back in college, I found a nifty painting of the number 5, surrounded by red and gold and strong diagonals that drew the eye. I didn’t know the name or artist, but put the picture in the scrapbook, as 5 is my favorite number.

Recently, I just started a job where the person I am working for has an ideal schedule of ≤5 hours of meetings a day. Assuming an eight-hour work day, ≤5 hours gives her time to  move between meeting locations, accomplish assignments from the meetings, reduce the amount of work she takes home, leave the office at a reasonable time, etc., etc. In other words, she stands a chance of having a work/life balance. She impressed upon me that this was not some pie-in-the sky goal, but a serious necessity for her overall happiness, health and efficacy. I decided that this guiding principle should be called the Rule of 5.

I thought I should hang in my office a reminder to adhere to the Rule of 5 in all my scheduling endeavors, so I immediately recalled the dramatic 5 painting from my scrapbook. Tragically, since my scrapbook had been lost, I couldn’t just pull the poster and bring to work. I had to find the mystery painting on the Internet.

I tried “no. five” as search terms on Google, since I remembered those words in the painting, but that mostly brought up Jackson Pollock’s work. Nope.

I then tried an image search for “no. five,” and the sixth result showed the painting I remembered. It’s called “The Figure 5 in Gold” by Charles Demuth, and it’s a portrait of his friend, William Carlos Williams, through a visual interpretation of Williams’ poem “The Great Figure.” Judith Dobrzynski writes a lucid overview of the painting’s context and significance in the Wall Street Journal.

Anyway, now I have a print-out of the painting on my bulletin board at work, for professional and aesthetic reasons.

Vermont Doll Lovers St. Patrick’s Day/Spring meetup: 03/15/2015

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Yesterday VTDL had another holiday meetup. I had very little time to prepare, much less purchase any St. Patty’s props, so I just brought Polly. Fortunately, she happened to be wearing a green shirt. Other attendees’ dolls compensated, however, for my lack of seasonal paraphernalia. Photos on the VTDL blog, as usual.

This is how Babycat sleeps in the winter.

This is how Babycat sleeps in the winter. published on No Comments on This is how Babycat sleeps in the winter.

That brown thing is our heater. She often stares in between the vents at the flame bar, which we call “gazing into Mr. Heater’s eyes.” She also may paw at the heater to try to reach the flame bar and, if her claws are overgrown, get stuck! When she’s tired out after a hard day of napping, she florbs like this and uses Mr. Heater as a pillow. She’s giving me the side eye because I have interrupted their passionate embrace with my nosy camera. Continue reading This is how Babycat sleeps in the winter.

Beth has clothes beyond a hospital gown!

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I could buy clothes for Beth, Isabel’s doll and star of Isabel’s doll-based comic Beth and Death. However, I’d rather try making clothes from existing materials. After several failed attempts, I’ve come up with the following passable outfit. The skirt is a semicircle that I hemmed with fabric glue, then sewed up the back. I cut a hole in the center, then disassembled Beth and kind of reassembled her around the skirt. I made the halter top from some old bandage tape that Janna no longer needed.
Continue reading Beth has clothes beyond a hospital gown!

Thalia’s temporary pre-Raphaelite hair

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Some frizzy wig is standing in for Thalia’s wild mane of black mohair curls, interspersed with plastic snakes. I like the voluminous curls; they soften her square features a bit. I also like the hair pulled back because then I can see her pointy ears.

What I don’t like are those pointy tits. I’m not sure why so many sculptors insist on aggressively projecting nipples. I can’t wait to get her a shirt.

Just for the heck of it, she’s holding Beth, my smallest articulated doll.

Continue reading Thalia’s temporary pre-Raphaelite hair

Working on dolls at long last!

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I am taking advantage of a true vacation to work on a list of doll projects that has expanded alarmingly in the past months. So far I have:

  • Derooted Cutey Honey’s brittle, shedding default hair. When she went to the last VTDL meetup, I noticed that sad state of her hair and vowed to replace them. I don’t have the appropriate replacement hair, so she’s mostly bald at the moment. At least she’s not shedding anymore, though.
  • Put Thalia on the body formerly belonging to Janvier Jett, painted her hands and gave her a temporary outfit.
  • Found a large, fabric-covered storage container at Goodwill and set it up on its side, thus converted it into a passable seat to accommodate long-limbed dolls like Jareth.
  • Improved Yamarrah.

Yamarrah’s hair was not sticking up enough, so I tacked down more of the long pieces.
Continue reading Working on dolls at long last!

Thinking about Thalia’s outfit

Thinking about Thalia’s outfit published on No Comments on Thinking about Thalia’s outfit

Thalia is currently wearing a DollHeart neck corset, Ringdoll Frankenstein’s robe, black handmade leggings and skull loafers. That’s not her final outfit, but I’m still working on what indeed she will end up wearing.

I have multiple and often contradictory ideas at work here. My default impulse is to take a particular idea and run with it to the extreme, which would mean more black! As many shades and textures as possible! More corsetry! More boning! Paint it black! Paint it black, you devil!

On the other hand, the more clothes Thalia wears, the more difficult she is to pose. This argues for an ensemble that’s either parsimonious or loose/stretchy.

I need something skimpy and stretchy, which means that the Ringdoll robe, being voluminous, won’t suffice. I can also abandon my cherished hopes of jamming her into Jareth’s platform stilettos. And no underwear.

Maybe some hot pants and a tank top? I actually used to have such an outfit that came with my Angelsdoll Hyang, but I sold it [with my Angelsdoll Hyang], so phooey.

EDIT: I see that I can procure a blank stretchy tank top for relatively cheap, so maybe a black tank with a rib cage on it would be good instead of pasties. [I’ve been on a skeleton kick for a while…]

While I’m thinking of it, I should also add that I’d like to make her eyes like Lucian’s: black irises with white pupils. He has such small eyes that it was always difficult, when photoing him, to get the full effect of the unusual coloration, so I hope to carve open Thalia’s eyelids so that her eyes are more visible.

And the ball gag — don’t forget the ball gag! I’m kinda surprised that no one else has come up with that idea before me [or, if they have, they haven’t exhibited it publicly]. I have some squeezy stress balls to cut up for the gag, but I’m not sure what to use for straps. I refuse to make an elaborate harness, settling instead for a single strap — maybe four-way stretch Spandex? Lord knows I have enough of that left over from Jareth’s super expensive commissions.

I’m considering alternatives to a bunch of plastic snakes glued to her scalp for hair. I think a black mohair wig [like the one featured on Spirit Doll Stayne at the most recent VTDL meetup] with occasional snakes inserted might be more effective, as it would look like an average wig until closer inspection. Then surprise! Snakes!!

This entry was originally posted at http://modernwizard.dreamwidth.org/1710159.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Nowhere to sit

Nowhere to sit published on No Comments on Nowhere to sit

I seriously need to invest in some good chairs for my 1:3 scale dolls. My single 1:3 scale chair has ridiculously short legs, leaving Jareth hanging out of it like a partly collapsed tent pole. :p Everyone else just sits directly on my bookshelf, and they have to keep folding their legs to the side so they don’t dangle.

There’s a person on DOA who sells flatpack chairs and couches, which may prove useful for my limited budget and space….

This entry was originally posted at http://modernwizard.dreamwidth.org/1709996.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Oh no! Lesley Gore is dead!

Oh no! Lesley Gore is dead! published on No Comments on Oh no! Lesley Gore is dead!

She died on February 16th, 2015 from lung cancer. Goodbye, Lesley Gore. I’ll miss you.

This entry was originally posted at http://modernwizard.dreamwidth.org/1709674.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Drag queen compares and contrasts blackface and drag

Drag queen compares and contrasts blackface and drag published on No Comments on Drag queen compares and contrasts blackface and drag

Taking as a springboard Mary Cheney’s comparison between drag and blackface, Miz Cracker posts on Slate’s Outward Bound with a discussion of the two subjects. Miz Cracker notes that, at base, Cheney objected to drag because she saw it as a mockery of an oppressed group [women] created by a powerful group [men] for degrading purposes. Miz Cracker wonders if drag is inherently misogynist.

Miz Cracker basically argues that drag is not like blackface because blackface is inherently racist, while drag is not inherently misogynist. The comparison between blackface and drag breaks down because blackface and minstrelsy used to be ubiquitous idioms with great cultural influence, but drag has never achieved such a pervasive high profile. That’s because blackface was performed by the oppressors in positions of power, whereas drag has been performed by oppressed people in positions of marginalization. I’m not sure how this is relevant to the presence or absence of misogyny in drag.

In fact, I think Miz Cracker’s contrast between blackface and drag breaks down because it does not recognize multiple axes of oppression. When she argues that drag has been performed by oppressed people who are marginalized, she’s referring to gay/queer men marginalized by their sexuality. However, though gay men may be marginalized on the axis of sexuality, they do have the privilege of being men in a misogynist society. Therefore, when men do drag, no matter what their sexual orientations, they may also be seen as performers in positions of power [as men] compared to the people that they are portraying [women]. Miz Cracker’s insistence that it’s just a few individually misogynist queens who mess up the whole art form entirely ignores the complex structure of drag and its location at the intersection of mutiple axes of power and oppression.

This entry was originally posted at http://modernwizard.dreamwidth.org/1709443.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Monster High MegaBloks!

Monster High MegaBloks! published on No Comments on Monster High MegaBloks!

At this year’s Toy Fair, Mattel showed off its upcoming collaboration with MegaBloks on the Monster High line. In terms more pertinent to me, this means more highly articulated dolls for dolls, as the MH MegaBloks figures have jointed knees! I find them adorable, in part because the small scale reduces the bobble-headed proportions of regular Monster Highs to something more appealing to my aesthetic interests. I actually do not have any MegaBloks licensed figures in my collection of dolls for dolls, so I don’t know how big they are.

This entry was originally posted at http://modernwizard.dreamwidth.org/1709103.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Thalia, temporarily

Thalia, temporarily published on No Comments on Thalia, temporarily

Months after acquiring her head, I finally got around to doing something with Thalia this weekend. I took Janvier Jett’s head off the Angelsdoll massive girl body, along with the Dikadoll jointed hands. I plopped Thalia’s head on the Angelsdoll body and put the original hands back on and then dressed her in some stopgap clothes.

Continue reading Thalia, temporarily

Zombieville Chapter 5.4: “Attack of the Enormous Cat”

Zombieville Chapter 5.4: “Attack of the Enormous Cat” published on No Comments on Zombieville Chapter 5.4: “Attack of the Enormous Cat”

Isabel is playing with her dolls, and Muggins wants in on the action.
Continue reading Zombieville Chapter 5.4: “Attack of the Enormous Cat”

“It is also sort of classy-looking, in a generic, TV-ad-for-bath-oil way.”

“It is also sort of classy-looking, in a generic, TV-ad-for-bath-oil way.” published on No Comments on “It is also sort of classy-looking, in a generic, TV-ad-for-bath-oil way.”

Bwah hah! Lisa Schwartzbaum damns the 50 Shades of Grey movie with faint praise in the linked review. I particularly like the line quoted in the subject.

The general consensus appears to be that this movie is decidedly mediocre: not so bad it’s good, but definitely hampered by the headliners’ limited acting abilities [I’m looking at you, Jamie Dornan!], a sort of generic set dressing and the refusal of the script to let the main characters take off their pants and actually do something significantly sexy.

This entry was originally posted at http://modernwizard.dreamwidth.org/1708510.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Funeral for amputated leg

Funeral for amputated leg published on No Comments on Funeral for amputated leg

This woman’s parents had her amputated leg buried on its own. "One foot in the grave" indeed. On one hand, I appreciate the gravity with which they treated their child’s loss of limb and resultant change in life. On the other hand, the writer notes that it really weirded her out to attend her own funeral while still alive.

This entry was originally posted at http://modernwizard.dreamwidth.org/1708256.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Compooper savings update

Compooper savings update published on No Comments on Compooper savings update

I decided to go back to a desktop compooper for my next, instead of a laptop. I decided this mainly because I thought that I would much too easily max out 16 GB of RAM, which appears to be the max for laptops these days. Currently considering the Asus G10AC-US0105, which comes with 8 GB of RAM, expandable to 32 GB, which should last me a while. It has pretty much the same specs as the laptop I was originally considering, except for the greater amount of RAM and no monitor included. It’s like $1200.00 though [plus~$150.00 for a monitor], so Lord knows when I’ll be able to actually get it in my hot little hands.

The computer fund right now has $560.24 in it, which may be augmented by by $59.67 in Amazon gift certificates. The computer fund should have $755.24 in it, but I had to use some of it to pay rent this month, and I don’t yet have enough to replenish the fund. Maybe I can afford a new one by my birthday…

This entry was originally posted at http://modernwizard.dreamwidth.org/1707926.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Ah hah! I found a tutorial on UV mapping clothing!

Ah hah! I found a tutorial on UV mapping clothing! published on No Comments on Ah hah! I found a tutorial on UV mapping clothing!

I’ve been looking for something like this for a while…

EDIT: And here’s a basic cloth room tutorial.

This entry was originally posted at http://modernwizard.dreamwidth.org/1707723.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

“Sexiness” vs. actual sexiness

“Sexiness” vs. actual sexiness published on No Comments on “Sexiness” vs. actual sexiness

Jareth illustrates the aforementioned finger-in-mouth pose deemed alluring by so many advertisements of digital content. In case you haven’t noticed, he’s very sarcastic. :p

Continue reading “Sexiness” vs. actual sexiness

Baffling fashion poses for digital content

Baffling fashion poses for digital content published on No Comments on Baffling fashion poses for digital content

When I look at promo pictures for digital content on the Daz or Renderosity sites, I have to ask myself: What the heck is up with all the women sticking their fingers in or near their mouths? The parted lips, as if their mouths have just drifted open, the partly closed and unfocused eyes, the FINGER IN THE MOUTH AARRRRRGH… I think it’s supposed to evoke blow jobs, but it all combines to create an atmosphere of awkward absentmindedness.

 

This entry was originally posted at http://modernwizard.dreamwidth.org/1707038.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Vermont Doll Lovers Valentine’s meetup: 02/07/2015

Vermont Doll Lovers Valentine’s meetup: 02/07/2015 published on No Comments on Vermont Doll Lovers Valentine’s meetup: 02/07/2015

We had a Valentine’s meetup on Saturday. For BJDs, I brought Muggins, Jujube and Submit. Cutey Honey also came along because she had hearts in her outfit. A close examination revealed that her hair is turning brittle and falling out, so I really need to fix that. VTDL members recommended a reroot, but I’m going for a wig. I’m pretty sure I have some bright red faux fur.

This entry was originally posted at http://modernwizard.dreamwidth.org/1706979.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

50 Shades of Registered Trademark

50 Shades of Registered Trademark published on No Comments on 50 Shades of Registered Trademark

Last December I noted that Vermont Teddy Bear had a bear clearly inspired by 50 Shades of Blaugh, which was discontinued [after it sold out] because it was unlicensed. Well, it looks like VTB got the legit license to do Blaugh bears, ’cause here they are. I just know they’re going to sell out, especially in conjunction with the Valentine’s Day release of the Blaugh film adaptation, which is going to be a turd.

The impending release of the movie has people online talking about the books again and their abysmal portrayal of pretty much everything, but bdsm in particular. Now I kinda wanna read it again…

This entry was originally posted at http://modernwizard.dreamwidth.org/1706455.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Paul Smith takes typewriter art to the next level! Also Reeva Steenkamp is still dead.

Paul Smith takes typewriter art to the next level! Also Reeva Steenkamp is still dead. published on No Comments on Paul Smith takes typewriter art to the next level! Also Reeva Steenkamp is still dead.

As much as I hate to draw attention to stories that portray people with disabilities as sources of inspiration, I’m linking to this story about Paul Smith. For decades, he used a select ten characters from a typewriter to create intricate works of art. I love the bold and yet sketchy lines he makes. Very cool!

Yes, it is relevant to Smith’s art that he had cerebral palsy. His inability to use a more traditional instrument such as a brush or pencil prompted him to employ the typewriter. However, there’s absolutely no need to describe Smith as "suffering from" a "terrible condition" and therefore "remarkable" and "awe-inspiring" because he created art. There’s no indication that Smith perceived himself as suffering, burdened or even awe-inspiring. In a video about his work, he says, "It’s something to do." As far as I can tell, he was enjoying himself as he listened to classical music and meticulously created his masterpieces character by character. I’m not claiming that Smith had a purely joyous existence — for example, he didn’t attend mainstream school, which leads me to speculate that he might have felt painfully lonely in his youth — but I’m not seeing the horrible suffering that this stinky article assumes he felt.

I desperately loathe the trope of disabled person as inspiration to non-disabled people. The OddityCentral article epitomizes the dehumanization implicit in this theme when it concludes, "He died on June 24, 2007, at the Rose Haven Nursing Center in Roseburg, Oregon, but left behind an impressive portfolio of typewriter art, and most importantly the inspiration that you can overcome anything in life, if you put your mind to it." This sentence dismisses the entire content, texture and detail of Smith’s life by depicting him solely as an oppressed person who miraculously overcame his oppression to make art. It assumes that Smith’s disability can be separated from his experience and art, that it’s a barrier between him and a fulfilling life — because there’s obviously no way a person with a disability could ever have a fulfilling, happy life while also having a disability. In short, this sentence dehumanizes Smith by assuming that an inextricable part of his life, his cerebral palsy, can be excised like an early stage of cancer.

But the article isn’t satisfied with chopping up Smith into neat little segments [Person vs. Disability] and comparing him to some  non-disabled person’s ridiculous standard of a fulfilling life. No, the conclusion dehumanizes him a second time as well when it dismisses his artistic accomplishments and legacy, claiming that Smith’s status as "inspiration" is more important. Yes, who cares about Smith’s life and art and disability and the relationships among these elements of his experience? Smith was not a significant person who deserved dignity and respect like all other beings. No! He was a superhuman exception to humanity whose primary purpose in this world was to educate the lowly non-disabled people about how we, too, can distance ourselves from the revolting materiality of our weak and mortal flesh and transform ourselves into pure creative mind, ascending to a plane where physical pains and distinctions are irrelevant.

I also hate the Supercrip narrative because of its creaky old Cartesian dualist underpinnings that smack strongly of racism and sexism. Relatedly, Eddie Ndopu discusses just such misogyny and racism inherent in portrayals of Reeva Steenkamp’s killer, athlete and miserable human being Oscar Pistorius. [My other discussions of sexism, ableism and racism at work in Steenkamp’s murder and the portrayal thereof can be found at "Reeva Steenkamp, 29, is dead" and "Reeva Steenkamp still dead; ex still to blame, but declared innocent of murder by courts."]

This entry was originally posted at http://modernwizard.dreamwidth.org/1705714.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Third time’s the charm! I made a shirt for Isabel!

Third time’s the charm! I made a shirt for Isabel! published on No Comments on Third time’s the charm! I made a shirt for Isabel!

I have been moving very slowly toward sewing my own doll clothes. I have hemmed and altered existing clothes. I have also crudely constructed simple raw-edged skirts and capes, fastened with hot glue and/or a running stitch. I have not sewn an entire garment, using a pattern, from beginning to end. Taking on such a project seemed to be the logical extension of the modifications that I had already done.

I acquired a pattern for a Tyler doll from Andrea [DollsAhoy] for a collared shirt in October, 2014. I also took advantage of the Halloween season to buy three cotton prints — dancing skeletons, bats and spiderwebs — appropriate for Isabel’s tastes. Then all of the supplies just sat on my desk for about two months.

Earlier this month, the hiatus between Zombieville chapters gave me more time for other projects. My interest in sewing reawakened. I hit Joanne Fabrics for some quilter’s packs of REALLY LOUD fabrics to supplement my Halloween prints. Armed with a high level of enthusiasm and approximately 0.5 of a clue, I set to work.

My first two attempts will not be exhibited here. They were too large and/or sloppy and/or filled with mistakes, which tends to happen when you only have 0.5 of a clue. However, I learned enough about what NOT to do from failures #1 and #2 so that I could apply my new skills to failure #3.

Behold now the glory that is failure #3! Modeled by Isabel [here and in chapter 5 of Zombieville], it’s a snugly fitting collared shirt with long sleeves, intentionally constructed with contrasting prints, fastened with snaps.

Continue reading Third time’s the charm! I made a shirt for Isabel!

Beth and Death: the cast

Beth and Death: the cast published on No Comments on Beth and Death: the cast

Since I last posted about my modifications on Beth, my Takara MicroSister Fyana, her form has changed significantly. I removed her original head because, though delicately detailed, it was much too small in comparison with Death’s. It was also hairless, and I didn’t relish the thought of making her minuscule wigs.

Continue reading Beth and Death: the cast

The story of Braintree: a town with an interesting name

The story of Braintree: a town with an interesting name published on No Comments on The story of Braintree: a town with an interesting name

Of the many place names in New England transported here from settlers hearkening back to their connections in Old England, I most like that of Braintree. There’s a Braintree in Massachusetts and one here in Vermont. Both of them take their name from Braintree, Essex in England. As far as I’m concerned, though, that’s less than half the story. The etymology geek in me has a burning desire to know how several locations in the world are named after [according to my overheated imagination] trees growing out of skulls.

Unfortunately, the etymology geek in me will not be adequately satisfied. Wikipedia, font of all knowledge online, deems the origin of the name Braintree "obscure." Despite that, the online encyclopedia discusses several possible sources for the name, most of which support the idea that, somehow, Braintree began life as something like "Brantry" or "Branchetreu," both of which seem to mean "town by the river."

In fact, in the Domesday Book, a 1086 record of land use and taxation covering much of England, records Braintree as "Branchetreu." As far as I can tell, this appears to be the earliest record of the place name in its somewhat recognizable form. Thus it’s worth looking into the sources of Branchetreu.

Branchetreu, like Braintree, breaks down into two syllables with a different origin for each: "Branche-" and "-treu." The speculation that Braintree means "town by the river" leads me to interpret the "Branche-" as equivalent to the French la branche, which is one of those words that means the exact same thing in both language. La branche in French and "branch" in English both refer to those small extensions of a tree growing up and out from the main trunk; both words also carry the same figurative meanings that denote the subsidiary parts of certain things [e.g., governments]. Therefore both words can mean "a separate smaller offshoot of a larger river." "Branche-" clearly equals "river," at least in my mind.

So what about that "-treu?" According to Wikipedia, the suffix "-treu" is equivalent to the modern suffix "-try" or "-tree," which used to mean "farm" and then expanded to mean "settlement" or "town." Apparently this appears in town names around Wales. If that’s so, then "Branche-" = "River-" and "-treu" = "town," making "Branchetreu" = "Rivertown." The shifts changes in spelling and pronunciation we can attribute to the inevitable changes in language as it wends through the landscape of time.

Even though I know Braintree is basically Rivertown, the poetic images of its current iteration — brains and trees — will always teem in my mind. When I think of Braintree, I think of a tree in a cemetery growing out of someone’s skull. More specifically, I think of an old New England family plot, full of effaced and canted stones, and an apple tree rooting in one corner, planted firmly in the pot of a dead person’s skull. Or I think of another feral apple-like tree, once by a house that has long since disappeared. Short and broad, it bears the heavy burden of its fruit: bright ripe brains, swinging from their stems. Or, more metaphorically, I think of the nervous system as the epitome of a brain-tree: with the spinal cord as its trunk, it ramifies in electric branches throughout the body, with the brain at its fruiting crown.

This entry was originally posted at http://modernwizard.dreamwidth.org/1704798.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Strong Language: a blog right up my alley

Strong Language: a blog right up my alley published on No Comments on Strong Language: a blog right up my alley

It’s all about words and, more specifically, swears!

This entry was originally posted at http://modernwizard.dreamwidth.org/1704209.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Possible new hair for Timonium

Possible new hair for Timonium published on No Comments on Possible new hair for Timonium

I mocked up a red wig for Timonium this morning. It’s actually a digital hairstyle that I created, Aliza, serving as a computer-generated version of a wig I may want for him. I decided to embrace his resemblance to a small Goblin King. 😀
Continue reading Possible new hair for Timonium

Doll accomplishments for 2014: not a Top Ten list at all

Doll accomplishments for 2014: not a Top Ten list at all published on No Comments on Doll accomplishments for 2014: not a Top Ten list at all

My doll friends on Figurvore are posting their top ten lists of doll-related acquisitions and/or accomplishments for last year, which naturally gets me thinking about my own achievements. Selecting just ten projects and then rating them comparatively seems like too much effort, though, so I’m just going to highlight some of my significant developments in the doll arena during 2014.

I got back into digital art after a long hiatus. I mostly treat my CG art as a source of digital dolls, meaning that I enjoy creating characters, dressing them up, scripting stories, shooting them [called “rendering” in the digital realm] and otherwise exercising my creativity. Digital appeals to me because I can easily generate a wide variety of body shapes with a few spins of the morph dials. Basic prop creation also becomes much easier with the use of primitives such as planes, cubes, cylinders, etc. As much as I find digital appealing, my first love remains actual physical dolls because I can touch them. They feel realer to me.

I mention digital art because it has definitely affected how I play with my dolls. My photostory setup has changed because of my digital efforts. I used to cram lots of text and story into a small number of frames, but now I have larger, simpler frames that permit the focus on more set detail. Less dialog per frame also slows down the story and allows it to develop more expansively. Of course, the narrative moves a lot slower, but I’ll live…

A quintessential project was probably my makeover of a 1:6 scale Angel of Grief paperweight.  It started off looking like the crappy kitsch that it was, but, after I spent six hours on it with white and beige acrylic paint, charcoal wash, dried bits of moss and blue, it transformed into a convincing 1:6 scale cemetery centerpiece. A quarter of a day’s work on a small-scale gravestone: yup, that’s me all over!

Doctor Z, a key character in Zombieville, reached her third and final iteration. First she was too purple; then she was too dark brown and healthy looking. Finally I took a Triad Alpha head and Dremelled the heck out of it, then repainted it, to create the haggard look I was going for.

I customized Polly, my 1:6 scale mermaid BJD. I used Aves Apoxie Sculpt to create a headback for the faceplate that I wanted her to have, as I didn’t like the head she came with].  I also gave her a faceup and made her a wig.

I wrapped up Me and My Muses, my serial melodrama about Ellery and the characters in her head, in the winter. Then, in the spring, Zombieville debuted. I’ve currently published a prologue and four chapters. The next installment is slated for later this month [as soon as I get around to scripting it]. The influence of my digital art on my narrative style appears clearly in Zville.

I redid one of my 1:6 scale fairy BJDs, Flower. He began life with a default faceup, which was technically well-done but pretty generic. When I was through with him, he had magenta eyeshadow and a profusion of green freckles. ^_^

I finally put together one of my 1:3 scale BJDs, Yamarrah, who had languished in pieces for months. She has body parts from about five different dollmakers, so she required Aves Apoxie Sculpt, hot glue and application of the Dremel to make her pieces fit together functionally.

I acquired two inexpensive studio umbrella lights on Robing’s recommendation, and the clarity, evenness and general quality of my photos drastically improved. Now I am even closer to achieving the kinds of photos I envision in my head….

For a Figurvore prop challenge, I made a fridge to fill in a shocking gap in my collection of 1:6 set pieces.

At long last, I finished the walker. This project dragged on far too long and caused me no end of frustration, but I finally assembled a 3D printed 1:6 scale model that a friend had sculpted to my specs. After much spray painting, taping, hot gluing, drilling and swearing, I made for Peter a passable simulacrum of his signature mobility aid.

Muggins the cat,
everyone’s favorite character, appeared in Zombieville. Readers suggested a Mugginsville spinoff. :p

The doll club that I run, Chittenden County Doll Club, continued to grow, drawing doll lovers from across the region and all kinds of dolls along with them. I eventually changed the name to Vermont Doll Lovers to better reflect the participants.

I got a Mattel Coca Cola Soda Fountain with most of its accessories in good condition for a steal! My fairies had fun with it.

I attended the largest BJD convention ever on the East Coast, Dollism Plus, in September! I’m never making such a drive again, but I did enjoy hanging out with fellow doll nerds and taking plenty of pictures of pretty dolls. Surprisingly, I won a bunch of wigs and a whole doll!

I acquired some Rement Pose Skeletons, which sparked an idea for Zombieville’s photostory within a photostory: Beth and Death, about a woman and a Grim Reaper, a series of comics by Isabel. [I’m still working on Beth.]

This entry was originally posted at http://modernwizard.dreamwidth.org/1703827.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Beth: my smallest body mod to date

Beth: my smallest body mod to date published on No Comments on Beth: my smallest body mod to date

My long-awaited Takara Microsister Fyana arrived today! I plan for her to be the protagonist of Isabel’s doll photostories, a comic series of adventures called Beth [Takara Microsister Fyana] and Death [Rement Pose Skeleton]. I immediately busted Beth out of her box to compare her to my other Takara Microlady, as well as Death.
Continue reading Beth: my smallest body mod to date

3D freebie: Tacky Too for Wilmap’s Freebie Christmas Sweater

3D freebie: Tacky Too for Wilmap’s Freebie Christmas Sweater published on No Comments on 3D freebie: Tacky Too for Wilmap’s Freebie Christmas Sweater

Tacky Too for Wilmap’s G2F Christmas Sweater

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.
Continue reading 3D freebie: Tacky Too for Wilmap’s Freebie Christmas Sweater

Come home smallest doll!

Come home smallest doll! published on No Comments on Come home smallest doll!

I just sprang for a Takara Microsister Fyana [previously lusted over] for a cool $65.00 including s/h. Given that this mini-minifig goes for $100.00 including s/h on Ebay, I consider mine an awesome score. To add to the satisfaction, after I purchased her online at that price, she appeared as sold out at the vendor, which means I got the last one.

Anyway, I have exciting plans for this doll. I have decided that Isabel does photostories of dolls too and that hers center on the comedic relationship between Beth, played by the Microsister, and Death, played by one of my Rement Pose Skeletons. Yes, her series is called Beth & Death. Yes, it’s going to be a blast, an enjoyable change from the rather dramatic Zombieville main plot.

Incidentally, I heard from my supplier of the Pose Skeletons that Rement is coming out with a second accessory pack for them. I particularly like the bicycle set [comes with bicycle pump, but no helmet], the office set [laptop, smart phone, tie, office chair] and the kitchen [counter, burner, fish, knife, cutting board]. I’m seriously contemplating getting the bike…

This entry was originally posted at http://modernwizard.dreamwidth.org/1702265.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

3D freebie: Tacky for Wilmap’s Freebie G2F Christmas Sweater

3D freebie: Tacky for Wilmap’s Freebie G2F Christmas Sweater published on No Comments on 3D freebie: Tacky for Wilmap’s Freebie G2F Christmas Sweater

Tacky for Wilmap’s G2F Christmas Sweater DS 4.6+ only

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Continue reading 3D freebie: Tacky for Wilmap’s Freebie G2F Christmas Sweater

3D freebies: Smirks 01 Expressions for G2F Daz Studio 4.6+ only

3D freebies: Smirks 01 Expressions for G2F Daz Studio 4.6+ only published on No Comments on 3D freebies: Smirks 01 Expressions for G2F Daz Studio 4.6+ only

Smirks 01 for Genesis 2 Female

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.
Continue reading 3D freebies: Smirks 01 Expressions for G2F Daz Studio 4.6+ only

3D freebies: Loud Fabrics 04 Natural Elements Shaders for DS 4.6+

3D freebies: Loud Fabrics 04 Natural Elements Shaders for DS 4.6+ published on No Comments on 3D freebies: Loud Fabrics 04 Natural Elements Shaders for DS 4.6+

Loud Fabrics 04 Natural Elements Shaders for Daz Studio

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Continue reading 3D freebies: Loud Fabrics 04 Natural Elements Shaders for DS 4.6+

3D freebies: Bokehground Expansion Seamless Tile Shaders DS 4.6+

3D freebies: Bokehground Expansion Seamless Tile Shaders DS 4.6+ published on No Comments on 3D freebies: Bokehground Expansion Seamless Tile Shaders DS 4.6+

Bokehground Expansion Seamless Tile Shaders

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.Continue reading 3D freebies: Bokehground Expansion Seamless Tile Shaders DS 4.6+

3D freebies: Second Seat Morph for petipet’s Airbike

3D freebies: Second Seat Morph for petipet’s Airbike published on No Comments on 3D freebies: Second Seat Morph for petipet’s Airbike

Second Seat Morph for petipet’s Airbike

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.
Continue reading 3D freebies: Second Seat Morph for petipet’s Airbike

Smirk II — now with super extra double enhanced eyelashes!

Smirk II — now with super extra double enhanced eyelashes! published on No Comments on Smirk II — now with super extra double enhanced eyelashes!

Here we have another attempt at The Smirk, which came about primarily to showcase my latest acquisition, Nuances of Perfection Eyelashes morphs and textures by AlFan and smay. I have no idea why this product is entitled that way, as it is the absolute opposite of nuanced. Since I’ve been looking for exaggerated and extended eyelashes for my digital dolls for some time, I’m very pleased.

I tried to put Jareth all in black, but I failed because he strenuously resists monochrome. We compromised on a black and white scheme, mostly because I didn’t want to take all the time to do a shades-of-black makeup scheme, which takes longer than you think it would….

The 1980s called. They want fashion tips. :p

Continue reading Smirk II — now with super extra double enhanced eyelashes!

50 Shades of…Unlicensed Reproduction??

50 Shades of…Unlicensed Reproduction?? published on No Comments on 50 Shades of…Unlicensed Reproduction??

Apparently Vermont Teddy Bear had a 50 Shades of Bear teddy bear that, with its suit, mask and handcuffs, was clearly inspired by the character Christian "50 Shades of Abusive" Grey in the 50 Shades series. Media consensus agreed with Cosmo that it was "quietly unsettling," and yet the item sold out, though it disappeared from the site after Valentine’s because apparently it was not an officially licensed 50 Shades thing. Whoops.

P.S. Why were the bear’s eyes blue? What’s-‘is-face has grey eyes.

P.P.S. Did it come with an Ana doll that tripped over its own feet and had a voice box to say, "Wow!" and "Double crap!"? No? Okay, then I’m not interested. :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1699372.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Vermont Doll Lovers year-end/holiday/winter meetup, 11/22/2014

Vermont Doll Lovers year-end/holiday/winter meetup, 11/22/2014 published on No Comments on Vermont Doll Lovers year-end/holiday/winter meetup, 11/22/2014

I’ve decided not to laboriously reproduce my picture-filled posts on this blog when I can just point to the official VTDL blog post in which attendees did entertaining things with their dolls and Xmas props. I think Yamarrah got a little overwhelmed on her first Xmas… :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1699010.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

3D freebies: Messy Bessy Modular Hairstyle for G2F

3D freebies: Messy Bessy Modular Hairstyle for G2F published on No Comments on 3D freebies: Messy Bessy Modular Hairstyle for G2F

Messy Bessy for Genesis 2 Female

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Created with PhilC’s Hair Designer, this is yet another freebie hairstyle for Genesis 2 Female. The bad hair day goes digital with a bun base and five modular add-ons to make it as messy as you want.
Continue reading 3D freebies: Messy Bessy Modular Hairstyle for G2F

3D freebies: Victoria 2’s AutoFollowing BodySuit

3D freebies: Victoria 2’s AutoFollowing BodySuit published on No Comments on 3D freebies: Victoria 2’s AutoFollowing BodySuit

Victoria 2’s AutoFollowing BodySuit

Daz Studio 4.6+ only

Tested only in Daz Studio 4.6+

With this AutoFollowing BodySuit, take advantage of Daz Studio 4.6’s autofollow technology and the low-poly, highly morphable, good ol’ Victoria 2. I made the suit so I could use V2 for low-res background characters and give her something to wear that was equally light on resources.
Continue reading 3D freebies: Victoria 2’s AutoFollowing BodySuit

3D freebies: Tutorial: Rigging Facial Hair in Daz Studio 4.6+

3D freebies: Tutorial: Rigging Facial Hair in Daz Studio 4.6+ published on No Comments on 3D freebies: Tutorial: Rigging Facial Hair in Daz Studio 4.6+

Rigging Facial Hair in Daz Studio 4.6+ [pdf]
A tutorial by ModernWizard
a.k.a. Elizabeth A. Allen
http://modernwizard.dreamwidth.org
(c) November, 2014
Continue reading 3D freebies: Tutorial: Rigging Facial Hair in Daz Studio 4.6+

Thalia came yesterday!

Thalia came yesterday! published on No Comments on Thalia came yesterday!

Thalia[‘s head] came yesterday! She matches well with Janvier Jett’s Angelsdoll massive girl body in Volks NS resin, so that’s good. The proportions look good too. And, after all that excitement about the novelty of a doll with two tongues, I actually like her with no tongue and an open mouth best. [I may be saying this in part because it’s really hard to get her licking tongue out of her mouth once it magnetizes in.]

I’m thinking about how I want to do her faceup. I’ve been really interested in duochrome faceups for quite a while now, mostly generated for Jareth with Instant Makeup and Geisha Builder. My attraction to duochrome probably stems from the fact that two colors and gradations thereof are easier to work with than a whole varied palette. So I’m thinking something duochrome for Thalia.

Actually, I’m thinking about grey, multiple soft shades of grey, not as stark as Timonium’s black-and-white job, but something with less definite outlines, shadows suggesting haggardness and depth. In fact, I’m thinking a subtle skullface faceup in gradations of grey, kind of like Jareth did for Halloween. And since there’s no way I could affordably duplicate these lovely bracelet restraint things in 1:3 scale, I’ll try painting some stylized phalanges on the back of an extra set of hands.


This entry was originally posted at http://modernwizard.dreamwidth.org/1697563.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Mood: [See attached picture]

Mood: [See attached picture] published on No Comments on Mood: [See attached picture]

Today I figured out how to rig conforming facial hair so that it follows a character’s facial expressions, and I also acquired an add-on to my Instant Makeup called Geisha Builder, which should more accurately be termed "Additional Makeup Options Vaguely Inspired by Some Ahistorical, Exoticized Western Concept of Japanese Geishas." Hey, I just bought it for the additional lipstick and eyeshadow options.

Results of both facial hair rigging and Geisha Builder use below. I’ll say it again — if only putting on actual makeup was this easy…sigh… Anyway, here’s Jareth, continuing his long-standing tradition of rockin’ the hell out of whatever I put him in. He could probably make a wet paper bag and some old apple peels look smashing… [Jareth: "BLECH! Put that in the trash!"]

Continue reading Mood: [See attached picture]

Acquired monocular vision

Acquired monocular vision published on No Comments on Acquired monocular vision

I need to do some research on acquired monocular vision beyond answering the question if one-eyed people can drive. [Yes.] 

Artificialeyes.net has a page on Adapting to Monocular Vision that gives a cursory overview of challenges post-enucleation.

Thomas Pollitzer writes an extremely dull, but informative, overview of the types of changes that AMV can create in people’s lives.

Hmmmm…

This entry was originally posted at http://modernwizard.dreamwidth.org/1697009.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

It’s not the geometry — it’s the textures!

It’s not the geometry — it’s the textures! published on No Comments on It’s not the geometry — it’s the textures!

The last time I checked, my Daz runtime contained a whopping 45 GB of stuff, so I’m on a mission to reduce that total by 9 MB. I have discovered that the largest files aren’t geometries, but textures. Large, high-resolution textures take up lots of space on the computer. They also require lots of RAM during rendering, so the textures are probably the culprits maxing out my puny amount of RAM.

In an effort to speed processor response time and rendering time, I will perform the following test. I’ll start out with one of my sets as it currently stands — probably the cemetery, as it’s relatively uncluttered. I’ll throw some people and lights in, then time how long a render takes. I will then reduce the size of the texture files for all set elements as much as possible — preferably by at least 75% per file — and then re-render. If things go quicker, I will consider doing this for all my sets, even one of Jareth’s rather messy and overstuffed closets!

I’m also considering redoing the textures for my characters because Lord knows that their body textures hog RAM. There are separate UV maps for limbs, for torso, for face, for eyes, for inner mouth, etc. All except the last two average around 4096x4096px. On top of that, there are bump maps, displacement maps, specularity maps, transparency maps, even SSS [subsurface scattering] maps in some cases. And that’s just on one naked person! Clothing and hair can have multiple, high quality maps as well, easily putting a strain on resources.

Anyway, I’m thinking of leaving all face textures at high resolution, but cutting all other texture file sizes by 50%. That could make a substantial difference in rendering time…I hope.

This entry was originally posted at http://modernwizard.dreamwidth.org/1696609.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

3D freebies: Orszebet Hair for Genesis 2 Female

3D freebies: Orszebet Hair for Genesis 2 Female published on No Comments on 3D freebies: Orszebet Hair for Genesis 2 Female

Orszebet for Genesis 2 Female

Daz Studio only

Tested only in Daz Studio Pro 4.6

64 bit.

Created with PhilC’s Hair Designer,

Abalone LLC’s Hair Shop Pro 1.0 and

a free tiling texture by MSTene,

this is my fourth freebie hairstyle

for Genesis 2 Female. Orszebet is a

layered wedge cut, longer in front

than in back, with a closely cut

nape.
Continue reading 3D freebies: Orszebet Hair for Genesis 2 Female

3D freebies: High Resolution White Birch Bark Photos

3D freebies: High Resolution White Birch Bark Photos published on No Comments on 3D freebies: High Resolution White Birch Bark Photos

White Birch Bark by ModernWizard

Here, have 20 high-resolution

digital photos that I took of white

birch tree bark from northern

Vermont. These are non-tiling

textures, only corrected for white

balance.

Continue reading 3D freebies: High Resolution White Birch Bark Photos

Monster Mash final

Monster Mash final published on No Comments on Monster Mash final

On Halloween, while humans dress up as demons, the demons themselves take off from scare duty. They trade their gloomy and ghastly rags for the brightest, most modern duds they can find and kick up their heels, celebrating that one night of the year during which the humans have assumed the monsters’ usual task of freaking people out. [Nobody ever claimed that demons could coordinate their separates, however.] Here Malicia [center] does a jig, accompanied by Desperanda [left] on panpipes and Maxima Culpa "Maxi" [right] on drum.

I challenged myself to make a render for this contest using freebies only and no paid items. Even with a conservative counting scheme [not counting an unseen freebie, counting an entire outfit set as a single freebie], I think I’ve succeeded.
Continue reading Monster Mash final

Aggressively saving for a new computer

Aggressively saving for a new computer published on No Comments on Aggressively saving for a new computer

I’m currently eyeballing a Toshiba Satellite L75-B7240 laptop, which comes with 8 GB RAM, expandable to 16 GB. I currently have just 8 GB of RAM maxing out my laptop, so that base 8 GB + the 4 GB that I added to my current laptop would be a significant improvement in my ability to RAM things. After poking around, I’ve discovered that 16 GB seems to be the current max for laptop RAM, so I’ll have to content myself with that.

Other specs include a 1600 x 900 px, 17.3" diagonal screen [equal to current], a quad core Intel i5 processor [equal to current], 4 USB ports [+1 from current, thank God] and a 1 TB hard drive. That’s a lot of space, but, as Janna observes, computers tend to slow down when their drives approach 50% capacity, so 1 TB is probably good.

This computer also runs Windows 8.1 hissssssssssss, but at least I can change the UI style back to a "desktop with icons" style instead of the Windows 8.0 "space-hogging tiles" style.

I realize that I can purchase this computer through Amazon and use some Amazon gift cards I’ve been racking up! ^_^

New computer fund contents
Cash: $220.00
Amazon: $17.45

Still no closer to my ultimate computer goal of achieving a) a fully functional Commodore 64 with b) a fully functional, full-size joystick and c) an accessible place to put it so that d) Jill and I can play Jumpman together [again]. I mean, I have Jumpman, but not a, b, c or d. Waaah.

This entry was originally posted at http://modernwizard.dreamwidth.org/1695032.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Too — much — stuff!

Too — much — stuff! published on No Comments on Too — much — stuff!

I’ve been indexing my Daz  et al. content for the past few weeks. In my attempt to comprehensively list all such stuff I own, I have come across a significant minority of items that I either forgot I had or that I haven’t used at all. Compared to some amassers of digital content, I don’t have a great amount, but the rediscovery of a bunch of cool stuff clearly indicated to me that I have too much. Well, there’s an incentive to stop buying new stuff. Also I should be saving for a new computer instead of getting more stuff to make my current one run slowly.

Daz stuff amasses in a slightly different way that physical stuff, I’ve noticed. I can offload physical stuff when I’m done with it, but I can’t get rid of Daz stuff in the same way. Of course, I can uninstall old digital stuff from my runtime, but, if I have purchased it, it will always be available for me to download. Thus I can always edit my runtime, but not my amassment itself. Therefore an index of all my content does not provide an accurate idea of a) what I have actually installed and b) what I make regular use of.

Now that I have an index, I’d really like to edit down my runtime on two levels. First, I want to reduce it to contain only the stuff I actually use. Second, I want to delete as many Poser native files as I can — mostly OBJs and CR2s for clothing and hair — in favor of Daz native files. I very rarely use Poser native files, as I usually convert Poser native stuff to Daz native stuff and resave, so the Poser native files are redundant space hogs. Begone!

This entry was originally posted at http://modernwizard.dreamwidth.org/1694688.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Time for a new computer!

Time for a new computer! published on No Comments on Time for a new computer!

Not only is my current one cheaply made and of poor quality, but I’m also regularly maxing out my RAM in my pursuit of rendering moderately complex scenes [three people, eight lights, background with as many nodes and geoshells as I can manage]. In fact, my computer has slowed noticeably in rendering speed even in the past two months. 

Dammit — and I was hoping that this laptop would hold out till Xmas, but I don’t think it will. I mean, it will, but working on digital art will be excruciatingly slow for the next two months. 🙁

This entry was originally posted at http://modernwizard.dreamwidth.org/1694270.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Neil Diamond, the “song she brang to me” and the creative bankruptcy of anti-rap

Neil Diamond, the “song she brang to me” and the creative bankruptcy of anti-rap published on 2 Comments on Neil Diamond, the “song she brang to me” and the creative bankruptcy of anti-rap

I really, really, really dislike Neil Diamond. All his stuff just sounds to me like a long, soulful whinge, which is attractive to some people, but not me. I could handle the droning whines if it weren’t for songs like Play Me, which contains the immortal words:

Song she sang to me
Song she brang to me
Words that rang in me
Rhyme that sprang from me
Warmed the night
And what was right
Became me

As far as I’m concerned, this verse illustrates just how creatively bankrupt he is. All his failings are encapsulated in the word "brang." The older I get, the less of a linguistic prescriptivist I am and the more of a laissez-faire descriptivist, but this "brang" deeply irritates me. Using apostrophes for pluralization, deploying "unique" as a synonym of unusual, saying "literally" when one means "figuratively" — all of these grammatical solecisms that it’s fashionable to rant against do not offend me to the core the way that Neil Diamond’s "brang" does.

Why do I have such a problem with "brang?" Well, clearly he’s not using it as part of a character’s particular voice, as it’s the only non-standard past participle in the song, so he’s using it as a songwriter. He obviously knows the correct past participle, as he sings repeatedly in You Got to Me that "You brought me to my knees." Thus the "brang" is a fully intentional artistic choice.

I could accept "brang" as an on-purpose use if it served some sort of coherent aesthetic program, but it doesn’t. It just rhymes with "sang," "rang" and "sprang." "I used it because it rhymes" can be an acceptable justification for certain vocabulary, but only if you really need that word there. This verse does not need "brang" or, indeed, the whole "Song she brang to me" line. The verse could go as follows without a problem:

Song she sang to me
Words that rang in me
Rhyme that sprang from me
Warmed the night
And what was right
Became me

This verse says the exact same thing as the version up above. The singer receives a song as a gift from a woman. It enters his soul and affects him deeply, calling forth an answering rhyme from him. He feels perfect and right in his union with her. 

Unfortunately, Neil Diamond is not taking my lyrical advice. He’d rather inflict us with "brang," which, being narratively unjustified, stands out harshly as a gratuitous mangling of an innocent past participle. He uses "brang" because he likes it and because he’s so unreasonably attached to it that he can’t excise it, even though its loss would improve the whole song. "I like it, and it sounds nice" is not an acceptable justification for retaining wretched prose or lyrics.

Neil Diamond is like the personification of anti-rap. Rap epitomizes a high-flying, experimental spirit of rapid-fire linguistic invention in which endless play with vocabulary, stress and meter often reveals surprising and illuminating connections between phrases and concepts. Someone with some actual talent could rap that whole verse, including "brang," and it wouldn’t be a shitty invented past participle, but an echo of the ringing that touches the speaker so intimately that it changes even the most ordinary words into bell-like sounds. Sadly, however, Neil Diamond does not have that talent. His "brang" depends not on linguistic inventiveness, but on a stale, stagnant affection for a sound he couldn’t let go.  

This entry was originally posted at http://modernwizard.dreamwidth.org/1694134.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

“When Women Become Men at Wellesley” stinks.

“When Women Become Men at Wellesley” stinks. published on No Comments on “When Women Become Men at Wellesley” stinks.

Yet again, the New York Times writes about trans male students at women’s colleges like Wellesley. And yet again the article reeks of false attempts at even-handedness that really demonstrate the paper’s absolute cluelessness about writing about trans people.

The headline alone has problems. God forbid the NYT just title the article something straightforward like "Controversy over Trans Male Students at Women’s Colleges." Nope, instead they resort to Ye Olde Binarie Termes that sensationalize the lives of the trans male students as strange voyages across gender and, incidentally, reinforce the supposed male/female dichotomy by not even using the adjective "trans" to describe the students.

As I read the article, in which many present and past students, as well as faculty, decried the presence of trans male students on campus as a detriment to "sisterhood," I got the sense that the NYT sympathized with them. For example, a [cis male] professor, commenting on being asked to make his examples and pronouns more inclusive, is quoted as saying, "“All my life here, … I’ve been compelled to use the female pronoun more generously to get away from the sexist ‘he.’ I think it’s important to evoke the idea that women are part of humanity." Like many antitrans people cited in the story, he perceives equality and respect as a zero-sum game in which he cannot respect trans male students by using inclusive language because that would somehow diminish the "humanity" of the cis female students. The article itself supports this incredulous, contemptuous point of view when it claims that trans students receive "disproportionate attention" on campus. Darn minorities — how dare they agitate for equal rights? They should shut up and go away.

The NYT literally has no clue about how to write about trans people, and it even admits this. The article itself closes by saying, "…[I]t’s difficult to distinguish in the cacophony each of the words shouted atop one another. What is clear is that whatever word each person is hollering is immensely significant as a proclamation of existence, even if it’s hard to make out what anyone else is saying." Despite the acknowledgment that "a proclamation of existence" should be respected, the comparison of this controversy to an unintelligible "cacophony" reminds me of the scornful ways in which U.S. citizens refer to speakers of foreign languages. When one of the most respected and influential news publications in the country basically goes, "What you’re saying is too complicated so LAH LAH LAH I CAN’T HEAR YOOOOOU!!!" we clearly have a problem, and it’s not the "trans question." It’s the "cis question," as in, "Why don’t cis people think of trans people as fellow human beings worthy of dignity and respect?"

P.S. The controversy over trans male students at women’s colleges becomes more problematic when one realizes that trans female students do not figure into this uproar at all. The people interviewed seem ardently convinced that there are no trans woman whatsoever on their campuses. I suspect, however, that they do exist, but they are probably keeping their heads down in fear of being hit by collateral damage from the arguments about the presence of trans male students. The rather disingenuous and transmisogynist erasure of trans female students makes me wonder if the cis resistance here comes largely from reactionary, unexamined transphobia.

This entry was originally posted at http://modernwizard.dreamwidth.org/1693818.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

GeekAtPlay tutorials

GeekAtPlay tutorials published on No Comments on GeekAtPlay tutorials

Covering a variety of digital art programs, from Daz Studio to Terragen and beyond, GeekAtPlay provides short, easily digestible, project-based intros. Nice! 

This entry was originally posted at http://modernwizard.dreamwidth.org/1693306.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Shapes of Reality I: Yelizaveta

Shapes of Reality I: Yelizaveta published on No Comments on Shapes of Reality I: Yelizaveta

Today I practiced using Sculptris on my base figure, Genesis 2 Female. A day’s work generated a head morph and a full-body morph which, together, create Yelizaveta, the character below. I did the major work on the head morph in Sculptris, then refined it in Daz Studio with Die Trying’s 182 Morphs for G2F. I did the body morph entirely in Daz Studio with D-Formers and refinement with Die Trying’s 182 Morphs for G2F.

Continue reading Shapes of Reality I: Yelizaveta

Vermont Doll Lovers Halloween meetup: 10/11/2014

Vermont Doll Lovers Halloween meetup: 10/11/2014 published on No Comments on Vermont Doll Lovers Halloween meetup: 10/11/2014

With many of our regulars engaged in other commitments, we had a small gathering this afternoon, just me, Lyrajean, vermont chick and a newcomer, Becca. In celebration of Halloween, attendees showed up with costumed dolls, copious pumpkins, a small-scale graveyard and articulated skeletons, so our dolls got festive.

Lyrajean’s dolls:

Am I the only person…

Am I the only person… published on No Comments on Am I the only person…

…who, upon seeing Red Bull energy drinks, immediately thinks of The Last Unicorn?

Am I the only one who felt sorry for King Haggard? Those darn miserable kings, stealing babies and lording it over the protagonists, only to collapse at the end, along with their castles… :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1692469.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Monster Mash draft

Monster Mash draft published on No Comments on Monster Mash draft

I edited my Monster Mash concept from 5 Satyresses down to 3 because I really couldn’t justify the character development needed for all 5. So here, from left to right, are Desperanda the piper, Malicia the dancer and Maxima Culpa "Maxi" the drummer. Still have to make Malicia’s hair look like it’s moving. No lights or set yet.

Continue reading Monster Mash draft

Shapes of reality, here I come!

Shapes of reality, here I come! published on No Comments on Shapes of reality, here I come!

I bought a tutorial by Winterbrose on morphing G2F with Sculptris, a free program from Pixologic, makers of the more powerful [and more expensive] ZBrush. The tutorial, despite some atrocious spelling errors that could have been easily caught with a spell check, provides the absolute basics necessary to work in the program and begin creating morphs; since I prefer written instructions, which allow me to go at my own pace, over video instructions, I am satisfied with my purchase. Already I see that it will allow me to overcome my hesitation and start experimenting.

Being relatively skilled with the D-Formers available in Daz Studio at this point, I think that I will not require a steep learning curve for Sculptris. I need only acclimate myself to the new layout and features; the principles of digital sculpting remain the same. I look forward to Sculptris’ ability to manipulate mesh on a finer level than I can achieve with D-Formers; I can then achieve more detailed and sophisticated results.

I’ve already decided the types of morphs I would like to create: a diverse range of body types and sizes not covered by existing commercial or free offerings. For example:

  • A really fat woman. Special attention to loose flesh on upper arms, wide silhouette of thighs, projection of buttocks and effect of fat on hands and feet. I cite these areas because people who do fat morphs tend to just make those areas thicker, with little concern for the effect of weight + gravity. For example, people can have significant loose flesh and fat on their upper arms, but it doesn’t bulk evenly. It tends to slide toward the inner sides and backs of the upper arms, and it kind of tucks in at the elbow, so there is often a dramatic difference in circumference between upper arms and forearms. On the forearms, fat distributes in a more even, less pendulous manner and can greatly decrease the differentiation between forearm, wrist and hand. Forearms and wrists can look more like smooth, elliptical columns, and fat can extend across the backs of people’s hands and fingers. Furthermore, people’s fat tends to fold and roll around their torsos and hips in ways that I haven’t seen accurately represented. I’m on a campaign to represent realistic fats.
  • A woman with achondroplastic dwarfism. I’ve been interested in representing people with this disability since an experiment in morphing back in 2008 [done entirely with D-Formers and scaling within Daz Studio], which led to the development of Davry, steampunk vegetarian Unitarian NERD vampire with an irritating propensity to self-righteousness. Most recently, Béatrice Doucette, a tertiary in Zombieville, has the same disability. I don’t think this morph will be too difficult.
  • A woman with shorter and less muscular legs due to cerebral palsy. Full-body morphs tend to give the model the same build all over the body, but plenty of people don’t have the same build and proportions everywhere. For example, my sister, who has cerebral palsy and uses a wheelchair, may be my identical twin, but her legs are shorter and narrower than mine because her cerebral palsy strongly affected them. I would like to make someone with her body type, as well as someone with a very muscular upper torso and arms and very slender and scrawny legs — a physiology that would be appropriate for someone who does sports in a manual wheelchair.

This entry was originally posted at http://modernwizard.dreamwidth.org/1692125.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Modern Wizard’s faux fur wig tutorial

Modern Wizard’s faux fur wig tutorial published on No Comments on Modern Wizard’s faux fur wig tutorial

This was going to be a lavishly illustrated extravaganza, but I never got around to taking the requisite photos. Hopefully it’ll help anyway…

Over in a Figurvore thread on an episode of Zombieville, katydid asked me about making a wig tutorial. Following are my comments on making wigs of faux fur for your dolls. I prefer [prefur? :p ] faux fur because its garish colors suit my signature LOUD style and its lofty pile hides my messy stitching and/or hot gluing. Rest assured, however, that you can still apply these techniques on naturalistic faux furs with neat and tidy results.

 

Please note: My method involves no measurement and lots of trial and error. If you want to find out how to make a fur wig by means of exact measurements, this is not the tutorial for you.

 

The construction of a faux fur divides into two sections. First, you create a pattern. Second, you actually make the wig.
 

 
Your average 1:6 scale action figure has a head somewhere between 3 and 4 inches in circumference. [Wigs are usually mentioned in inches; I’m not just being a chauvinist for imperial units here.] However, the head circumference varies widely from doll to doll, so I advocate the creation of a wig pattern specifically for your chosen doll.
 

 

Before I tell you how to make a wig, let’s discuss the grain of the faux fur — also known as the direction in which the fibers lie.
 
 
The fur wig below is sewn with the grain of both sides pointing in the same direction. If the grain of the fur flows down from the crown, the hair on the wig will point down in compliance with gravity. This wig’s grain is pointing down from the crown. See below.

Continue reading Modern Wizard’s faux fur wig tutorial

When BJDs collect BJDs

When BJDs collect BJDs published on No Comments on When BJDs collect BJDs

…Apparently they put on their little N95 respirators and get out their little airbrushes. ^_^ See photoset by lightlytattered for details. That’s awfully clean and well-lit for a painting table — that’s all I’m saying. :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1691012.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Rement Pose Skeletons and accessories in action

Rement Pose Skeletons and accessories in action published on No Comments on Rement Pose Skeletons and accessories in action

My Rement Pose Skeletons and sets, which I mentioned earlier, came last week. As usual with Rement, all items contain high-quality sculpting and amazing detail, especially for the price. Even the packaging [which shows one of the skeletons barfing into the toilet after drinking too much sake] cracks me up. I just wish the items had a bit more heft to them; their lightness makes them difficult to pose. That said, Isabel and I are already having lots of fun with them. See below.

For reference, the Pose Skeleton is ~8cm tall. The human figure, a Takara Microlady from the Material Force collection, is ~9cm tall. That single centimeter makes a significant difference at that size!

Continue reading Rement Pose Skeletons and accessories in action

One of the silliest music videos ever

One of the silliest music videos ever published on No Comments on One of the silliest music videos ever

Men Without Hats’ video for Pop Goes the World mostly. Ivan Doroschuk starts out looking kinda tough with his black leather jacket, shredded leggings and stern, angular face. Then the bubble machine starts, and he begins to dance with his usual groovy abandon as the most painfully literal interpretation of the lyrics occurs. [For example, "One two three and four is five / Everybody here is a friend of mine" is accompanied by someone drawing five hatch marks on a chalkboard.] Furthermore, it’s obvious that no one is playing the instruments they’re holding. I think this video was filmed for about $100.00 Canadian, $50.00 of which went to space rental and the other $50.00 of which went to the bubble machine. I love you, Men Without Hats, and I like this song, but this is just a hilariously bad effort.

This entry was originally posted at http://modernwizard.dreamwidth.org/1690434.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

3D freebies: Extra Morphs for Ravenhair’s Priestess Outfit for Genesis

3D freebies: Extra Morphs for Ravenhair’s Priestess Outfit for Genesis published on No Comments on 3D freebies: Extra Morphs for Ravenhair’s Priestess Outfit for Genesis

Extra Morphs for Ravenhair’s Priestess Outfit for Genesis

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Continue reading 3D freebies: Extra Morphs for Ravenhair’s Priestess Outfit for Genesis

Oh sheesh, now they all have names. >_>

Oh sheesh, now they all have names. >_> published on No Comments on Oh sheesh, now they all have names. >_>

Dancer: Malicia. Audience 1: Desperanda. Audience 2: Maxie, short for Maxima Culpa. :p Drummer: Temptatia. Piper: Peccavisti.

Just in case it’s not obvious, their names all allude to concepts of badness, guilt and wrongdoing. Malicia, of course, refers to malice. Desperanda is Latin for "despairing." Maxima Culpa is Latin for "most grievous fault/error." Temptatia refers to temptation, and Peccavisti is Latin for "you have sinned."

The pests! :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1689672.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Purple-eyed DWEEB!

Purple-eyed DWEEB! published on No Comments on Purple-eyed DWEEB!

Test render of the dancer in my planned Monster Mash picture. She looks like kind of a ham. 😀

Figure and texture: Pinin’s freebie Satyress. Body morphs and most non-expression head morphs by me via D-Forms. Dress: English Bob’s V3 Butterfly Dress Short [conforming version], converted for Satyress with a combination of G2F base figure, D-Forms, Transfer Utility and Autofit. Dress texture from my Loud Fabrics 01 Shaders Updated. Hair: Aliza G2F by me.

Continue reading Purple-eyed DWEEB!

Rocky Horror and transmisogyny

Rocky Horror and transmisogyny published on No Comments on Rocky Horror and transmisogyny

John Tumblred [Tumbld?] this yesterday about transmisogyny in Rocky Horror, which got me thinking. The original post focuses on the terminology as a source of transmisogyny, but the whole portrayal of Frank as a literally unhinged debasement of stereotypical painted femininity also reeks of transmisogyny. For example, there’s a part in Sword of Damocles where Rocky receives admiration from all the partygoers, which pisses Frank off because Rocky is eluding his control. He chases after Rocky, warbling his name, tripping up in his high heels and kind of running into the wall in melodramatic distress. Even though I didn’t identify this particular instant as transmisogynistic when I first saw it, I remember saying to myself, "He wouldn’t do that — he’s a flamboyant control freak, not a sniveling mess. I’m taking this character seriously — why isn’t the movie?" Well, okay, the response was less coherent than that; it was more like, "Why is he bouncing off the walls? That doesn’t fit." Now, a decade and a half [!] later, I can finally call out some of the rank bigotry at work here. Blarf.

Thinking about RHPS always gets me thinking about Mad Mazzy Mickle Goes Looking for Love, which, I reason, has its own problematic elements that I just haven’t thought up yet. Hmmm, let’s see: racism [two characters of color only], stereotypes about bisexuals [sexually voracious, attracted to everyone], disparagement of traditional femininity [characters not into car-related activities coded butch are looked down upon].

Peter: "It’s a cesspool of noxious stereotypes."

Isabel: "But I love it! It changed my life. I came out to the soundtrack!"

Peter: "Me too. But it’s still a cesspool."

Well, clearly, Isabel and Peter connect over their shared interest in this movie, though Peter examines it much more critically than she does. Wonder if I could work a Mazzy reference — and thus conversation — into their initial meeting, which does, after all, involve a car crash, and Mazzy’s all about souped-up drag racers [har!], so there’s the hook.


This entry was originally posted at http://modernwizard.dreamwidth.org/1689195.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Considering my recent revulsion for stalking songs…

Considering my recent revulsion for stalking songs… published on No Comments on Considering my recent revulsion for stalking songs…

…this parody meme amuses me to no end. Babycat does the feline equivalent of this when there’s meat or dairy involved.

Continue reading Considering my recent revulsion for stalking songs…

Two Satyresses: one default, one tall and fat, both really cute!

Two Satyresses: one default, one tall and fat, both really cute! published on No Comments on Two Satyresses: one default, one tall and fat, both really cute!

Below is a quick render of Pinin’s default Satyress on left and one on the right with some of my custom body morphs and scaling. [Pay no attention to her unrealistic lack of body hair.] Much to my surprise, arm poses for Genesis [Body Talk Arms by katfeete in this case] work pretty well on her. I see that I need to make some more face morphs, especially to change the distinctive angular shape of the default’s head.

Holy crap, she’s adorable. [She’s also naked, in case you’re sensitive about that sort of thing.]
Continue reading Two Satyresses: one default, one tall and fat, both really cute!

Pushy satyrs start differentiating themselves.

Pushy satyrs start differentiating themselves. published on No Comments on Pushy satyrs start differentiating themselves.

There are five satyrs planned in my Monster Mash picture: the dancer, audience 1, audience 2, drummer and piper. They are all women.

Dancer: dramatic and ebullient. Tall, fat, white, spiky blond hair [Aliza!]. Flowing outfit shows movement.

Audience 1: short and wiry [more default shape, but with longer arms], dark brown WOC, dreadlock mohawk. Pastels, floral dress, flowers in hair.

Audience 2: neat and formal. Narrow, flat, slim build, Japanese, square glasses, Most tailored outfit of the five.

Drummer: sharp and intense. Small build, muscular upper body, uses manual wheelchair. Athletic wear.

Piper: carried away by the music. Plump but not as fat as dancer, messy ponytail [Wild Tail2]. Slouchy clothes, messy hair.

This entry was originally posted at http://modernwizard.dreamwidth.org/1688491.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Lee-el Selena: 85cm of awesomeness!

Lee-el Selena: 85cm of awesomeness! published on No Comments on Lee-el Selena: 85cm of awesomeness!

Lee-el started off by releasing some super-jacked 90cm dudes with oddly sculpted breast areas, but I did not find them interesting. Now they’ve finally released a female doll in the same scale, Selena. For some reason, she’s only 85cm, but, despite that, she’s super cool looking! Lee-el decided not to overexaggerate the muscular bulk, so she just looks really solid. The breast area shows an improvement over whatever the heck was going on with the dudes, although the antigrav effect only works with certain tops. She has a lovely, strongly marked face with harmonious cheekbones and jawline, a nifty skijump nose and a slightly open mouth with teefs!!!

This entry was originally posted at http://modernwizard.dreamwidth.org/1688172.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Monster Mash update: now featuring Pinin’s Satyress!

Monster Mash update: now featuring Pinin’s Satyress! published on No Comments on Monster Mash update: now featuring Pinin’s Satyress!

While conceptualizing my Monster Mash picture, I struggled with the problem of how to render satyrs using a G2F base and freebies. I found bat wings, horns and a devil tail without difficulty, but the hooved legs — and their particular digitigrade shape — stymied me. Some free hooves for plantigrade human figures exist, but they tend not to create a true digitigrade shape by elongating the feet. But I want anatomically convincing satyrs!

Well, it turns out that Pinin over on Poser Outer Zone offers a Satyress figure for free. She is more cartoony than super realistic [bulky shoulders, four-fingered hands, alarmingly round and symmetrical breasts, thighs out of a James Bond novel, long legs], but she has plausibly shaped digitigrade legs with hooves. Come to think of it, she reminds me of Kim Goossen’s toony Girl, one of my favorite digital models. I decided that the adorable Satyress should be my base for all my Monster Mash satyrs.

I immediately confronted two problems: 1) no morphs and 2) no clothes.  Since I’m an advanced beginner at D-Forms, problem 1 proved no match for a half-day’s work, during which I cranked out a variety of partial head and body morphs. I lavished the most energy on bulking the figure up, not with muscle, but with fat, especially since the central figure, the dancer, is a fat woman. I never expected that a mesh originally sculpted to be wiry and muscular would deform so well into pear-shaped fatness, but it did. Pictures later…

Satyress’ empty wardrobe required some more labor. I started off by, first off, converting Satyress from a Poser native [.cr2] figure to a Daz-compatible figure with Daz’ proprietary Triax weight mapping so that Daz tools would work on her. I then began loading up freebie clothes and scaling, translating and D-Forming them until they fit her in zero position, exporting the items as OBJs, then reimporting and using Transfer Utility, with her as the source, to rerig them. Since I was resculpting the clothing meshes pretty crudely, the modified items didn’t fit well.

I then got the genius idea of using the Autofit function and G2F to do most of the sculpting for me. I overlaid Satyress and G2F, making G2F partly transparent. I then translated, scaled and morphed G2F so that her core [torso, arms, hips, upper legs] shape matched Satyress’. Then, when I Autofit clothes to G2F, they ended up resculpting to fit Satyress’ shape with 95% accuracy. After minor tweaks of the clothing wtih D-Forms, I exported the OBJs, reimported and used Transfer Utility to rerig.

Voila! Satyress gained instant access to closets’ worth of clothing. In fact, with the help of Autofit, she could now wear V4, M4 or K4 clothes [Autofit to Genesis, then Autofit a second time to G2F], as well as Genesis clothing, G2F clothing and/or G2M clothing. I have hand-converted some V3 and M3 items for her — short-sleeved V3 dresses seem to reconfigure particularly well, probably because V3’s shape, like Satyress’, features blocky shoulders and hips — but mostly just breezed through a bunch of V4, Genesis and G2F stuff. I don’t bother with pants because I don’t want to deal with Satyress’ hooves, but short-sleeved shirts, long-sleeved shirts, above-the-knee shorts, above-the-knee skirts and above-the-knee dresses convert with [relative] ease. At this rate, I will have outfits for all five of my satyrs, each with unique pieces.

This entry was originally posted at http://modernwizard.dreamwidth.org/1688023.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Sleepy Hollow’s back!

Sleepy Hollow’s back! published on No Comments on Sleepy Hollow’s back!

I finally got to watch the first ep of season 2 this morning. Overall I feel a sense of relief that all significant characters introduced in the previous season remain in action.

Nicole Beharie as Abby and Tom Mison as Ichabod re-establish their easy, sympathetic chemistry. Their characters each have equal opportunity to rescue and be rescued by each other, a refreshing change from other male/female TV pairs in which the man does all the rescuing of the woman.

Jenny, Abby’s sister, has survived so far, giving Lyndie Greenwood a chance to play an important auxiliary to Abby and Ichabod. Even more unflinching and martial than Abby, Jenny contributes a satisfying level of physical ass-kicking, as well as great affection for Abby. Grounded by her relationship with her sister, Abby escapes the Exceptional Woman trope/trap.

John Cho and John Noble return to bolster the main characters with some stellar supporting performances. Cho’s sniveling, pathetic Andy, who alternates between helping and betraying Abby, decides to do the former in this episode. I hope he recurs, as I find his status as regretful servant of evil, who nevertheless performs good acts, interesting. Noble’s Horseman of War, also Ichabod and Katrina’s son [?!], lurks ominously, threatening people in the plummy tones of a classically trained actor, while picking scenery from between his teeth. I’m having a very, very hard time dissociating Noble from his 5 seasons as Walter in Fringe.

All that said, I do have some reservations. First of all, where was Captain Irving?!?!?!?! How dare you deprive us of Orlando Jones for an episode, especially right after he gave himself up to law enforcement? He’d better show up soon, along with his family too. Sleepy Hollow can’t just not show a whole third of the characters of color like that!

I particularly want to see Irving’s daughter Macey return and get some development. As a wheelchair user since getting into a car crash with her dad and then as a temporary vessel for some demon, she smacked a little too much of the Tragic Tabula Rasa Cripple last season. However, I think her brush with demonic possession could provide a chance for some character development. Maybe she could link up to the demon realm and give Abby and Ichabod some guidance therefrom? Of course, this will probably not happen.

Second of all, Katia Winter as Katrina, Ichabod’s wife, just gets the raw end of things. Despite billing Katrina as a main character, the show grievously underwrites her. For example, her fascinating past as a powerful witch who joined a coven dedicated to protecting the town — this aspect of her character dwindles over the first season as her status as pawn in the struggle between Ichabod and the Headless Horseman grows. Furthermore, where a person with more acting skills, like Nicole Beharie, Lyndie Greenwood or, heck, even Amandla Stenberg [who plays Macey], might add something to the role, Winter can’t even muster that. The stereotyped nature of her character just shows up how untalented she is. 

I eagerly await further episodes, however!

This entry was originally posted at http://modernwizard.dreamwidth.org/1687787.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Monster Mash render contest concept

Monster Mash render contest concept published on No Comments on Monster Mash render contest concept

Here we go!

"On Halloween, while humans dress up as demons, the demons themselves take off from scare duty. They trade their gloomy and ghastly rags for the brightest, most modern duds they can find and kick up their heels, celebrating that one night of the year during which the humans have assumed the monsters’ usual task of freaking people out. [Nobody ever claimed that demons could coordinate their separates, however.]"

Actual picture contains a bunch of demons people circled around a woman. Some audience members are clapping, some talking, some getting their groove on. There are also people playing bodhrans and panpipes. The woman at the center is dancing with eyes closed, an expression of joyful abandon on her face. Everyone wears casual, everyday clothes — T-shirts, shorts, sweatshirts, jeans — but nobody’s clothes match. [This is a job for Loud Fabrics 01, 02 and 03 shaders! ^_^ ]

Base figure is going to be G2F. Paid items are going to be GenX2 [how I get my morphs all onto a single base figure] and V4 for G2F [so I can use Gen4 skins on G2F].

This entry was originally posted at http://modernwizard.dreamwidth.org/1687303.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Monster Mash contest on the Daz boards

Monster Mash contest on the Daz boards published on No Comments on Monster Mash contest on the Daz boards

October’s freebie contest has "Monster Mash" as a theme, meaning that one has to render a scene with at least 10 freebies and no more than 3 paid items of monsters + music. I’m thinking that I might enter this. I’d love to do a bunch of stereotypical demons [satyrs with bat wings] drumming in the woods for one who’s dancing. Go therianthropes!

There are definitely enough free items with which I could constitute most of this scene. I know of plenty of free horns, tails and even hooves, as well as wings [!], that I could use for the demons. Forest elements are also freely available, including backdrops, trees, logs, stumps, etc. I’d love to get a fire too for her to dance in front of…

I have a whole month to work on this. Hmmm…

This entry was originally posted at http://modernwizard.dreamwidth.org/1687161.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

If Transparent is “the fall’s only great new show…”

If Transparent is “the fall’s only great new show…” published on No Comments on If Transparent is “the fall’s only great new show…”

…why the hell does it have Jeffrey Tambor playing Maura, the main character, instead of, you know, an actual trans woman? >:( Go AWAY, Jeffrey Tambor.

This entry was originally posted at http://modernwizard.dreamwidth.org/1687022.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Better make a hat — quick!

Better make a hat — quick! published on No Comments on Better make a hat — quick!

I posted a Prop Challenge over at Figurvore for people to make wearable accessories sometime during the month of September. Then I forgot about it and became distracted, so now it’s the last day of September, and I myself have created no wearable accessories. Quick — make a top hat!! 

This entry was originally posted at http://modernwizard.dreamwidth.org/1686716.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Thalia has been ordered!

Thalia has been ordered! published on No Comments on Thalia has been ordered!

Well, Thalia’s head, at any rate. That set me back $230.00, thanks to the free shipping event.

Now to acquire some supplies: rubbery plastic neon snakes for her hair and a squishy "stress ball" for her ball gag. 

This entry was originally posted at http://modernwizard.dreamwidth.org/1686278.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Hilarious cat-headed owl model

Hilarious cat-headed owl model published on No Comments on Hilarious cat-headed owl model

This Meowl figure by Sixus1 cracks me up. Like ryverthorn’s Snuffles, this is a fantasy creature that I have no use or plans for, but which will probably make my way into my runtime because it’s so damn cute.

This entry was originally posted at http://modernwizard.dreamwidth.org/1686214.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

On a long, dramatic gowns kick…

On a long, dramatic gowns kick… published on No Comments on On a long, dramatic gowns kick…

It started with Chris Cox’ freebie Rococo Gown for V4, but really kicked into high gear when I got Neftis’ Lady de Lioncourt Dress for G2F, which is Rococo + Goth. I spent the first few months of my possession admiring the detailed mesh and classy textures, but also pissing and moaning that the dress did not sit well — i.e., it contained no morphs or other provisions for seated postures and the ways in which they deform and re-drape cloth.

I could not resist two more relatively new releases, despite their collective inability to sit realistically: MEC4D’s Queen of Hearts for G2F and Penny Dreadfull for G2F by MartinJFrost. Even if my characters could only stand around in Queen of Hearts, the elaborate hairstyle could be used with other clothing. And heck — even though the creator of Penny Dreadfull himself said that he had tried all sorts of ways to make the dress sit, but had been unsuccessful, it was one of the most realistic bustle dresses I’d ever seen. I tried to resist it, but I could not.

Eventually my annoyance hit a breaking point. What was the use of all these nifty outfits if I couldn’t pose them in positions that my characters use at least a third of the time? My exasperation thus motivated me to force the gowns to sit myself. Using D-Formers in Daz, I made a morph first for Lady de Lioncourt that tucked it up around the figure’s ass and calves, as it would if being sat on. I achieved something passable and cheered myself on.

Since then, I have been unstoppable!! I made sit morphs for the Rococo Gown, Queen of Hearts and Lady de Lioncourt [try #2, using what I had learned from previous attempts]. My proficiency with D-Formers increased dramatically to the point where I created and released an entire package of morphs for Penny Dreadfull, including morphs to make it sit, to compress parts of the skirt and even to lengthen the whole skirt with a minimum of texture distortion. I’m now packaging up another set of helper morphs for Ravenhair’s Priestess for Genesis because someone liked the work I did on other dresses and requested that I do something similar on a Genesis outfit. I’m also converting the Rococo Gown to Genesis for her.

The compliments and request from a fellow user really make me feel like a digital artist. I’m glad that someone appreciates my work and that I can help others achieve their artistic ends. I’m also glad that I’ve found areas of specialty — such as shaders and sit morphs — at which I can demonstrate rapid improvement and that other people like too. I’ve spent so long feeling socially and artistically lonely that public approbation means a lot to me and my confidence.

 

This entry was originally posted at http://modernwizard.dreamwidth.org/1686003.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

More supplies purchased for Xandy’s merry-go-round

More supplies purchased for Xandy’s merry-go-round published on No Comments on More supplies purchased for Xandy’s merry-go-round

I got some white skull pony beads for the finials and some cheap toy horses for the ride-ons. I was going to purchase war gaming miniature horse skeletons of white metal, but those were like $10.00 a piece before shipping, and this is not supposed to be an expensive project. I’ll just hack up the mini horses, throw red paint on them and call them zombies. :p

This entry was originally posted at http://modernwizard.dreamwidth.org/1685750.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

3D freebies: Sit Morph and More for MartinJFrost’s Penny Dreadfull Outfit

3D freebies: Sit Morph and More for MartinJFrost’s Penny Dreadfull Outfit published on No Comments on 3D freebies: Sit Morph and More for MartinJFrost’s Penny Dreadfull Outfit

Extra Morphs for MartinJFrost’s Penny Dreadfull Outfit for G2F

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Continue reading 3D freebies: Sit Morph and More for MartinJFrost’s Penny Dreadfull Outfit

Cute Cookie! Raggedy Cookie BJD by the Trinket Box

Cute Cookie! Raggedy Cookie BJD by the Trinket Box published on No Comments on Cute Cookie! Raggedy Cookie BJD by the Trinket Box

Kim Arnold, who sculpted and did the outfit for my fullset Trinket Box Cookie, tends to do fullsets reminiscent of Cicely Mary Barker’s Flower Fairies, but she made an adorable deviation with Raggedy Cookie. Inspired by Raggedy Ann, this Cookie has a wig of fabric strips [kind of like yarn] and a similar skirt. Her faceup simulates stitching [down the center of her face, for example], as well as the red-apple cheeks that form part of Raggedy Ann’s signature look. The large eyes and wide mouth of the sculpt work very well with this style.

After seeing this iteration of Cookie, my ideas about a simulacrum BJD have come up again. The marionette concept wandered off into rag doll territory, as I think this Cookie, plus Aimerai Doll’s Scraps, look really cool simulating fabric. I like Raggedy Cookie because her whole faceup gives the impression of fabric, while Scraps just looks like your standard human character with large squares of fabric decorating her face for some reason. I do, however, like the fact that Scraps’ patches and stitches are sculpted onto her face, giving them more realism.

So clearly what I need here is some sort of rag doll marionette that has jumped its strings. I could probably best achieve this in 1:6 scale, since I have several BJDs in that size in my parts bin. Body would possibly have different pieces dyed different colors. Outfit would be partly fused with body in the form of thin fabric glued directly to the resin with either sculpted stitches made of Aves Apoxie Sculpt or glued-on stitches made of yarn. The other part of the outfit could be Ellery’s patchwork skirt!!! Hair would be yarn.

Loose stringing. Eye hooks [ouch!] screwed into top of head, back of hands and tops of feet.

Head would require some modding. Eyes would be closed and smoothed over with Aves Apoxie Sculpt, then replaced by buttons. Eyebrows would be painted to look like stitches. Mouth would be the most realistic, painted to look like a Glasgow smile, with more sculpted or glued-on stitches where it extended past the lips. Red circles for cheeks.

This entry was originally posted at http://modernwizard.dreamwidth.org/1685024.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

It’s that easy to make eyes?!

It’s that easy to make eyes?! published on No Comments on It’s that easy to make eyes?!

Helene has a Tumblr post up on making eyeballs with polymer clay and clear gloss. Irises can either be painted onto the eyes or printed on computer paper and then glued. I have so much polymer clay, so much paint and so much gloss that I can try this tutorial with supplies I already have. I even have a dedicated toaster for polymer clay projects. [I got it when I thought I was going to sculpt heads.] Why should I buy eyes again?! 😀

This entry was originally posted at http://modernwizard.dreamwidth.org/1684865.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Songs of the self-deluded stalker, part seventy billion and three: Separate Ways [Worlds Apart]

Songs of the self-deluded stalker, part seventy billion and three: Separate Ways [Worlds Apart] published on No Comments on Songs of the self-deluded stalker, part seventy billion and three: Separate Ways [Worlds Apart]

Journey’s song "Separate Ways [Worlds Apart]" came on one of Janna’s Pandora stations a few days ago. A few lines caught in my head ["If he ever hurts you / True love won’t desert you"], but I didn’t know the source. So I banged out the words into a search engine and came up with the full set of lyrics, which I will now summarize as follows:

I’m so obsessed with you that I’ve been monitoring your activities since our breakup. "You’ll never walk alone" — literally. I’ll be watching through my binoculars — you and your current partner. If he ever hurts you, I’ll be right there to comfort you…also to lay the hurt on him for mistreating you. In summary, I am a dangerous, deeply deluded misogynist who is very likely to kill you and your partner once I’m done wailing about how much I love you.

I would really like to believe that, like Sting’s Every Breath You Take, Separate Ways is actually supposed to be a disturbing evocation of obsessive, abusive behavior, but I can find no evidence.

Gaaaaaaaaack.


This entry was originally posted at http://modernwizard.dreamwidth.org/1684464.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Dollism Plus, 09/20/2014, after lunch: a little bit more of everything

Dollism Plus, 09/20/2014, after lunch: a little bit more of everything published on No Comments on Dollism Plus, 09/20/2014, after lunch: a little bit more of everything

After lunch on the 20th, I began at the1:3 scale ramen restaurant set, apparently a smaller version of an actual Toronto, Ontario eatery. Supplied by Doll North, a Canadian doll convention, the ramen shop had legible menus, bowls of ramen and minibar liquor bottles for booze. Sadly, none of my pictures with Timonium in this set came out, but some other doll lovers let me photo their dolls in the restaurant.

Continue reading Dollism Plus, 09/20/2014, after lunch: a little bit more of everything

Dollism Plus, 09/20/2014, before lunch II: raffle dolls, dealers and robots

Dollism Plus, 09/20/2014, before lunch II: raffle dolls, dealers and robots published on No Comments on Dollism Plus, 09/20/2014, before lunch II: raffle dolls, dealers and robots

For my next photography session in the dealer room, I took pictures of some items donated for the charity raffle, proceeds of which benefitted the Humane Society of the United States. The raffle doll I most wanted to see, a fullset Loongsoul Gong Gong God of Water with an impressively long sea serpent tail, hid out safely in his box, so I consoled myself with shots of other interesting options.

Continue reading Dollism Plus, 09/20/2014, before lunch II: raffle dolls, dealers and robots

I need more doll shows in my life.

I need more doll shows in my life. published on No Comments on I need more doll shows in my life.

I really want to attend more doll shows, particularly ones where all types of dolls, including BJDs, action figures and art dolls, are welcome. I have learned my lesson, however, and will NEVER AGAIN drive 7 hours one way to attend any event, no matter how cool it is. 

At Dollism, I learned about Doll North, a subconvention occurring annually at Anime North — a huge Canadian convention for lovers of anime, manga, cosplay, et hoc genus omne — in Toronto, Ontario. Doll North includes BJDs [resin and plastic], Obitsus, Pullips, Momokos, Blythes, Monster Highs and the like.  This event occurs over a weekend toward the end of May, so any saving would have to start occurring NOW.

This entry was originally posted at http://modernwizard.dreamwidth.org/1683576.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Tonsil Hockey Deux: the concept

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If I’m going to get an IOS Infernale head, which I am, then I need to stop calling her Tonsil Hockey Deux and start calling her by an actual name. So it’s official: Tonsil Hockey Deux will hereafter be known as Thalia Hesperus Donaldson. No particular reason why — it just sounded good. Thalia’s name’s origin as that of the Greek muse of comedy is irrelevant.

Thalia needs some significant modification. First and foremost, that nose needs some serious reduction. It, of course, solidifies the sculpt’s beautiful adherence to the conventional stylization of male anime characters, but it’s way too much nose for my tastes. Here’s my proposed deletion:
Continue reading Tonsil Hockey Deux: the concept

Dollism Plus, 09/20/2014, before lunch I: dealers and dioramas

Dollism Plus, 09/20/2014, before lunch I: dealers and dioramas published on No Comments on Dollism Plus, 09/20/2014, before lunch I: dealers and dioramas

Saturday, our only full day at the convention, I hit the registration booth shortly after 9:30 AM [and the opening of the dealer room for the day]. Who should I meet there but fellow Vermont Doll Lovers member Lyrajean [not pictured], who handed me my badge and swag bag?

Continue reading Dollism Plus, 09/20/2014, before lunch I: dealers and dioramas

Dollism Plus, Buffalo, NY, 09/19/2014: photos from room sales

Dollism Plus, Buffalo, NY, 09/19/2014: photos from room sales published on No Comments on Dollism Plus, Buffalo, NY, 09/19/2014: photos from room sales

Janna and I, with Araminthe and Timonium in tow, drove to Buffalo, NY, this past weekend for the BJD convention I’ve been anticipating for months: Dollism. With no expensive BJD projects in the offing, I attended the convention with very little spending money and the goal of taking as many photos as possible.

We arrived at the Hyatt Regency on Friday evening, exhausted, after a desperately tedious drive across the entire Empire State. We missed all the workshops and dealer booths for that day. However, room sales — individual attendees and dealers selling things out of their hotel rooms — were going on, so I grabbed my camera, my business cards and Timonium, then ventured forth to acquire photos. I always asked before snapping away, and everyone graciously consented to have photos of their dolls taken.

Continue reading Dollism Plus, Buffalo, NY, 09/19/2014: photos from room sales

Xandy’s merry-go-round makeover

Xandy’s merry-go-round makeover published on No Comments on Xandy’s merry-go-round makeover

Xandy’s cheap piece of crap merry-go-round music box arrived in the mail today. I got exactly what I paid for, which was a toy made out of wood, glue, [probably lead-based] paint and a music box that sounded like someone torturing a piano sounding board with a cocktail fork.

Continue reading Xandy’s merry-go-round makeover

Yup… Tonsil Hockey Deux is on preorder.

Yup… Tonsil Hockey Deux is on preorder. published on No Comments on Yup… Tonsil Hockey Deux is on preorder.

There are two preorders for THD this fall: the one currently running [August 29th through September 30th] and one toward the end of the year [November 15th through December 15th]. The one going on now offers free shipping, which makes the cost of a head $230.00 instead of $256.00. Quick — to the credit card!

This entry was originally posted at http://modernwizard.dreamwidth.org/1682354.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

TONSIL HOCKEY DEUX IN STOCK?!

TONSIL HOCKEY DEUX IN STOCK?! published on No Comments on TONSIL HOCKEY DEUX IN STOCK?!

I’m at Dollism now [about which more later], but I just hit IOS’ Web site now, and Tonsil Hockey Deux’s head is in stock [or on preorder]?!?!?!?!!?!?!?!?!? Well, there’s an incentive not to spend any money here….

This entry was originally posted at http://modernwizard.dreamwidth.org/1681932.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

3D freebies: Sit morph for Mec4D’s Queen of Hearts Gown for G2F

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Sitting Morph for MEC4D’s Queen of Hearts Gown for G2F

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

After a hard day of yelling, "Off with her head!" and playing croquet with flamingoes, the Queen of Hearts needs to take a load off. I have crafted a sitting morph for MEC4D’s Queen of Hearts Gown for G2F so that the Queen can rest her royal feet.

After installation, you will find a leg pose for G2F in My Library > People > Genesis 2 Female > Clothing > Mec4D > Queen_of_Hearts. The morph SkirtForSitting can be found under Parameters > Morphs.

To use the sitting morph, apply !G2FPoseForSitting.duf to G2F, which will adjust the position of her legs only. You can then apply the SkirtForSitting Morph at 100%.

Please note: the sitting morph, which I created entirely in Daz Studio with D-Forms, is strictly an amateur effort and not professional grade at all. However, at least the morph gets the dress in the right position, and [say it with me] you can always fix it in post! ^_^

Use for whatever purposes you like, commercial or non-commercial. Just don’t repackage and call your own. Have fun!

You can see my digital artwork, as well as my other creative pursuits, at my blog:

http://modernwizard.dreamwidth.org

If you do use any of my freebies in your work, drop me a line [ModernWizard at the Daz boards and ShareCG, ModernWiz on Renderosity], as I’d love to see what you make. Thank you.

Continue reading 3D freebies: Sit morph for Mec4D’s Queen of Hearts Gown for G2F

DOLLISM IS IN LESS THAN A WEEK!

DOLLISM IS IN LESS THAN A WEEK! published on No Comments on DOLLISM IS IN LESS THAN A WEEK!

We’ll be traveling Friday and Sunday, so Saturday is the only full day we’ll have at the convention. Schedule of all Saturday’s events is as follows:

Saturday September 20th:
 
Vendor Room Set-Up (Grand Ballroom): 8:00am – 9:30am
Contest Drop Off (Niagara Room): 8:00am – 9:00am
Registration (Niagara Room): 8:00am – 4:00pm
Vendor Room Open (Grand Ballroom): 9:30am – 5:00pm
Photography Display (Grand Ballroom): 9:30am – 5:00pm
Contest Entry Voting (Grand Ballroom): 9:30am – 5:00pm
Charity Raffle (Grand Ballroom): 9:30am – 5:00pm
Treasuremint Hunt at Booth #30 (Grand Ballroom): 9:30am – 5:00pm
Body Maintenance Workshop (Regency Ballroom A): 10:00am – 11:00am
Photography Workshop (Regency Ballroom B): 10:30am – 11:30am
Face-Up Workshop (Regency Ballroom A) 12:00pm – 2:00pm
Face-Up Demonstration -Viewing Only (Regency Ballroom B): 1:00pm – 2:00pm
Photography Display with DollHeart Models (Grand Ballroom): 1:30pm – 2:30pm
Doll Design on a Budget Panel (Regency Ballroom B): 2:30pm – 3:30pm
Fantasy Costume Design Workshop (Regency Ballroom A): 3:00pm – 4:00pm
Name that Sculpt! (Presented by Doll North, Regency Ballroom B ): 4:00pm – 5:00pm
Swap Meet (Regency Ballroom A): 5:00pm – 6:30pm
*What a Busy Day! Time to rest and have some Dinner!* 5:00pm – 8:00pm
Room Sales: 5:00pm – 8:00pm
Dessert Buffet (Atrium Bar & Bistro): 8:00pm – 10:00pm
Charity Raffle Drawing (During Buffet): 8:00pm – 10:00pm
Contest Winner Announcements (During Buffet): 8:00pm – 10:00pm

Room Sales: 10:00pm – ? Whenever!

I’ve bolded the events I would like to attend. I really wish I could go to the Soom panel, but that’s the last thing on Sunday, at which time I hope to be well on my way home. I’m really not keen on any other panels or demos, but I am looking forward to hitting the dealer tables and photo backdrops and taking lots and lots and lots and lots and lots and lots of photos…and entering the charity raffle.

I’ve decided that Timonium and Araminthe are coming with me.

This entry was originally posted at http://modernwizard.dreamwidth.org/1681426.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Two old women in love

Two old women in love published on No Comments on Two old women in love

So, as people have no doubt heard, the Quad City Times recently reported that Vivian Boyack and Nonie Dubes married recently after 72 years together. The gay rights mainstream’s obsession with marriage equality is problematic, as is the whole concept of romantic love. That being said, I appreciate [hah!] the photo of Boyack and Dubes holding hands in front of the officiant for several reasons.

For one, the photo represents aspects of queer culture that popular media likes to gloss over: a) women who are b) old, c) [visibly] disabled and d) at least somewhat invested in the butch/femme roles. Look! Two women in wheelchairs who are happy! ^_^

For another, the photo shows just how deeply Boyack and Dubes care for each other. Boyack reaches over to Dubes with a sort of protective air, while Dubes keeps Boyack’s hand firmly within hers. They look calmly at the officiant; though this is a significant day for them, they also know that this is also a mere legality that does nothing to change their steadfast devotion to each other. That sort of mutual happiness always makes me want to cry. Sniff sniff.

Continue reading Two old women in love

Selected therianthropic denizens of the mini universe

Selected therianthropic denizens of the mini universe published on No Comments on Selected therianthropic denizens of the mini universe

There are a bunch of therianthropic people who live in the mini universe, but I haven’t named and given personalities to all of them. Here are a few, however:
Continue reading Selected therianthropic denizens of the mini universe

Glory Days Festival, White River Jct., VT, 09/13/2014

Glory Days Festival, White River Jct., VT, 09/13/2014 published on No Comments on Glory Days Festival, White River Jct., VT, 09/13/2014

Yesterday Janna and I hauled ass across the state in the rain to attend the Glory Days Festival in White River Junction. Every year, this celebration of trains, both full-size and model, features excursion rides, toy layouts, Amtrak historical exhibits, live music, food and general entertainment.

We arrived much later than expected, about 2 hours before closing, but we did see a supremely nifty miniature steam engine in 1.5" scale [1.5 inches to 1 foot]. The operator sat on top of it, feeding wood pellets into the hopper. It also had a short straightaway of track on which the operator took people for rides. I wondered what my 1:6 scale dolls would look like standing next to it. Pictures below.
Continue reading Glory Days Festival, White River Jct., VT, 09/13/2014

3D freebies: Chris Cox’s Rococo Dress updated for G2F

3D freebies: Chris Cox’s Rococo Dress updated for G2F published on No Comments on 3D freebies: Chris Cox’s Rococo Dress updated for G2F

Rococo Dress for Genesis 2 Female

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Chris Cox’s beautiful Rococo Dress, originally created for Victoria 2, Aiko 3, Victoria 3 and Victoria 4, is now available for Genesis 2 Female! With Chris’ permission, I have converted and updated the V4 version to fit G2F. The pink texture from the V3 version accompanies the update.

After installation, you will find the Rococo Dress in My Library > People > Genesis 2 Female > Clothing > RococoDressChrisCox.

I also added something extra. All the morphs that Chris originally put in the V4 version are there, plus one that I created: SkirtForSitting. As the name implies, you can use this morph to position the skirt of the dress so that G2F can sit down while wearing it.

To use the sitting morph, apply !DressPoseForSitting.duf to the dress. Then apply !G2FPoseForSitting.duf to G2F, which will adjust the position of her legs only. You can then apply the SkirtForSitting Morph, which can be found under Morphs.

Please note: the sitting morph, which I created entirely in Daz Studio with D-Forms, is strictly an amateur effort and not professional grade at all. As you can see, the morph causes the hem to ripple, especially in the back center, and collide with the floor a bit. Applying a smoothing modifier and/or converting to SubD does make the result look slightly better. However, at least the morph gets the dress in the right position, and [say it with me] you can always fix it in post! ^_^

To download the original Rococo Dress and related files, please see these links, which go directly to Chris Cox’s Web site:

V4 version: http://www.dragonspace.com/3d/files/RococoDressV4.zip

Pink texture: http://www.dragonspace.com/3d/files/RococoPink.zip

Templates: http://www.dragonspace.com/3d/files/RococoDressTemplates.zip

V3 hair [a nifty pompadour with pearls, feathers and sausage curls!]: http://www.dragonspace.com/3d/files/RococoHair1-V3.zip

V3 shoe props: http://www.dragonspace.com/3d/files/RococoShoes1-V3.zip

If these links do not work for some reason, the Wayback Machine’s page here has links that do:

https://web.archive.org/web/20090402123752/http://forum.daz3d.com/viewtopic.php?t=106182

A list of other textures for the dress can be found here:

https://poserdazfreebies.orain.org/wiki/Rococo_outfit

Thank you to the following people who helped out with this freebie:

–Chris Cox, first and foremost, for permitting this update
–SickleYield, whose G2F Dress Rig improved the conversion over Autofits and added skirt handles
–Rob Kelk, who gave me links to the original Rococo Dress files

Use for whatever purposes you like, commercial or non-commercial. Just don’t repackage and call your own. Have fun!

You can see my digital artwork, as well as my other creative pursuits, at my blog:

http://modernwizard.dreamwidth.org

If you do use any of my freebies in your work, drop me a line [ModernWizard at the Daz boards and ShareCG, ModernWiz on Renderosity], as I’d love to see what you make. Thank you.
Continue reading 3D freebies: Chris Cox’s Rococo Dress updated for G2F

The tiniest Microsister WILL be mine!

The tiniest Microsister WILL be mine! published on No Comments on The tiniest Microsister WILL be mine!

I just realized that the mini-mini fig of Fyana, which I’ve been lusting after since 2009, is actual a Takara Microsister. And I’ve found places with her in stock, so I can get her! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO HOOOOOOOOOOOOOOOOOOOO! 

This entry was originally posted at http://modernwizard.dreamwidth.org/1680363.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Takara Microsisters are even smaller and MORE articulated than Takara Microladies!

Takara Microsisters are even smaller and MORE articulated than Takara Microladies! published on No Comments on Takara Microsisters are even smaller and MORE articulated than Takara Microladies!

It has come to my attention that the Takara Microladies have smaller relations with even greater articulation. At 9cm, the Microsisters have 36 points of articulation, which is more than every single one of my 1:6ers. I need a Microsister! They were even issued as part of the blank, naked, solid-colored Material Force, but those are apparently extremely rare.

This entry was originally posted at http://modernwizard.dreamwidth.org/1679955.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Dolls for dolls: skeletons and accessories for Isabel

Dolls for dolls: skeletons and accessories for Isabel published on No Comments on Dolls for dolls: skeletons and accessories for Isabel

Because I have a cemetery-obsessed main character [Isabel] and because I think they’re hilarious, I am ordering 2 Rement Pose Skeletons, the coffin, the toilet, the desk and the IV pole. It would be awesome if they came in time for Halloween!

I’m entertaining the idea of Isabel doing photostories with the skeletons and possibly Jujube. In such a case, Jujube would be the main character, and one of the skeletons would play the Grim Reaper constantly hanging around her.

EDIT: Maybe my Takara Material Force Microladies would be a better choice for the living people in Isabel’s photostories.

This entry was originally posted at http://modernwizard.dreamwidth.org/1679624.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

I’m a genius! I made a sit morph!

I’m a genius! I made a sit morph! published on No Comments on I’m a genius! I made a sit morph!

Yes! I created a sitting morph for Neftis’ Lady de Lioncourt Dress for G2F. I love this Gothy, neo-Rococo dress, but its inability to sit realistically has prevented me from using it.

After grumbling in quiet frustration for several months because I thought my skills were not equal to the task of making the dress sit, I finally decided to attempt the creation of a sitting morph. And I succeeded!

I made the morph entirely in Daz with D-Forms because that’s the method of modeling with which I feel most comfortable. I even minimized distortion of the bat ornaments all over the skirt. Go me! I’m amazing!

Jareth cheers in happiness below.Continue reading I’m a genius! I made a sit morph!

I don’t care if you’re not much for Jennifer Garner, Tom Cruise or Miley Cyrus…

I don’t care if you’re not much for Jennifer Garner, Tom Cruise or Miley Cyrus… published on No Comments on I don’t care if you’re not much for Jennifer Garner, Tom Cruise or Miley Cyrus…

…Just go check out Studio Art Vartanian’s amazing morphs and textures! She specializes in various celebrities, with spot-on likenesses, realistic skins full of depth and matching hairstyles with realistic textures and movement morphs.

Incidentally, I cannot take Tom Cruise seriously in anything. His mere presence ruins everything, from Legend forward. Too bad, as some of the movies he shows up in are interesting.

This entry was originally posted at http://modernwizard.dreamwidth.org/1679214.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Reeva Steenkamp still dead; ex still to blame, but declared innocent of murder by courts

Reeva Steenkamp still dead; ex still to blame, but declared innocent of murder by courts published on No Comments on Reeva Steenkamp still dead; ex still to blame, but declared innocent of murder by courts

The judge in the case against murderer Oscar Pistorius just found him not guilty of murder. As I predicted when I first heard about Steenkamp’s death, her killer got away with it because he’s a straight, cis, white, athletic superstar with the added bonus of having a disability, so, as an inspiring example of humanity overcoming wretched odds, he couldn’t possibly do something as vile as killing another human being. Ugh, the stench of white privilege, straight privilege, male privilege and ableism is nauseating.

This entry was originally posted at http://modernwizard.dreamwidth.org/1679060.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Rement releases something interesting — 1:18 scale posable skeletons!

Rement releases something interesting — 1:18 scale posable skeletons! published on No Comments on Rement releases something interesting — 1:18 scale posable skeletons!

While I wasn’t paying attention, Rement released something besides licensed stuff that doesn’t interest me. Their Pose Skeleton set features a 1:18 scale articulated skeleton and various sets and accessories.  I find this both hilarious and adorable, as the accessories include Grim Reaper supplies, a toilet, explosives and an electric guitar. These would make great dolls for Isabel, if I could just procure two skeletons.

This entry was originally posted at http://modernwizard.dreamwidth.org/1678826.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Dollism attendees

Dollism attendees published on No Comments on Dollism attendees

I decided to bring Timonium and either Yamarrah or Araminthe to Dollism. First, they represent my major scales, 1:6 scale and 1:3 scale respectively. Second, they have no small movable parts to lose. Timonium’s wig fits snugly; his skirt’s rubber-banded around his waist with clear elastics, his choker is hot glued down, and he doesn’t have detachable ears [like Flower’s] to come loose.

I’m not sure about whether to bring Yamarrah or Araminthe. Yamarrah’s earrings, wig and glasses are all secured to her head with hot glue, so her hair won’t escape [the way that Araminthe’s occasionally does]. However, I really need to extend the orange of her hands up her wrists if I’m going to bring her, as her color mismatches really piss me off. Araminthe has a sturdier, less fiddly body than Yamarrah, but she doesn’t represent my fabulous [har!] skills in faceups and wigmaking the way that Yamarrah does. Araminthe’s faceup is completely default, and I haven’t yet worked up the courage to wipe and redo it.

This entry was originally posted at http://modernwizard.dreamwidth.org/1678385.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Merry-go-round and some skeletons on the way for Xandy!

Merry-go-round and some skeletons on the way for Xandy! published on No Comments on Merry-go-round and some skeletons on the way for Xandy!

I just used an Amazon gift card to purchase a cheap, shoddy merry-go-round music box for under Xandy’s crinoline. When it comes, I will better be able to figure out what size of horse skeletons to put on the poles instead of the ridiculously blobby default wooden ones. 

EDIT: Used the rest of the gift card to drastically reduce purchase price for some little orange and white skeletons dancing on a black field. This cotton print cloth will form some of the layers of Xandy’s skirt. I also ordered 2 yards so that I can eventually make a shirt for Isabel, using the pattern that Andrea so generously gave me. [Now where did I put that?]

This entry was originally posted at http://modernwizard.dreamwidth.org/1678256.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Digital hair: repurposing a procedural grass shader for a buzz cut

Digital hair: repurposing a procedural grass shader for a buzz cut published on No Comments on Digital hair: repurposing a procedural grass shader for a buzz cut

I shave my head about once a month, which means that my fine, straight hair cycles between essentially nonexistent and, at max, an inch long. Much to my irritation, I have not been able to find a digital representation of my even-all-over buzz cut.

Enter Age of Armour and DimensionTheory’s Grass Shader for Daz Studio, a recently released procedural shader. The average shader depends on various maps in jpg or png [transparency, bump, specular, normal, etc.], from which it then generates texture effects on a digital model. By contrast, a procedural shader like the AoA/DT Grass Shader relies on a scripting language to calculate its effects. Maps may be used optionally to fine-tune the results of a procedural shader, but they are not necessary.

The Grass Shader works by creating actual 3D grass blades [as opposed to a displacement effect on a flat surface]. Controllable effects include blade thickness, blade length, base color, tip color and clumping. Of course, I read the product description and immediately leapt to the conclusion that the Grass Shader would work equally well as a specialized type of hair shader, specifically for short and spiky ‘dos. At last — a buzz cut maker!

To replicate my favorite hairstyle in digital, I started with a universal skull cap from PhilC’s Hair Designer. I morphed it and tweaked it until it fit the default G2F model. I planned to use the Grass Shader on the skullcap, so I ensured that it fit G2F’s head closely. I wanted to create a realistic semblance of hair growing directly out of her scalp.

I then experimented with the shader settings to approximate my actual hair. I had little trouble determining an appropriate blade length, blade thickness and clumping strength, but I spent hours fiddling with diffuse color and translucency. At first I tried making the base colors brown and the tip colors blond, as this is how my hair appears with light shining through it, but I eventually realized that the translucency strength controls this effect, and there’s no need to make the diffuse channel do the work. I ended up making all base and tip colors the same flat brown that my hair appears when it’s lying on the floor after I’ve shaved it, and that achieved a more realistic result.

I also experienced some difficulty in making the hair cover the model’s head. Yes, I know — a quick glance in the mirror clearly demonstrates that my scalp remains highly visible when my hair is buzzed quite short and, yes, it does look like I’m kind of bald. I wanted the effect of a full head of hair, however, so I made some geoshells of the skullcap and shaded them with the same settings as the original skullcap.
Behold — my digital buzz cut! The first render shows only one layer of shader hair: the skullcap. The second shows the skullcap + a geoshell layer of hair. The third shows the skullcap + 2 geoshell layers of hair.

Continue reading Digital hair: repurposing a procedural grass shader for a buzz cut

My Barbie Coca-Cola Soda Fountain and the horrors of customer service

My Barbie Coca-Cola Soda Fountain and the horrors of customer service published on No Comments on My Barbie Coca-Cola Soda Fountain and the horrors of customer service

This post was going to be a series of photos just showing off my nifty new set piece, a Mattel Coca-Cola Soda Fountain, which I acquired this week for below original retail. It’s surprisingly huge and true to scale, unlike most playline Barbie stuff, which is undersize. I appreciate its solid, high-quality details, like vinyl cushions on the bar stools and the wooden crate of Coke bottles. I particularly like the tabletop jukebox and the straw dispenser!

I was just going to provide some closeups of the accessories and long shots of the set with dolls showing scale. However, my narrative imagination cannot resist adding plot to photo ops. And so here’s a photostory that doesn’t really highlight the soda fountain set. Oh well. :p
Continue reading My Barbie Coca-Cola Soda Fountain and the horrors of customer service

Progress on digital hair goals

Progress on digital hair goals published on No Comments on Progress on digital hair goals

 At the end of July, I made a list of hair models that I wanted to create:

  • the Goblin King’s hair from Labyrinth
  • a decent Farrah Fawcett ‘do
  • Pippi Longstocking braids
  • a detailed mullet with lots of feathering along the sides
  • a true Gibson Girl bouffant
  • 1980s hair with bangs fixed into a fluffy wave with hairspray, sides held back from face with barrettes
  • a center parted wedge cut, longer in front than in back, with bangs and a buzzed nape
  • straight, shoulder-length, center-parted hair with sufficient volume, bangs and an integrated headband
  • my hair 3 weeks after shaving it: sticking out straight and soft about a half an inch in all directions
  • a fantastical pompadour-like ‘do that can rise and expand to truly comical heights and widths

The Goblin King’s hair = Aliza, my first digital hair freebie. I did complete a set of Pippi braids, but the bangs kept pissing me off, so I left it alone. I really hate bangs that lie flat. The fantastical pompadour = Zabby, still yet to be released.

I even did my own buzz cut, but I’m saving that for a separate post because it’s not a hair model, but rather a preset for a procedural shader. There are two more hairstyles that I want to accomplish with this shader:

  • short mohawk
  • late stage baldness with a rim of hair around the ears and back of the head

More later…

This entry was originally posted at http://modernwizard.dreamwidth.org/1677544.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

A digital model I would really like…

A digital model I would really like… published on No Comments on A digital model I would really like…

A dress with ridiculously huge leg-o’-mutton sleeves like Sarah’s in Labyrinth. And I don’t mean standard leg-o’-mutton sleeves — I mean sleeves that equal a panniered skirt in width and make it impossible to go through doors head on.

Jareth: "Why don’t you put some sitting morphs in the Lady de Lioncourt Dress, the Skirt, the Marie Louise 18th Century Gown and that Extravaganza thing? I mean — what’s the use of ridiculously voluminous dresses if you can’t sit in ’em?"

Me: "A) I don’t have the 18th Century Gown anymore; I thought it overlapped too much with Lady de Lioncourt. B) The Skirt already has sit morphs. C) Shush. I’ll get to Lady de Lioncourt and Extravaganza when I have the time."

Jareth: *adds the Victorian Gown for G2F, Penny Dreadfull for G2F and the Marie Louise to my Daz wishlist* "Did you notice that Penny Dreadfull is 50% off?"

Me: "The creator explicitly told me he couldn’t make it sit. The bustle gets in the way."

Jareth: "So take the bustle off."

Me: "I’m going back to work."

Jareth: "Hey!" 

This entry was originally posted at http://modernwizard.dreamwidth.org/1677136.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

“Sink me — the man can’t even tie his own cravat!”

“Sink me — the man can’t even tie his own cravat!” published on No Comments on “Sink me — the man can’t even tie his own cravat!”

For some reason, in high school French class, we ended up watching a 1982 TV movie adaptation of The Scarlet Pimpernel, probably because it was nominally set in the French Revolution. Anyway, I found it thrilling for several reasons:

  • Anthony Andrews hamming it up as Sir Percival Blakeney/Scarlet Pimpernel
  • Ian McKellen sputtering and fuming as the villain Chauvelin
  • the climactic fencing between aforesaid characters
  • S.P. slicing through Chauvelin’s shirt collar and mocking him: "Sink me — the man can’t even tie his own cravat!"

Incidentally, a quick IMDB search on Anthony Andrews reveals that he works steadily, especially in TV, and still looks the same as he did in 1982, only with less hair. Nice smirk!

The name Percival really irritates me for some reason. Really, really, really irritates me.

This entry was originally posted at http://modernwizard.dreamwidth.org/1676941.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Cards Against Humanity and the insidious trap of hipster prejudice

Cards Against Humanity and the insidious trap of hipster prejudice published on 1 Comment on Cards Against Humanity and the insidious trap of hipster prejudice

For those of you not up on the latest hip party game for people in their 20s and 30s, let me introduce you to Cards Against Humanity. Essentially a group form of multiple choice Mad Libs, this game features a bunch of black cards, which contain sentences with key nouns left out, and a bunch of white cards, which contain nouns or noun phrases. Each player draws a hand of 10 white cards, and then everyone gets a chance to read a black card aloud. After a card is read, players choose from their hand the white card that they think best completes the sentence. These cards are distributed to the reader anonymously. The reader reads the selections aloud and selects the one they like best. The player whose white card is chosen wins the black card. All players draw another white card to keep their hand up to 10, and the role of reading black cards passes to the next player.

In concept, Cards Against Humanity is the sort of game I love. There’s no competition and no real winning or losing. The game emphasizes creativity and amusement instead of points and strategy. It’s the type of game that grows exponentially more hilarious with more and more players, and it sparks very interesting side conversations when people ask or joke about each other’s choices.

In practice, however, I find Cards Against Humanity very problematic in terms of content and framing. The black cards, with their framing sentences, feature mostly topical references familiar to people in their 20s and 30s. Examples include: "What does Prince insist on being included in his dressing room?" and "What does Obama do to unwind?" Fine, no big deal.

It’s the white noun cards, though, that drive me up the wall. If they contained only generically amusing phrases such as "murder most foul," "inappropriate yodeling" and "licking things to claim them as your own," I wouldn’t object. But no, those cards are a distinct minority. The white cards focus heavily on topics apparently considered taboo or difficult to discuss by the white, straight, cis, male, bourgeois creator, including people of color ["brown people," "the hard-working Mexican"], people with disabilities ["amputees," "Stephen Hawking talking dirty," "a robust Mongoloid," "a spastic nerd," "the profoundly handicapped"], queer people ["the gays," "praying the gay away"], fat people ["feeding Rosie O’Donnell," "the morbidly obese," "home video of Oprah sobbing into a Lean Cuisine"], gender-nonconforming people ["passable transvestites"], genocide ["inappropriately timed Holocaust jokes," "helplessly giggling at the mention of Hutus and Tutsis"], Muslims ["Allah [praise be unto him!]," "72 virgins"], poor people ["poor people," "homeless people"], old people ["Grandma," "hospice care"], child abuse ["child abuse"], rape ["surprise sex"], paraphilias ["German dungeon porn"] and crap ["fiery poops"]. I could go on, but then I’d be quoting the entire suite of white cards.

Cards Against Humanity glancingly acknowledges the problematic structure of its game by billing its audience as "horrible people." "It’s as despicable and awkward as you and your friends," crows the main page of the game’s Web site. Of course, below this description are various cool publications and people praising the game, so clearly the game’s creators see being "despicable and awkward" as a coveted, desirable status. They quote condemnations from the Chicago Tribune ["absurd"], The Economist ["unforgivable"] and NPR ["bad"] in contrast with praise from INC ["hilarious"] and Boing Boing ["funny"]. Thus they associate criticism with old-fashioned, conservative, humorless media outlets full of old people and appreciation with the young, hip, cool crowd. To be "despicable and awkward," then, is ultimately to be cool. 

What does Cards Against Humanity’s concept of coolness — that is, their idea of rebranded despicability qua awesomeness — entail? Basically it means laughing at anyone who’s not a straight, white, cis, bourgeois, hipster dude [like the creator]. Don’t try to tell me that, because the game has white cards like "white privilege," it actually critiques those who are discomfited by the concept. No, it doesn’t, not when the majority of cards make marginalized people who lack privilege into punchline after punchline after punchline.

If you’re still not convinced, let me break it down to you with a single example: the white card that has the phrase "passable transvestites." There is so much wrong with this card that it’s hard to know where to start. Well, to begin with, clearly someone thought this phrase worthy of inclusion into the deck of white cards, meaning that someone perceived it as shocking, racy, funny and potentially ridiculous. So what’s shocking, racy and entertaining about "passable transvestites?" Yeah, a gender nonconforming person who goes out in public en femme so that they avoid being clocked always makes me laugh. The stats on trans and other gender nonconforming people being harassed, assaulted and killed provide comic relief every time I read them. The outdated language on this white card — the vexed concept of "passable," coupled with the no-longer-used, clinical-sounding "transvestite" — signals that the game’s creators are hung up on old-fashioned binaries of gender presentation, the transgression of which they find hilarious and pathetic, instead of a matter of life and death.

I can make the same points about Cards Against Humanity’s treatment of people with disabilities, the prejudice against whom can be summed up in a single white card: "Stephen Hawking talking dirty." Yup, yup, of course, people who are neuroatypical, emotionally atypical and physically atypical to the extent that society doesn’t really know how to accommodate them — they’re comedy gold! I mean, really — can you imagine a man with paralysis talking dirty? First of all, he’d be doing it with the help of his computer, which is inherently hilarious, you know, because he can’t really talk. Second of all, it would imply that he, despite being unable to move parts of his body, has active sexual desires and interests, which is a shock, because no paralyzed person has ever had sexual interests and agency before — ever! They’re just…like… wheelchair-bound automatons. Yeah, "the profoundly handicapped" are a gas all right. Yet again, Cards Against Humanity’s decision to employee the passe and offensive term "handicapped" shows that they’re not interested in mocking prejudice, but in perpetuating it.

EDIT: As rosettanettle points out in a comment on my LJ crosspost, the creator of Cards Against Humanity expressed regret for the "passable transvestites" white card, which is now no longer included in decks. This does not, however, negate any of my points. If anything, it reinforces them, since the creator’s expression of "regret," which came only because he was called on his transphobia, comes across as less a regret of treasuring bigoted tenets and more a regret at getting caught. I also suspect his theatrical Tumblr photoset of him lighting the card on fire of being a self-aggrandizing performance so that he may be showered with praise about what an enlightened ally he is. Why do straight, cis, white, middle-class dudes think they deserve extra special plaudits for meeting minimum standards of decency? "Despicable," indeed.

This entry was originally posted at http://modernwizard.dreamwidth.org/1676643.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Chittenden County Vermont Doll Club is now Vermont Doll Lovers!

Chittenden County Vermont Doll Club is now Vermont Doll Lovers! published on No Comments on Chittenden County Vermont Doll Club is now Vermont Doll Lovers!

I just changed the name and URL. With regular attendees from outside the county, the name CCDC no longer accurately reflects what we’re about. "Vermont Doll Lovers" sums it up better. Though we welcome people from anywhere, we focus on providing a community for Green Mountain State doll enthusiasts. Now to update everyone…

This entry was originally posted at http://modernwizard.dreamwidth.org/1676303.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

“I do need help with one thing: Can you light my wheels on fire?”

“I do need help with one thing: Can you light my wheels on fire?” published on No Comments on “I do need help with one thing: Can you light my wheels on fire?”

A minor character in a Monster High ep, Finnegan Wake [har!], is a mer dude who speeds everywhere, mowing people down, and behaves with a mixture of insouciance and recklessness. [He’s referred to as Rider in this wiki, but it’s clearly the same character.] He also uses a manual wheelchair.

Mattel had a chance to create a really cool character who had a visible disability, but was not defined thereby. Instead, what did they do? They defined him by his disability. As the ep Ready, Wheeling and Able shows, the main monsters recognize that he uses a wheelchair and assume that he’s into sedate, sedentary activities. After some platitudes about not jumping to conclusions and letting people do what they want, the main characters realize that Finnegan is much more at home on the track [?]. He assures everyone that, if he needs help with anything, he’ll let people know, and then he asks someone to light his wheels on fire so he can do a trick.

In summary, Finnegan may appear at first glance to be some sort of super awesome stereotype-busting character. However, his adrenaline junkie behavior just acts as a blatant, sweating insistence that he’s INDEPENDENT and AUTONOMOUS and ATHLETIC and FULLY CAPABLE DAMMIT EVEN THOUGH HE’S IN A WHEELCHAIR. As an implicit contrast to wheelchair users as silent, passive, objectified characters, Finnegan hits the other extreme and, because he tries so hard not to end up like the stereotype, he ends up referring all the more pointedly to the stereotype itself. An anti-stereotype, made with the intention of compensating for the failures in the original stereotype, still reinforces the stereotype. We can see this in the description for his episode: "When Rider rolls into Monster High, the ghouls learn there’s more to this wheelchair-bound new student body than meets the eye." Yup, even though Mattel has strained mightily to progressively depict a character in a wheelchair, they still think he’s bound to his chair, forever immobilized.

Finnegan also drives me up the wall because he’s an inconsiderate, dangerous jerk. His ep introduces his character with a Finnegan-cam view of people diving out of his way as swerving and squealing noises occur. In other words, Finnegan barrels down the halls of Monster High at high speed, forcing people to yield the right of way. He seems to forget that he’s not the only one in the universe with a mobility impairment. For just one example, zombies like Ghoulia and Slo-Mo walk with much more difficulty than most people, but apparently Finnegan doesn’t care; he’ll just run them over because going fast is cool! Nah, he’s just an ass…

This entry was originally posted at http://modernwizard.dreamwidth.org/1676110.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Zombieville Chapter 2.3: “The Invisible Landlord”

Zombieville Chapter 2.3: “The Invisible Landlord” published on No Comments on Zombieville Chapter 2.3: “The Invisible Landlord”

Isabel finally makes it to the kitchen for breakfast. But wait…her landlord intercepts her [sort of]!
Continue reading Zombieville Chapter 2.3: “The Invisible Landlord”

Platinum Club Plus just paid for itself.

Platinum Club Plus just paid for itself. published on No Comments on Platinum Club Plus just paid for itself.

I go in and out of Daz’ frequent buyer club, the Platinum Club Plus, depending on my funds and whether I’m in a period of amassing lots of digital content. I had a 3-month subscription [started October 23rd, 2007!!] in my early days as a digital artist, just so I could build up my library. I let it lapse, then got another 3-month subscription [started April 30th, 2014] in time for my birthday as a gift to myself, dropped it for August, then resuscitated it on September 1st to take advantage of this month’s PA [Published Artist] sale and next month’s PC [Platinum Club] sale. I’m also going to extend it through the end of December to get in on end-of-the-year sales.

Aaaaaanyway, I find the discount club very effective, as it offers a flat $1.99 price for a huge back catalog, 2 monthly discount coupons, 5 monthly freebies and discounts that often stack on top of regular promotions. I spent $24.00 for Platinum Plus on September 1st, and it’s already paid for itself, in that I’ve saved well over $24.00 on things I was going to buy anyway.

Item Non PC+ Price PC+ Price Savings  
Parisa for G2F $11.17 $7.98 $3.19  
Leather Factory Shaders $10.95 $1.99 $8.96  
By the Seaside Beach Huts $14.95 $0 $14.95  
Sickle Dress Rig G2F $14.95 $10.95 $4.00  
Spicy Jumpsuit G2F $14.95 $5.48 $9.47  
Succubus Add-Ons $39.95 $21.97 $17.98  

I picked up Parisa for her "evil puppet" makeup. I got the leather shaders because I was long dissatisfied with the freebie ones I’d been using. The Beach Huts, a PC freebie, I wasn’t going to buy, but they cost me nothing, and I like free buildings, so I acquired them. The Dress Rig will help me make floor-length dresses fit better on my people. The Spicy Jumpsuit, which I’ve been coveting since its debut in March, is, of course, for Jareth. The Succubus Add-Ons contain a set of horns and a devil tail, but, most pertinently for me, some bat wings and a snake section so that I can represent as many therianthropes from the mini universe as possible. Someday I should render all the therianthropic characters that I have so far…

This entry was originally posted at http://modernwizard.dreamwidth.org/1675710.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

Where r u, Scary Godmother???????

Where r u, Scary Godmother??????? published on No Comments on Where r u, Scary Godmother???????

It’s been about a year since the campaign for an articulated Scary Godmother doll, to which I contributed, ended. The last update that we got on the progress of the actual doll was at the end of April, April 23rd, to be exact, when Jill Thompson, creator of the campaign and the character, stated:

"We need to get this right. It might take longer than we all expected, but if that’s the only way she will turn out to be beautiful then that’s what will happen. I have no money to waste. It’s OUR money for OUR dolls. I can’t start at one factory and spend a ton of cash on tooling and then find out it’s not right and then go somewhere else. Or let them use cheap hair or clothing materials because they have it on hand. She has to be exactly how I want her to look before they can move forward because that’s what they say they could do! If it turns out they were fibbing, then we have to find someone else who follows through!

"This is not discouraging news in any way, so do not be disheartened! It just means the doll will be the most excellent!"

Fine. I get it — making a doll to spec, especially on limited funds, requires lots of communication, time and perfectionism. But we contributors have just gone for almost five months, a significant span of time, without any communication from Thompson. I’d be more convinced that we would eventually receive "most excellent" dolls if Thompson kept us updated.

I’m beginning to think I’m never going to get a cute little pointy dolly, which is too bad because I wanted one! 🙁 🙁 🙁 Bad communication pisses me off so much.

This entry was originally posted at http://modernwizard.dreamwidth.org/1675387.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

3D freebies: Bokehground Bokeh Effect Shaders for Daz Studio 4.6+

3D freebies: Bokehground Bokeh Effect Shaders for Daz Studio 4.6+ published on No Comments on 3D freebies: Bokehground Bokeh Effect Shaders for Daz Studio 4.6+

Bokehground Seamless Tile Shaders

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Created with the help of m-ajinah’s freebie Night

Lights PhotoShop brush set [http://m-

ajinah.deviantart.com/art/Night-Lights-Brush-Set-

106015559], this is a collection of 13 Daz Studio

shaders that provide a bokeh-like look to any surface.

So what are these shaders for?
Continue reading 3D freebies: Bokehground Bokeh Effect Shaders for Daz Studio 4.6+

Do not deal with Mirodoll!

Do not deal with Mirodoll! published on No Comments on Do not deal with Mirodoll!

Mirodoll, a Chinese BJD maker, regularly has stupendous mark-downs on its already inexpensive resin BJDs. These sales, plus Mirodoll’s wide variety of resin colors, make the company attractive to people who want dolls [especially in nifty, non-standard colors], but don’t want to pay an exorbitant amount. Yes, it’s very tempting, but I strongly recommend that people do not deal with Mirodoll. My own experience with them illustrates their poor customer service. Continue reading Do not deal with Mirodoll!

If I got a BJD…

If I got a BJD… published on No Comments on If I got a BJD…

…and made her up to look like the Mad Doll of yesterday’s render, she would be a doll based on a digital render of a human model made up to look like a cross between a puppet and a BJD. She would probably implode from meta-references.

Now I kinda want to do a doll in marionette style, with very stylized makeup and a movable mouth and a marionette of her own. It’s turtles all the way down!
Like this, only in 1:3 scale…and more sinister looking.

This entry was originally posted at http://modernwizard.dreamwidth.org/1674447.html. You can comment here, but I’d prefer it if you’d comment on my DW using OpenID.

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